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21.
The concurrent-chains procedure has been used to measure how choice depends on various aspects of reinforcement, such as its delay and its magnitude. Navarick and Fantino (1972, 1974, 1975) have found that choice in this procedure can violate the condition of stochastic transitivity that is required if a unidimensional scale for reinforcements is to be possible. It is shown in this paper that two simple unidimensional models of choice on concurrent chains can produce violations of stochastic transitivity. It is argued that such violations may result from the complex contingencies of the concurrent-chains procedure.  相似文献   
22.
Devaluation-by-inhibition hypothesis demonstrated that previously ignored items are judged more negatively than previously attended and novel items. Based on this view, the present study investigated the evaluation of preceding stimuli that presumably elicit attentional processes to task-relevant stimuli. Accordingly, we employed a Posner-type cueing task followed by evaluation of the preceding cues indicating left and right directions. The important manipulation is predictability of two different preceding cues which predict the target location with high or with low probability. In Experiment 1 with two different arrows, a low predictive arrow was judged more negatively than a high predictive cue. Experiment 2 using gaze cues of two persons instead of two different arrows supported the findings of Experiment 1. These findings are consistent with devaluation-by-inhibition, suggesting that cue items triggering attention to the target are devaluated when they have less predictability.  相似文献   
23.
In the research area of multiple criteria decision making, very few publications exist that explicitly design the simulation of a decision maker (DM) in an interactive approach. For this reason, we outline some methods widely used in the literature to identify common assumptions of simulating the DM's responses and the required input preference information. Our paper aims at covering the identified gap by introducing experimental concepts. Such concepts are used for theoretical analyses of a combined search‐and‐decision‐making procedure. Simulating the DM is a fruitful idea because the algorithm can be tested without integrating a human decision maker. Finally, we conduct experiments based on the proposed settings for a multiobjective inventory routing problem, which is a relevant and challenging logistic problem. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
24.
Rats were given repeated choices between social and nonsocial outcomes, and between familiar and unfamiliar social outcomes. Lever presses on either of 2 levers in the middle chamber of a 3-chamber apparatus opened a door adjacent to the lever, permitting 45-s access to social interaction with the rat in the chosen side chamber. In Experiment 1, rats preferred (a) social over nonsocial options, choosing their cagemate rat over an empty chamber, and (b) an unfamiliar over a familiar rat, choosing a non-cagemate over their cagemate. These findings were replicated in Experiment 2 with 2 different non-cagemate rats. Rats preferred both non-cagemate rats to a similar degree when pitted against their cagemate, but were indifferent when the 2 non-cagemates were pitted against each other. Similar preference for social over nonsocial and non-cagemate over cagemate was seen in Experiment 3, with new non-cagemate rats introduced after every third session. Response rates (for both cagemate and non-cagemate rats) were elevated under conditions of nonsocial (isolated) housing compared to conditions of social (paired) housing, demonstrating a social deprivation effect. Together, the experiments contribute to an experimental analysis of social preference within a social reinforcement framework, drawing on methods with proven efficacy in the analysis of reinforcement more generally.  相似文献   
25.
In two experiments with 47 4-month-olds, we investigated attention to key aspects of events in which an object moved along a partly occluded path that contained an obstruction. Infants were familiarized with a ball rolling behind an occluder to be revealed resting on an end wall, and on test trials an obstruction wall was placed in the ball's path. In Experiment 1, we did not find longer looking when the object appeared in an impossible location beyond the obstruction, and infants did not selectively fixate the object in this location. In Experiment 2, after rolling one or two balls, we measured infants' fixations of a two-object outcome with one ball in a novel but possible resting position and the other in a familiar but impossible location beyond the obstruction. Infants looked longer at the ball in the possible but novel location, likely reflecting a looking preference for location novelty. Thus we obtained no evidence that infants reasoned about obstruction and identified a violation on that basis.  相似文献   
26.
In a series of three behavioral experiments, we found a systematic distortion of probability judgments concerning elementary visual stimuli. Participants were briefly shown a set of figures that had two features (e.g., a geometric shape and a color) with two possible values each (e.g., triangle or circle and black or white). A figure was then drawn, and participants were informed about the value of one of its features (e.g., that the figure was a “circle”) and had to predict the value of the other feature (e.g., whether the figure was “black” or “white”). We repeated this procedure for various sets of figures and, by varying the statistical association between features in the sets, we manipulated the probability of a feature given the evidence of another (e.g., the posterior probability of hypothesis “black” given the evidence “circle”) as well as the support provided by a feature to another (e.g., the impact, or confirmation, of evidence “circle” on the hypothesis “black”). Results indicated that participants’ judgments were deeply affected by impact, although they only should have depended on the probability distributions over the features, and that the dissociation between evidential impact and posterior probability increased the number of errors. The implications of these findings for lower and higher level cognitive models are discussed.  相似文献   
27.
Recent studies have documented substantial variability among typical listeners in how gradiently they categorize speech sounds, and this variability in categorization gradience may link to how listeners weight different cues in the incoming signal. The present study tested the relationship between categorization gradience and cue weighting across two sets of English contrasts, each varying orthogonally in two acoustic dimensions. Participants performed a four-alternative forced-choice identification task in a visual world paradigm while their eye movements were monitored. We found that (a) greater categorization gradience derived from behavioral identification responses corresponds to larger secondary cue weights derived from eye movements; (b) the relationship between categorization gradience and secondary cue weighting is observed across cues and contrasts, suggesting that categorization gradience may be a consistent within-individual property in speech perception; and (c) listeners who showed greater categorization gradience tend to adopt a buffered processing strategy, especially when cues arrive asynchronously in time.  相似文献   
28.
邓昕才  何山  吕萍  周星  叶一娇  孟洪林  孔雨柔 《心理学报》2021,53(10):1146-1160
以往研究证实了职场排斥会对员工组织内诸多方面产生危害, 然而关于职场排斥向组织外部特别是家庭领域的溢出效应还知之甚少。本研究基于资源保存理论构建了一个有调节的中介效应模型, 探讨职场排斥对员工家庭贬损和家庭满意度的溢出效应和具体机制, 研究结果表明:(1)职场排斥对员工家庭贬损有显著正向作用, 对家庭满意度有显著负向作用; (2)工作压力中介了职场排斥与家庭贬损和家庭满意度的关系; (3)员工归属需求调节了职场排斥对工作压力的影响, 同时调节了工作压力在职场排斥与家庭贬损、家庭满意度之间的中介效应; (4)员工工作家庭区隔偏好调节了工作压力对家庭贬损和家庭满意度的作用, 并且调节了职场排斥通过工作压力对家庭贬损和家庭满意度的中介效应。  相似文献   
29.
Visual perspective (first-person vs. third-person) is a salient characteristic of memory and mental imagery with important cognitive and behavioural consequences. Most work on visual perspective treats it as a unidimensional construct. However, third-person perspective can have opposite effects on emotion and motivation, sometimes intensifying these and other times acting as a distancing mechanism, as in PTSD. For this reason among others, we propose that visual perspective in memory and mental imagery is best understood as varying along two dimensions: first, the degree to which first-person perspective predominates in the episodic imagery, and second, the degree to which the self is visually salient from a third-person perspective. We show that, in episodic future thinking, these are anticorrelated but non-redundant. These results further our basic understanding of the potent but divergent effects visual perspective has on emotion and motivation, both in everyday life and in psychiatric conditions.  相似文献   
30.
The gradedness or discreteness of our visual awareness has been debated. Here, we investigate the influence of spatial scope of attention on the gradedness of visual awareness. We manipulated scope of attention using hierarchical letter-based tasks (global: broad scope; local: narrow scope). Participants reported the identity of a masked hierarchical letter either at the global level or at the local level. We measured subjective awareness using the perceptual awareness scale ratings and objective performance. The results indicate more graded visual awareness (lesser slope for the awareness rating curve) at the global level compared to the local level. Graded perception was also observed in visibility ratings usage with global level task showing higher usage of the middle PAS ratings. Our results are in line with the prediction of level of processing hypothesis and show that global/local attentional scope and contextual endogenous factors influence the graded nature of our visual awareness.  相似文献   
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