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221.
Recent studies of the face in the crowd effect, the faster detection of angry than of happy faces in visual search, suggest that for schematic faces it reflects on perceptual features like inward pointing lines rather than on emotional expressions. Removing a potential confound, Experiments 1–2 replicate the preferential detection of stimuli with inward pointing lines, but Experiment 2a indicates that a surrounding circle is required for the effect to emerge. Experiments 3–7 failed to find evidence for faster detection of schematic faces comprising only the elements critical for the faster detection of angry faces according to a low level visual feature account, inward tilted brows and upturned mouth. Faster detection of anger was evident if eyes or eyes and noses were added, but only if their placement was consistent with the first order relations among these elements in a human face. Drawing the critical elements in thicker, higher contrast lines also led to an anger advantage, but this was smaller than that seen for the complete faces. The present results suggest that, while able to support faster target detection, a prevalence of inward pointing lines is not sufficient to explain the detection advantage of angry schematic faces.  相似文献   
222.
发展性阅读障碍的核心缺陷一直是研究者关注的焦点。近年来,国内外大量研究发现视觉加工缺陷可能是导致阅读障碍的一个重要原因,其中视觉拥挤效应与阅读障碍密切相关。本文将回顾视觉拥挤效应的概念及其理论基础、拼音文字和汉语阅读障碍者视觉拥挤效应的相关研究,提出汉语阅读障碍视觉拥挤效应研究的未来发展方向,以便更好地了解汉语阅读障碍与视觉拥挤效应之间的关系。  相似文献   
223.
To improve maintenance of task-relevant information in visual working memory (VWM), previously encoded, but no longer relevant, information can be suppressed or forgotten. However, it is unclear whether a cue directing attention to a subset of stimuli leads to complete forgetting for non-cued stimuli. The current study utilized a novel method of testing to-be forgotten information to determine if the effectiveness of forgetting differs depending on the type of encoded stimuli. Participants performed a directed forgetting change detection task, and importantly, the changed stimulus could be a novel stimulus or a to-be-forgotten stimulus. Stimulus type (colors, objects, or shapes) was manipulated across two experiments. Results suggest that a cue benefits memory for to-be-remembered information, but performance is not equivalent to never encoding to-be-forgotten information. Furthermore, the type of encoded information impacts the extent of forgetting.  相似文献   
224.
Event-related potential (ERP) studies have attempted to discover the processes that underlie conscious visual perception by contrasting ERPs produced by stimuli that are consciously perceived with those that are not. Variability of the proposed ERP correlates of consciousness is considerable: the earliest proposed ERP correlate of consciousness (P1) coincides with sensory processes and the last one (P3) marks postperceptual processes. A negative difference wave called visual awareness negativity (VAN), typically observed around 200 ms after stimulus onset in occipitotemporal sites, gains strong support for reflecting the processes that correlate with, and possibly enable, aware visual perception. Research suggests that the early parts of conscious processing can proceed independently of top-down attention, although top-down attention may modulate visual processing even before consciousness. Evidence implies that the contents of consciousness are provided by interactions in the ventral stream, but indispensable contributions from dorsal regions influence already low-level visual responses.  相似文献   
225.
Contextual regularities, that is, objects’ tendency to appear with certain other objects, facilitate the processing of visual scenes and confer contextually incongruent objects with a special attentional status. This study was aimed at investigating the mechanisms underlying this attentional advantage using Binocular Rivalry (BR). In two experiments, congruent and incongruent images (e.g., a man drinking from a glass vs. a man “drinking” from a hairbrush) were pitted against each other, yielding a version of BR in which two objects rival within a given scene. Incongruent objects predominated in awareness longer than congruent ones. This effect stemmed from the fact that their dominance epochs lasted longer on the average than those of congruent objects, suggesting a difficulty to disengage attention from such objects. On the other hand, no support was found for the notion that incongruent objects also attract attention.  相似文献   
226.
Comparing the phenomenology, neurochemical pathology, and psychopharmacology of hallucinations and dreaming is limited by the available data. Evidence to date reveals no simple correspondence between the two states. Differences in the phenomenology of visual hallucinations and the visual component of dreams may reflect variations in visual context acting on the same underlying mechanism – the minimal visual input during dreaming contrasts with the more substantial perceived context in hallucinations. Variations in cholinergic, dopaminergic and serotonergic neurotransmitter function during sleep and during hallucinations in Lewy body dementias, together with relevant drug effects suggest that, on the whole, different, potentially opposite, changes characterise the two states. A similar analysis of other psychotic features in Lewy body dementia and other disorders suggests that, in contrast to hallucinations, there may be more convincing parallels between dreaming and delusional states.  相似文献   
227.
Studies showing human behavior influenced by subliminal stimuli mainly focus on implicit processing per se, and little is known about its interaction with explicit processing. We examined this by using the Simon effect, wherein a task-irrelevant spatial distracter interferes with lateralized response. Lo and Yeh (2008) found that the visual Simon effect, although it occurred when participants were aware of the visual distracters, did not occur with subliminal visual distracters. We used the same paradigm and examined whether subliminal and supra-threshold stimuli are processed independently by adding a supra-threshold auditory distracter to ascertain whether it would interact with the subliminal visual distracter. Results showed auditory Simon effect, but there was still no visual Simon effect, indicating that supra-threshold and subliminal stimuli are processed separately in independent streams. In contrast to the traditional view that implicit processing precedes explicit processing, our results suggest that they operate independently in a parallel fashion.  相似文献   
228.
The zebrafish is gaining popularity in behavioral neuroscience perhaps because of a promise of efficient large scale mutagenesis and drug screens that could identify a substantial number of yet undiscovered molecular players involved in complex traits. Learning and memory are complex functions of the brain and the analysis of their mechanisms may benefit from such large scale zebrafish screens. One bottleneck in this research is the paucity of appropriate behavioral screening paradigms, which may be due to the relatively uncharacterized nature of the behavior of this species. Here we show that zebrafish exhibit good learning performance in a task adapted from the mammalian literature, a plus maze in which zebrafish are required to associate a neutral visual stimulus with the presence of conspecifics, the rewarding unconditioned stimulus. Furthermore, we show that MK-801, a non-competitive NMDA-R antagonist, impairs memory performance in this maze when administered right after training or just before recall but not when given before training at a dose that does not impair motor function, perception or motivation. These results suggest that the plus maze associative learning paradigm has face and construct validity and that zebrafish may become an appropriate and translationally relevant study species for the analysis of the mechanisms of vertebrate, including mammalian, learning and memory.  相似文献   
229.
Visual attention in driving with visual secondary task is compared for two visual secondary tasks. N = 40 subjects completed a 1 h test drive in a motion-base driving simulator. During the drive, participants either solved an externally paced, highly demanding visual task or a self paced menu system task. The secondary tasks were offered in defined critical and non-critical driving situations. Eye movement behavior was analyzed and compared for both tasks. Before starting the secondary tasks, eye movement behavior shows a smaller standard deviation of gaze as well as longer fixation durations for both tasks. The comparison between the two tasks indicates that drivers use the possibilities the self paced task offers: during the secondary task, they monitor the driving scene with longer fixations and show a greater standard deviation of gaze position. Furthermore, independently of the type of secondary task, drivers adapt their eye movement behavior to the demands of the situation. In critical driving situations they direct a larger proportion of glance time to the driving task. Last, the relation between glance behavior and collisions is analyzed. Results indicate that collisions go together with an inadequate distribution of attention during distraction. The results are interpreted regarding the attentional processes involved in driving with visual secondary tasks. Based on the similarities and differences between the two secondary tasks, a cognitive approach is developed which assumes that the control of attention during distraction is based on a mental situational model of the driving situation.  相似文献   
230.
How should we assess the comparability of driving on a road and “driving” in a simulator? If similar patterns of behaviour are observed, with similar differences between individuals, then we can conclude that driving in the simulator will deliver representative results and the advantages of simulators (controlled environments, hazardous situations) can be appreciated. To evaluate a driving simulator here we compare hazard detection while driving on roads, while watching short film clips recorded from a vehicle moving through traffic, and while driving through a simulated city in a fully instrumented fixed-base simulator with a 90 degree forward view (plus mirrors) that is under the speed/direction control of the driver. In all three situations we find increased scanning by more experienced and especially professional drivers, and earlier eye fixations on hazardous objects for experienced drivers. This comparability encourages the use of simulators in drivers training and testing.  相似文献   
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