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151.
A substantial body of research has examined the speed-accuracy tradeoff captured by Fitts’ law, demonstrating increases in movement time that occur as aiming tasks are made more difficult by decreasing target width and/or increasing the distance between targets. Yet, serial aiming movements guided by internal spatial representations, rather than by visual views of targets have not been examined in this manner, and the value of confirmatory feedback via different sensory modalities within this paradigm is unknown. Here we examined goal-directed serial aiming movements (tapping back and forth between two targets), wherein targets were visually unavailable during the task. However, confirmatory feedback (auditory, haptic, visual, and bimodal combinations of each) was delivered upon each target acquisition, in a counterbalanced, within-subjects design. Each participant performed the aiming task with their pointer finger, represented within an immersive virtual environment as a 1 cm white sphere, while wearing a head-mounted display. Despite visual target occlusion, movement times increased in accordance with Fitts’ law. Though Fitts’ law captured performance for each of the sensory feedback conditions, the slopes differed. The effect of increasing difficulty on movement times was least influential in the haptic condition, suggesting more efficient processing of confirmatory haptic feedback during aiming movements guided by internal spatial representations.  相似文献   
152.
Searching for items in one’s environment often includes considerable reliance on semantic knowledge. The present study examines the importance of semantic information in visual and memory search, especially with respect to whether the items reside in long-term or working memory. In Experiment 1, participants engaged in hybrid visual memory search for items that were either highly familiar or novel. Importantly, the relatively large number of targets in this hybrid search task necessitated that targets be stored in some form of long-term memory. We found that search for familiar objects was more efficient than search for novel objects. In Experiment 2, we investigated search for familiar versus novel objects when the number of targets was low enough to be stored in working memory. We also manipulated how often participants in Experiment 2 were required to update their target (every trial vs. every block) in order to control for target templates that were stored in long-term memory as a result of repeated exposure over trials. We found no differences in search efficiency for familiar versus novel objects when templates were stored in working memory. Our results suggest that while semantic information may provide additional individuating features that are useful for object recognition in hybrid search, this information could be irrelevant or even distracting when searching for targets stored in working memory.  相似文献   
153.
In a recent study, Vansteenkiste et al. (2014) described how low quality bicycle paths cause an apparent shift of visual attention from distant environmental regions to more proximate road properties. Surprisingly, this shift of visual attention was not accompanied by an adaptation in cycling speed. The current experiment investigated to what extent these findings are applicable for young learner bicyclists (aged 6–12 years). Since young learner bicyclists do not yet have mature visual and motor skills, it was expected that the implications of a poor road surface would be larger for them than for experienced adult bicyclists. In general, children looked less to the road and more to task irrelevant regions, but the magnitude of the shift of visual attention when cycling on a low quality bicycle track was similar to that of adults. Although children cycled slower than adults, they did not cycle slower on the low quality track compared to the high quality track. Overall, our results suggest that children displayed a different visual-motor strategy than adults, characterized by lower cycling speeds and a different visual behaviour, and that they responded in a similar way to a low quality bicycle path as adults.  相似文献   
154.
该研究对1132名来自中国不同地区的1~4年级小学生施测视知觉发展测验,探究了小学生视动整合能力和去动作的视知觉的发展特点。研究结果表明,1~4年级小学生视知觉随着年级的升高而增强,视动整合能力和去动作的视知觉均从二年级开始呈现发展态势。一到四年级视动整合能力与去动作视知觉能力发展出现差异。视动整合能力在这一阶段整体高于去动作视知觉能力,但去动作视知觉能力发展速率要快于视动整合能力。小学生视知觉能力的发展遵循了由具体到抽象,由动作到符号的发展规律。  相似文献   
155.
Dynamic distortion of the visual field has been shown to affect perceptual judgment of visual dimensions such as size, length, and distance. Here, we report four experiments demonstrating that the different aspects of a triangle differently influence judgments of distance. Specifically, when the base of the triangle faces the centre of the display, participants consistently underestimate and overestimate the distance of a small dot from the unmarked centre of the display relative to conditions in which the vertex of the triangle faces the centre. When the dot is close to the figure, the distance of the dot to the centre is underestimated. Conversely, when the dot is close to the figure, the distance to the centre is overestimated. The effect is replicated when the internal distances are equalized and when ellipses are used instead of triangles. These results support a ripple model of spatial distortion in which local curvature acts to attract or repel objects. In conclusion, we suggest some implications of our findings for theories of perceptual organization.  相似文献   
156.
Visual (i.e., optical flow) perturbations can be used to study balance control and balance deficits. However, it remains unclear whether walking balance control adapts to such perturbations over time. Our purpose was to investigate the propensity for visuomotor adaptation in walking balance control using prolonged exposure to optical flow perturbations. Ten subjects (age: 25.4 ± 3.8 years) walked on a treadmill while watching a speed-matched virtual hallway with and without continuous mediolateral optical flow perturbations of three different amplitudes. Each of three perturbation trials consisted of 8 min of prolonged exposure followed by 1 min of unperturbed walking. Using 3D motion capture, we analyzed changes in foot placement kinematics and mediolateral sacrum motion. At their onset, perturbations elicited wider and shorter steps, alluding to a more cautious, general anticipatory balance control strategy. As perturbations continued, foot placement tended toward values seen during unperturbed walking while step width variability and mediolateral sacrum motion concurrently increased. Our findings suggest that subjects progressively shifted from a general anticipatory balance control strategy to a reactive, task-specific strategy using step-to-step adjustments. Prolonged exposure to optical flow perturbations may have clinical utility to reinforce reactive, task-specific balance control through training.  相似文献   
157.
We investigated whether lines and shapes that present face-like features would be associated with emotions. In Experiment 1, participants associated concave, convex, or straight lines with the words happy or sad. Participants found it easiest to associate the concave line with happy and the convex line with sad. In Experiment 2, participants rated (valence, pleasantness, liking, and tension) and categorised (valence and emotion words) two convex and concave lines that were paired with six distinct pairs of eyes. The presence of eyes affected participants’ valence ratings and response latencies; more congruent eye–mouth matches produced more consistent ratings and faster reaction times. In Experiment 3, we examined whether dots that resembled eyes would be associated with emotional words. Participants found it easier to match certain sets of dots with specific emotions. These results suggest that facial gestures that are associated with specific emotions can be captured using relatively simple shapes and lines.  相似文献   
158.
Making recognition decisions often requires us to reference the contents of working memory, the information available for ongoing cognitive processing. As such, understanding how recognition decisions are made when based on the contents of working memory is of critical importance. In this work we examine whether recognition decisions based on the contents of visual working memory follow a continuous decision process of graded information about the correct choice or a discrete decision process reflecting only knowing and guessing. We find a clear pattern in favor of a continuous latent strength model of visual working memory–based decision making, supporting the notion that visual recognition decision processes are impacted by the degree of matching between the contents of working memory and the choices given. Relation to relevant findings and the implications for human information processing more generally are discussed.  相似文献   
159.
Neuropsychological studies suggest the existence of lateralized networks that represent categorical and coordinate types of spatial information. In addition, studies with neural networks have shown that they encode more effectively categorical spatial judgments or coordinate spatial judgments, if their input is based, respectively, on units with relatively small, nonoverlapping receptive fields, as opposed to units with relatively large, overlapping receptive fields. These findings leave open the question of whether interactive processes between spatial detectors and types of spatial relations can be modulated by spatial attention. We hypothesized that spreading the attention window to encompass an area that includes two objects promotes coordinate spatial relations, based on coarse coding by large, overlapping, receptive fields. In contrast, narrowing attention to encompass an area that includes only one of the objects benefits categorical spatial relations, by effectively parsing space. By use of a cueing procedure, the spatial attention window was manipulated to select regions of differing areas. As predicted, when the attention window was large, coordinate spatial transformations were noticed faster than categorical transformations; in contrast, when the attention window was relatively smaller, categorical spatial transformations were noticed faster than coordinate transformations. Another novel finding was that coordinate changes were noticed faster when cueing an area that included both objects as well as the empty space between them than when simultaneously cueing both areas including the objects while leaving the gap between them uncued.  相似文献   
160.
Kukona A  Tabor W 《Cognitive Science》2011,35(6):1009-1051
The Visual World Paradigm (VWP) presents listeners with a challenging problem: They must integrate two disparate signals, the spoken language and the visual context, in support of action (e.g., complex movements of the eyes across a scene). We present Impulse Processing, a dynamical systems approach to incremental eye movements in the visual world that suggests a framework for integrating language, vision, and action generally. Our approach assumes that impulses driven by the language and the visual context impinge minutely on a dynamical landscape of attractors corresponding to the potential eye-movement behaviors of the system. We test three unique predictions of our approach in an empirical study in the VWP, and describe an implementation in an artificial neural network. We discuss the Impulse Processing framework in relation to other models of the VWP.  相似文献   
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