首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   149篇
  免费   2篇
  2024年   1篇
  2023年   2篇
  2022年   16篇
  2021年   8篇
  2020年   14篇
  2019年   7篇
  2018年   6篇
  2017年   10篇
  2016年   9篇
  2015年   8篇
  2014年   3篇
  2013年   27篇
  2012年   2篇
  2011年   4篇
  2010年   3篇
  2009年   4篇
  2008年   7篇
  2007年   6篇
  2006年   4篇
  2005年   2篇
  2004年   3篇
  2003年   2篇
  2002年   2篇
  2000年   1篇
排序方式: 共有151条查询结果,搜索用时 15 毫秒
151.
Specialized learning support software can address the low societal participation of low-literate Dutch citizens. We use the situated Cognitive Engineering method to iteratively create a design specification for the envisioned system VESSEL: a Virtual Environment to Support the Societal participation Education of Low-literates. An initial high-level specification for this system is refined by incorporating the societal participation experiences of low-literate citizens into the design. In two series of user studies, the participant workshop and cultural probe methods were used with 23 low-literate participants. The Grounded Theory method was used to process the rich user data from these studies into the Societal Participation Experience of Low-Literates (SPELL) model. Using this experience model, the existing VESSEL specification was refined: requirements were empirically situated in the daily practice of low-literate societal participation, and new claims were written to explicate the learning effectiveness of the proposed VESSEL system. In conclusion, this study provides a comprehensive, theoretically and empirically grounded set of requirements and claims for the proposed VESSEL system, as well as the underlying SPELL model, which captures the societal participation experiences of low-literates citizens. The research methods used in this study are shown to be effective for requirements engineering with low-literate users.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号