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591.
The current study replicated the positive effects of performance feedback on treatment integrity and extended previous work by examining reactivity using a multiple baseline design with alternating treatments for observer-present and observer-absent conditions on teachers' implementation of a classwide behavior plan. No differences were found between conditions, and treatment integrity improved across all teachers, suggesting that performance feedback, rather than observer reactivity, was responsible for reported behavior changes. 相似文献
592.
Imitation of people on educational television is a potential way for very young children to learn new skills. Although toddlers in previous studies exhibited a “video deficit” in learning, 24-month-olds in Study 1 successfully reproduced behaviors modeled by a person who was on video as well as they did those modeled by a person who was present in the room (even after a 24-h delay). Neither displaced filming context nor cuts between actions affected toddlers’ imitation from video. Shortening the demonstration in Study 2 affected imitation in the video condition but not in the live condition. In Study 3, 24-month-olds who viewed the original longer videos on their family TV screens (with which they had a viewing history) imitated significantly less than those who viewed the videos on the laboratory monitor. Imitation of a live modeler was the same across settings (home or lab). Implications for toddlers’ judgments of reliable information sources and for the design of educational television programs are discussed. 相似文献
593.
Belief perseverance—the tendency to make use of invalidated information—is one of social psychology’s most reliable phenomena. Virtually all of the explanations proffered for the effect, as well as the conditions that delimit it, involve the way people think about or explain the discredited feedback. But it seems reasonable to assume that the importance of the feedback for the actor’s self-image would also influence the tendency to persevere on invalidated feedback. From a self-enhancement perspective, one might ask: Why would people persist in negative self-beliefs, especially when the basis for those beliefs has been discredited? In the present study, actors and observers completed a word-identification task and were given bogus success or failure feedback. After success feedback was discredited, actors and observers persevered equally in beliefs about the actor’s abilities. However, following invalidation of failure feedback, actors provided significantly higher performance evaluations than observers, thus exhibiting less perseverance on the negative feedback. These results suggest that the motivation to maintain a relatively favorable self-image may attenuate perseverance when discredited feedback threatens an important aspect of the self-concept. 相似文献
594.
The purpose of this study was to evaluate auditory feedback to increase the effectiveness of throwing a “right cross.” Auditory feedback, implemented by the mixed martial arts coach, was evaluated in multiple baselines across participants design with four mixed martial arts students, two males and two females, 25–54 years old. The target behavior was the percentage of correct steps in the 20‐step task analysis of throwing a right cross. In the auditory feedback procedure, the coach used a handheld clicker and make the clicking sound as a reinforcer each time the participant performed a specific step in the task analysis correctly. This process continued until all steps were performed correctly. The percentage of correct steps of the right cross improved substantially during assessment sessions following the introduction of the auditory feedback and maintained at 90% or more for all participants during follow‐up. Improvements were also noted in the social validity assessment. 相似文献
595.
Internet of Video Things (IoVT) has been proposed and studied as a scenario where video cameras are ubiquitous and continuously acquiring data from their surroundings. In order to enable handling of a large amount of data generated in IoVT architectures, robust autonomous video processing must be performed. An important application is the recognition of different actions performed by humans in the context of security. This research evolves a previously published work, by reducing the input dimensionality to the recognition system, making it more robust to variations in the position of the body in each video frame, and by using a Multilayer Perceptron Artificial Neural Network whose hyperparameters are here optimized by a Genetic Algorithm. Significant improvements in the recognition rate have been obtained, despite the use of a more straightforward pre-processing phase and the increase in the number of viewpoints from the video cameras. 相似文献
596.
Katie M. Wiskow Ashley L. Matter Jeanne M. Donaldson 《Journal of applied behavior analysis》2019,52(1):105-115
The Good Behavior Game (GBG) is a popular group contingency implemented to decrease disruptive behavior in classrooms. However, despite numerous replications of the GBG, there are few direct comparisons evaluating the effectiveness of specific components of the GBG. In the present study, we directly compared the type of feedback delivered during the GBG on the effectiveness of the GBG to reduce disruptive behavior in two preschool classrooms. Results showed that delivering vocal feedback (e.g., “raise your hand”) alone or in combination with visual feedback (i.e., hatch marks) was superior to no feedback or visual feedback alone during the GBG. These results suggest that different variations of the GBG are not equally effective and that a collection of effective procedural variations from which teachers can choose would be beneficial. 相似文献
597.
Steven C. Pan Sarah A. Hutter Dominic D'Andrea Daanish Unwalla Timothy C. Rickard 《Applied cognitive psychology》2019,33(4):629-645
Previous work has demonstrated that cued recall of a term from a fact yields learning that does not transfer, relative to a restudy control, to recall of another term from the same fact. Here we report six experiments in which a series of manipulations during the initial study and training phases of learning, hypothesized to increase transfer for process‐based biology concepts, were investigated. In Experiments 1 and 2, fill‐in‐the‐blank questions combined with immediate or delayed and repeated correct answer feedback improved learning but not transfer. In Experiments 3 and 4, practice questions that involved recalling process steps, understanding ordinal relationships, or making inferences did not improve transfer. Positive transfer was produced, however, in Experiments 5 and 6 via retrieval–verification–scoring, a new method in which difficult fill‐in‐the‐blank questions were combined with extensive feedback processing. We discuss implications for transfer in both theoretical and applied contexts. 相似文献
598.
599.
多源评价在国外企业中的运用已日益成熟, 但在我国还停留在探索与发展阶段。基于已有的研究发现, 围绕评价过程、评价源及被评价者三方面对多源评价的特点及内在机制进行了探讨与分析。从评价过程看, 其评价目的具有多重性, 评价形式注重匿名性, 且评价结果的合理应用非常重要; 从评价源看, 不同评价源间的评价一致性较低, 且易造成晕轮效应和宽大效应; 从被评价者来看, 个体对多源评价结果的反应, 受到个性特征、反馈信号及自我-他人评价间差距等因素影响。研究也发现, 多源评价所带来的绩效改进结果具有不稳定性。基于此, 如何提高多源评价过程的有效性与准确性, 改善评价者对评价结果的反应, 以及如何对多源评价结果进行有效汇总等是未来值得研究的重要内容。 相似文献
600.