首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   592篇
  免费   62篇
  国内免费   54篇
  2024年   2篇
  2023年   10篇
  2022年   12篇
  2021年   21篇
  2020年   39篇
  2019年   36篇
  2018年   37篇
  2017年   34篇
  2016年   27篇
  2015年   30篇
  2014年   34篇
  2013年   79篇
  2012年   29篇
  2011年   27篇
  2010年   15篇
  2009年   24篇
  2008年   30篇
  2007年   34篇
  2006年   24篇
  2005年   22篇
  2004年   22篇
  2003年   14篇
  2002年   21篇
  2001年   12篇
  2000年   7篇
  1999年   7篇
  1998年   11篇
  1997年   6篇
  1996年   3篇
  1995年   3篇
  1994年   3篇
  1993年   7篇
  1992年   3篇
  1991年   1篇
  1990年   4篇
  1989年   2篇
  1988年   1篇
  1987年   2篇
  1986年   3篇
  1985年   2篇
  1983年   2篇
  1982年   1篇
  1981年   1篇
  1980年   1篇
  1979年   1篇
  1978年   2篇
排序方式: 共有708条查询结果,搜索用时 15 毫秒
71.
We describe a set of Tufnel problems that arise when repeated use of a fixed-point scale precipitates failures to assess a full range of subjective experiences. As empirical evidence, participants in Study 1 periodically reported their depth of mind wandering on either 5- or 7-point Likert scales during a sustained attention task. The proportion of participants providing maximum scale ratings increased quickly over time-on-task and did so more quickly for the 5-point than for the 7-point group. Participants in Study 2 completed the same task using a 10-point scale before indicating whether and where they could have used a scale extended to “11” during the task. Slightly more than 20% of participants reported needing a scale extension. This Need for 11 was associated with differences in both reports of mind wandering depth and task performance. We conclude that Tufnel problems warrant methodological consideration and reflect interesting constraints on human judgment.  相似文献   
72.
IntroductionInternet Gaming Disorder (IGD) was introduced for the first time within the “conditions for further study” in the fifth edition of the Diagnostic and Statistical Manual of the American Psychiatric Association, and a systematic review has concluded that the only available instrument for its measurement is the Problem Video Game Playing scale (PVP). Nevertheless, this scale was presented as a diagnostic tool for adolescents, and to date no study has analyzed its properties amongst adults.ObjectiveThe aim of the study was to analyze and compare the diagnostic and psychometric properties of the PVP in adult and adolescent gamers.MethodTwo samples of adult (n = 525) and adolescent (n = 384) gamers completed a survey including patterns of play, PVP, Severity of Dependence Scale, and other measures of playing to excess.ResultsConfirmatory factor analyses revealed that the scale presents a one-factor structure that is similar to that of the original version, both in adults and adolescents. Construct validity was supported by highly significant associations between the PVP and all alternative measures of playing to excess. On the other hand, reliability values were lower than in previous studies.ConclusionsThe PVP scale's properties are appropriate for the measurement of problem video gaming in adults as well as in adolescents, but studies with clinical assessments are still needed before any cutoff value for diagnosis can be established.  相似文献   
73.
High-resolution electron microscopy (HREM) at the atomic scale has been applied to study the edge dislocation redistribution between interfaces in Ge/Ge0.5Si0.5/Si(0?0?1) heterostructures. Our results provide a direct explanation that plastic relaxation of the GeSi buffer layer proceeds owing to motion of Lomer-type dislocation complexes consisting of a pair of complementary 60° dislocations with the ends of the {1?1?1} extra planes being located at a distance of ~2–12 interplanar spacings from each other. It is demonstrated that edge dislocations belonging to the upper and lower interfaces become arranged one under the other and dislocation walls are formed. The distributions of tension and compression in the [0?0?1] direction between two edge dislocations, obtained by processing the HREM image, testify to superposition of strain fields.  相似文献   
74.
随机选取小学4~6年级被试86名,从辅助策略、比例推理策略的策略选择和策略效用三方面,通过五种类型的天平任务考察儿童比例推理策略的表现。结果表明:(1)儿童最常使用手指动作辅助加工基本数量信息。辅助策略的使用率随年龄增长而减少,五年级开始使用出声思维,反映出元认知能力的发展。(2)在正式学习比例知识之前,各年级儿童都能使用两种以上策略,也能根据任务难度自发产生新策略,具备策略选择的多样性和适应性。其中,三个年级均能使用定性比例推理策略(双维策略,IIIA策略,补偿策略),表明儿童初步认识了距离和重量两个维度的共变关系。此外,六年级儿童能使用"运货车策略"将冲突问题灵活地化解为简单问题。(3)儿童的错误策略表现为:在冲突任务中盲目使用补偿策略、简单策略或加法策略。(4)分层回归分析表明,在控制年龄后,儿童的一般推理能力越高,其对重量策略的依赖性越低,且可能更容易发掘距离维度的意义,其使用运货车策略的频次更多。此外,一般推理能力对解决冲突类天平任务的正确次数有正向预测作用。  相似文献   
75.
Currently research exploring paruresis and parcopresis, anxiety relating to urinating and having bowel motions in public respectively is limited. While there are several validated measures of paruresis, no valid measure assessing parcopresis is currently available. The present study investigates the development and validation of the Shy Bladder and Bowel Scale (SBBS) which assesses both paruresis and parcopresis. Two participant groups were utilised to validate this scale, a student psychology cohort (n = 387) and a public cohort (n = 334). An eight-item two-factor model was identified in the psychology cohort and confirmed in the public cohort. The two-factor SBBS was found to be a valid and reliable measure of paruresis and parcopresis. Paruresis and parcopresis-related concerns were associated with social anxiety in both cohorts. Subscales for both paruresis and parcopresis (i.e. difficulty, interference and distress) were positively correlated, suggesting individuals are likely to report similar levels of concerns across both conditions. Further, individuals self-identifying with either paruresis or parcopresis reported significantly higher scores on the respective SBBS subscales than non-identifying paruresis and parcopresis individuals. The SBBS also demonstrated strong test–retest reliability in a small sample of adults (n = 13). Overall, the developed scale provides clinicians and researchers with a valuable tool to evaluate both paruresis and parcopresis.  相似文献   
76.
The present study provided psychometric data on the KID-SAVE, an empirically based measure of children's exposure to community violence. The KID-SAVE was administered to 470 inner-city children in the third through seventh grades and demonstrated excellent reliability. Factor analysis yielded three subscales: Traumatic Violence, Indirect Violence, and Physical/Verbal Abuse. Initial investigation of construct validity suggested that the KID-SAVE successfully discriminated between groups of children reporting high and low levels of traumatic symptoms. The KID-SAVE appears to be a promising assessment tool and allows for quantification of the severity of violence exposure.  相似文献   
77.
Subjects judged the disutility of health conditions (e.g. blindness) using one of them (e.g. blindness+deafness) as a standard, using three elicitation methods: analog scale (AS, how bad is blindness compared to blindness+deafness?); magnitude estimation (ME, blindness+deafness is how many times as bad as blindness?); and person trade‐off (PTO, how many people cured of blindness is as good as 10 people cured of blindness+deafness?). ME disutilities of the less bad condition were smallest, and AS was highest. Interleaving PTO with ME made PTO more like ME. AS disutilities were inconsistent with direct judgments of differences between pairs of conditions. ME and PTO judgments were internally inconsistent: e.g. the disutility of one‐eye‐blindness relative to blindness+deafness was larger than predicted from comparison of each to blindness. Consistency training reduced inconsistency, increased agreement between AS and PTO, and transferred from one method to the other. The results support the use of consistency checks in utility elicitation. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   
78.
采用调整后的公共财物范式,将合作分为内部准备阶段(合作意识)和外部表现阶段(合作行为),以中国人人格问卷(QZPS)为工具,研究人格特质结构对合作不同阶段的影响机制。结果表明,(1)在合作的不同阶段,产生影响作用的人格特质因素不同。中国人人格特质中的善良和情绪性直接影响合作意识,行事风格与人际关系因素直接影响合作行为,外向性通过调节合作意识与合作行为的关系影响合作行为。(2)在考虑合作意识与人格特质交互作用的模型能够更好的解释和预测合作行为。文中讨论了在研究合作过程时从个体内部因素、特质以及外部情境等多角  相似文献   
79.
基于遗传算法的模糊综合评价在心理测量中的应用   总被引:1,自引:0,他引:1  
余嘉元 《心理学报》2009,41(10):1015-1023
提出了运用模糊数学对利克特量表数据进行分析的方法, 探讨了人们在进行模糊综合评价时, 所采用的算子和对各个自变量的权重分配, 并且运用遗传算法(GA)来确定相关的权重。以大学生对康师傅红烧牛肉面的评价数据为例, 运用基于遗传算法的模糊综合评价方法, 发现男生采用了“最大最小”合成算子, 女生采用了“有界和、取小”合成算子。研究结果表明, 基于遗传算法的模糊综合评价方法可以对利克特量表的心理测量数据进行有效的分析。  相似文献   
80.
In this paper, we examined the psychometric properties of cross‐cultural validation and replicability (i.e. measurement invariance) of the Belief in a Zero‐Sum Game (BZSG) scale, measuring antagonistic belief about interpersonal relations over scarce resources. The factorial structure of the BZSG scale was investigated in student samples from 36 countries (N = 9907), using separate confirmatory factor analyses (CFAs) for each country. The cross‐cultural validation of the scale was based on multigroup confirmatory factor analyses (MGCFA). The results confirmed that the scale had a one‐factor structure in all countries, in which configural and metric invariance between countries was confirmed. As a zero‐sum belief about social relations perceived as antagonistic, BZSG is an important factor related to, for example, social and international relations, attitudes toward immigrants, or well‐being. The paper proposes different uses of the BZSG scale for cross‐cultural studies in different fields of psychology: social, political, or economic.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号