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91.
    
Psycholinguistic research on children's early language environments has revealed many potential challenges for language acquisition. One is that in many cases, referents of linguistic expressions are hard to identify without prior knowledge of the language. Likewise, the speech signal itself varies substantially in clarity, with some productions being very clear, and others being phonetically reduced, even to the point of uninterpretability. In this study, we sought to better characterize the language-learning environment of American English-learning toddlers by testing how well phonetic clarity and referential clarity align in infant-directed speech. Using an existing Human Simulation Paradigm (HSP) corpus with referential transparency measurements and adding new measures of phonetic clarity, we found that the phonetic clarity of words’ first mentions significantly predicted referential clarity (how easy it was to guess the intended referent from visual information alone) at that moment. Thus, when parents’ speech was especially clear, the referential semantics were also clearer. This suggests that young children could use the phonetics of speech to identify globally valuable instances that support better referential hypotheses, by homing in on clearer instances and filtering out less-clear ones. Such multimodal “gems” offer special opportunities for early word learning.  相似文献   
92.
Based on the Social Simulation Theory of dreaming (SST), we studied the effects of voluntary social seclusion on dream content and sleep structure. Specifically, we studied the Compensation Hypothesis, which predicts social dream contents to increase during social seclusion, the Sociality Bias – a ratio between dream and wake interactions – and the Strengthening Hypothesis, which predicts an increase in familiar dream characters during seclusion. Additionally, we assessed changes in the proportion of REM sleep. Sleep data and dream reports from 18 participants were collected preceding (n = 94), during (n = 90) and after (n = 119) a seclusion retreat. Data were analysed using linear mixed-effects models. We failed to support the Compensation Hypothesis, with dreams evidencing fewer social interactions during seclusion. The Strengthening Hypothesis was supported, with more familiar characters present in seclusion dreams. Dream social interactions maintained the Sociality Bias even under seclusion. Additionally, REM sleep increased during seclusion, coinciding with previous literature and tentatively supporting the proposed attachment function for social REM sleep.  相似文献   
93.
    
ObjectiveThis scoping review synopsized and mapped the evidence on the utility of driving simulators for drivers with Multiple Sclerosis (MS) including participant characteristics (e.g., demographic, clinical) suited to simulator use; and driving scenario environments, maneuvers, and outcomes reflective of driving performance.Data SourcesThe research team searched six databases for English studies on driving simulator performance in drivers with MS.Study SelectionFour reviewers independently screened 976 unique titles, 148 abstracts, and 18 full-text sources for study inclusion or exclusion. Inclusion criteria ensured that studies utilized measures of driving simulator performance in adults 18 years or older with MS.Data ExtractionReviewers independently charted, verified, and achieved consensus on 100% of the data in the extraction table.Data SynthesisThe scoping review included thirteen studies (twelve assessment, one intervention), published between 2001 and 2021. Studies included small samples (N = 11–50) of adults (M age = 36–50 years; 40–91% female), mostly with a relapsing-remitting (53–100%) diagnosis and low to moderate physical disability (Expanded Disability Status Scale score < 6.0). The assessment studies utilized driving scenarios to assess pre-driving (n = 1) or driving abilities (n = 2), responses to hazardous events in suburban (n = 1) or urban environments (n = 4), or the ability to maintain speed or lateral lane positioning during monotonous highway drives (n = 7), with four scenarios also including responses to secondary divided attention tasks. The intervention study utilized driving simulation as a training program to improve driving-related skills.ConclusionsThe evidence on the utility of driving simulators for adults with MS is limited to assessment of driving performance, mostly during monotonous highway drives. Further research should consider exploring how driving simulators can be utilized to assess driving performance in other environments or for intervention. Gender should be examined to support gender diverse populations.  相似文献   
94.
    
Safe traffic participation requires continuous monitoring of the environment for potential safety hazards. Here we investigate, to what extent an interface using directed tactile stimuli to communicate temporal distances to approaching objects can make drivers feel supported and influence their driving safety. In contrast to previous studies, we focus on conditions in which the driver has relatively high levels of control over the criticality of evolving hazards as well as on scenarios with laterally approaching hazards. In a dynamic driving simulator experiment, 33 participants completed a selection of overtaking and intersection scenarios with and without sensory support. Furthermore, two novel variants of the interface which differed in the resolution of the temporal distance encoding were utilized. We measured safety, quantified as minimum time-to-contact (mTTC) and rate of critical situations, and assessed the participants’ subjective understanding, acceptance and perceived helpfulness of the support functions. Participants understood the system in both variants after brief exposure. The subjective evaluation was positive with regard to helpfulness, acceptance, and custom questionnaire responses. While mTTC values did not differ between supported and baseline drives, the availability of the system reduced the occurrence of safety–critical situations in intersection scenarios. Driving statistics further reveal that the availability of the system increased the likelihood for entering system-relevant signaling ranges in overtaking scenarios. In sum, the presented work extends previous findings by showing that the subjective utility of the investigated tactile interface applies beyond critical situations and that it can also provide a safety advantage at intersections.  相似文献   
95.
    
Across languages, children map words to meaning with great efficiency, despite a seemingly unconstrained space of potential mappings. The literature on how children do this is primarily limited to spoken language. This leaves a gap in our understanding of sign language acquisition, because several of the hypothesized mechanisms that children use are visual (e.g., visual attention to the referent), and sign languages are perceived in the visual modality. Here, we used the Human Simulation Paradigm in American Sign Language (ASL) to determine potential cues to word learning. Sign-naïve adult participants viewed video clips of parent–child interactions in ASL, and at a designated point, had to guess what ASL sign the parent produced. Across two studies, we demonstrate that referential clarity in ASL interactions is characterized by access to information about word class and referent presence (for verbs), similarly to spoken language. Unlike spoken language, iconicity is a cue to word meaning in ASL, although this is not always a fruitful cue. We also present evidence that verbs are highlighted well in the input, relative to spoken English. The results shed light on both similarities and differences in the information that learners may have access to in acquiring signed versus spoken languages.  相似文献   
96.
    
The objective of this study is to model the microscopic behaviour of mixed traffic (cyclist-pedestrian) interactions in non-motorized shared spaces. Video data were collected at two locations of Robson Square non-motorized shared space in downtown Vancouver, British Columbia. Trajectories of cyclists and pedestrians involved in interactions were extracted using computer vision algorithms. The extracted trajectories were used to obtain several variables that describe elements of road users’ behaviour including longitudinal and lateral distances, speed and speed differences, interaction angle, and cyclist acceleration and yaw rate. The road users behaviour was modeled as utility-based intelligent rational agents using the finite-state Markov Decision Process (MDP) framework with unknown reward functions. The study implemented Inverse Reinforcement Learning (IRL) using two algorithms: the Maximum Entropy (ME) algorithm, and the Feature Matching (FM) algorithm to recover/estimate the reward function weights of cyclists in two types of interactions with pedestrians: following and overtaking interactions. Reward function weights infer cyclist preferences during their interactions with pedestrians in non-motorized shared spaces, and can form the key component in developing agent based microsimulation model for road users. Furthermore, the estimated reward functions were used to estimate cyclists’ optimal policy for such interactions. A simulation platform was developed using the estimated reward functions and the cyclist optimal policies to simulate cyclist trajectories for the validation dataset. Results show that the Maximum Entropy (ME) IRL algorithm outperformed the Feature Matching (FM) IRL algorithm, and generally provided reasonable results for modeling such interactions in non-motorized shared spaces, considering the high degrees of freedom in movement and the more-complex road users interactions in such facilities. This research is considered an important step toward developing a full Agent-Based Model (ABM) for road users in shared space facilities to evaluate the safety and efficiency of such facilities.  相似文献   
97.
    
Measurements of oxygen uptake are central to methods for the assessment of physical fitness and endurance capabilities in athletes. Two important parameters extracted from such data of incremental exercise tests are the maximal oxygen uptake and the critical power. A commonly accepted model of the dynamics of oxygen uptake during exercise at a constant work rate comprises a constant baseline oxygen uptake, an exponential fast component, and another exponential slow component for heavy and severe work rates. We have generalized this model to variable load protocols with differential equations that naturally correspond to the standard model for a constant work rate. This provides the means for predicting the oxygen uptake response to variable load profiles including phases of recovery. The model parameters have been fitted for individual subjects from a cycle ergometer test, including the maximal oxygen uptake and critical power. The model predictions have been validated by data collected in separate tests. Our findings indicate that the oxygen kinetics for a variable exercise load can be predicted using the generalized mathematical standard model. Such models can be applied in the field where the constant work rate assumption generally is not valid.  相似文献   
98.
    
What determines how people implicitly associate the “past” and “future” with “front” and “back”? According to the Temporal Focus Hypothesis (TFH), people's cultural attitudes toward time influence their implicit space–time mappings. However, previous research mainly used cross‐cultural comparison in which the cultures compared differ not only in attentional focus on temporal events, but may also differ in other cultural values. Thus, the specific role of cultural attitudes toward time has not been tested. In the current study, we compared Southern and Northern Vietnamese who have many aspects in common but demonstrate cultural differences in attitudes toward the past and future. The results showed that the two groups of participants tended to think about time according to their temporal focus. Taken together, this pattern of results showed that within‐cultural differences in temporal focus can also predict variation in space–time mappings, which provides further supporting evidence for the TFH.  相似文献   
99.
In DeCaro et al. [DeCaro, M. S., Thomas, R. D., & Beilock, S. L. (2008). Individual differences in category learning: Sometimes less working memory capacity is better than more. Cognition, 107, 284-294] we demonstrated that sometimes less working memory (WM) has its advantages. The lower individuals’ WM, the faster they achieved success on an information-integration (II) category learning task adopted from Waldron and Ashby [Waldron, E. M., & Ashby, F. G. (2001). The effects of concurrent task interference on category learning: Evidence for multiple category learning systems. Psychonomic Bulletin & Review, 8, 168-176]. We attributed this success to the inability of lower WM individuals to employ explicit learning strategies heavily reliant on executive control. This in turn, we hypothesized, might push lower WM individuals to readily adopt procedural-based strategies thought to lead to success on the II task. Tharp and Pickering [Tharp, I. J., & Pickering, A. D. (2009). A note on DeCaro, Thomas, and Beilock (2008): Further data demonstrate complexities in the assessment of information-integration category learning. Cognition] recently questioned whether the II category learning task DeCaro et al. used really reflects procedural learning. In an effort to investigate Tharp and Pickering’s assertions with respect to individual differences in WM, we replicate and extend our previous work, in part by modeling participants’ response strategies during learning. We once again reveal that lower WM individuals demonstrate earlier II learning than their higher WM counterparts. However, we also show that low WM individuals’ initial success is not because of procedural-based responding. Instead, individuals lower in WM capacity perseverate in using simple rule-based strategies that circumvent heavy demands on WM while producing above-chance accuracy.  相似文献   
100.
This study reports an experiment that compared the hazard perception abilities of experienced and novice motorcycle riders using an interactive, closed-loop, simulator. Participants (n = 49) were categorized into four groups: experienced motorcycle riders with full driver licence, inexperienced motorcycle riders with full driver licence, novice motorcycle riders with full driver licence, and novice motorcycle riders with probationary driver licence. The participants were tested on three scenarios, each consisting of eight hazardous events. They were instructed to ride normally, but to respond appropriately to avoid the hazards. Under certain conditions in the simulator, we found that experienced riders (relative to inexperienced or novice riders) crashed less often, received better performance evaluations, and approached hazards at more appropriate speeds. Interestingly, we also found that some novice riders were overconfident in their riding ability. We discuss how this overconfidence might be related to hazard perception.  相似文献   
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