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151.
152.
The development of action representation during adolescence was investigated using a visually guided pointing motor task (VGPT) to test motor imagery. Forty adolescents (24 males; mean age 13.1 years) and 33 adults (15 males; mean age 27.5 years) were instructed to both execute and imagine hand movements from a starting point to a target of varying size. Reaction time (RT) was measured for both Execution (E) and Imagery (I) conditions. There is typically a close association between time taken to execute and image actions in adults because action execution and action simulation rely on overlapping neural circuitry. Further, representations of actions are governed by the same speed-accuracy trade-off as real actions, as expressed by Fitts’ Law. In the current study, performance on the VGPT in both adolescents and adults conformed to Fitts’ Law in E and I conditions. However, the strength of association between E and I significantly increased with age, reflecting a refinement in action representation between adolescence and adulthood.  相似文献   
153.
Wu YC  Coulson S 《Brain and language》2007,101(3):234-245
EEG was recorded as adults watched short segments of spontaneous discourse in which the speaker's gestures and utterances contained complementary information. Videos were followed by one of four types of picture probes: cross-modal related probes were congruent with both speech and gestures; speech-only related probes were congruent with information in the speech, but not the gesture; and two sorts of unrelated probes were created by pairing each related probe with a different discourse prime. Event-related potentials (ERPs) elicited by picture probes were measured within the time windows of the N300 (250-350 ms post-stimulus) and N400 (350-550 ms post-stimulus). Cross-modal related probes elicited smaller N300 and N400 than speech-only related ones, indicating that pictures were easier to interpret when they corresponded with gestures. N300 and N400 effects were not due to differences in the visual complexity of each probe type, since the same cross-modal and speech-only picture probes elicited N300 and N400 with similar amplitudes when they appeared as unrelated items. These findings extend previous research on gesture comprehension by revealing how iconic co-speech gestures modulate conceptualization, enabling listeners to better represent visuo-spatial aspects of the speaker's meaning.  相似文献   
154.
Evil acts strike us, by their very nature, as not only horrifying and reprehensible, but also as deeply puzzling. No doubt for reasons like this, evil has often been seen as mysterious, demonic and beyond our human powers of understanding. The question I examine in this paper is whether or not we can (or would want to) overcome this puzzlement in the face of evil acts. I shall argue that we ought want to (in all cases) and can (in at least most cases) come to understand why people perpetrate evil acts. This is an appealing conclusion as it allows us to take practical steps to both minimise future occurrences of evil and come to terms with its past abominations.
Paul FormosaEmail:
  相似文献   
155.
Computersimulationen: Modellierungen 2. Ordnung   总被引:1,自引:0,他引:1  
Summary  Es soll ein Beitrag zur epistemischen Charakterisierung von Computersimulationen als jenseits von Experiment und Theorie geleistet werden. Es wird argumentiert, dass die in der Simulationstechnik eingesetzten Verfahren nicht numerische L?sungen liefern, sondern deren Dynamik mittels generativer Mechanismen imitieren. Die Computersimulationen in der Klimatologie werden als systematisches wie historisches Fallbeispiel behandelt. Erst ,,Simulationsexperimente“ gestatten es, mittels Modellen eine Dynamik zu imitieren, ohne deren Grundgleichungen zu ,,l?sen“.  相似文献   
156.
Childhood obesity is a significant public health problem requiring innovative solutions. While recent reviews indicate that some policies show promise, there is a lack of information regarding which policies, and policy combinations, work best. Low-nutrition, energy-dense foods and beverages such as sugar-sweetened beverages (SSBs) have been identified as a major contributor to the problem. The purpose of this paper is to use simulation modeling to show how changes in three categories of SSB policies—school nutrition, school-based education, and taxes—impact SSB and other food consumption. The model shows that policies directed at SSBs, particularly tax hikes, could lead to substantial reductions in the number of calories consumed by youth. The estimates, however, are subject to a high degree of uncertainty. Estimates from school-based nutrition and school-based education policies, while also helping to reduce caloric intake, generally show smaller effects than tax policies and considerable variation around parameter estimates for individual and combined policies. We conclude with a discussion of the limits of the model, and suggest where additional information is needed. Limitations notwithstanding, simulation modeling is a promising methodology that can help advance our understanding of policy effects, thereby helping policymakers to better formulate effective policies to reduce obesity prevalence and the associated social harms.  相似文献   
157.
According to Damasio’s somatic marker hypothesis, emotions are generated by conveying the current state of the body to the brain through interoceptive and proprioceptive afferent input. The resulting brain activation patterns represent unconscious emotions and correlate with subjective feelings. This proposition implies a corollary that the deliberate control of motor behavior could regulate feelings. We tested this possibility, hypothesizing that engaging in movements associated with a certain emotion would enhance that emotion and/or the corresponding valence. Furthermore, because motor imagery and observation are thought to activate the same mirror-neuron network engaged during motor execution, they might also activate the same emotional processing circuits, leading to similar emotional effects. Therefore, we measured the effects of motor execution, motor imagery and observation of whole-body dynamic expressions of emotions (happiness, sadness, fear) on affective state. All three tasks enhanced the corresponding affective state, indicating their potential to regulate emotions.  相似文献   
158.
Abstract

In this paper we make the case that simulation provides an important and relatively novel tool for confronting and possibly even surmounting various epistemological hurdles. To support the claim that simulation has particular merit for approaching certain theological and philosophical problems, we suggest a number of advantages, evaluate possible objections, and make the case in a specific domain by illustrating how an actual simulation system can be used to this end.  相似文献   
159.
Null hypothesis significance testing uses the seemingly arbitrary probability of .05 as a means of objectively determining whether a tested effect is reliable. Within recent psychological articles, research has found an overrepresentation of p values around this cut-off. The present study examined whether this overrepresentation is a product of recent pressure to publish or whether it has existed throughout psychological research. Articles published in 1965 and 2005 from two prominent psychology journals were examined. Like previous research, the frequency of p values at and just below .05 was greater than expected compared to p frequencies in other ranges. While this overrepresentation was found for values published in both 1965 and 2005, it was much greater in 2005. Additionally, p values close to but over .05 were more likely to be rounded down to, or incorrectly reported as, significant in 2005 than in 1965. Modern statistical software and an increased pressure to publish may explain this pattern. The problem may be alleviated by reduced reliance on p values and increased reporting of confidence intervals and effect sizes.  相似文献   
160.
The constructive episodic simulation hypothesis suggests that episodic memory supports the simulation of future events through extraction and recombination of stored information. The current study explicitly investigated the use of past episodic thought in the simulation of future scenarios. Participants simulated one of three possible scenarios, differing in plausibility and participants’ prior experience of similar events. Participants recorded related memories and whether they were explicitly used during future event simulation. Memories were rated for source (self-experienced, other-experienced, or media). Findings suggest prior experience and event plausibility did not impact upon ease of future event simulation or the extent of memory usage during simulations. Differences emerged in the source of information used to assist future event simulation. These findings provide support for the hypothesis that episodic memories from a variety of sources are recombined when generating future simulations of novel events.  相似文献   
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