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701.
Here we question the mechanisms underlying the emergence of the feeling of control that can be modulated even when the feeling of being the author of one’s own action is intact. With a haptic robot, participants made series of vertical pointing actions on a virtual surface, which was sometimes postponed by a small temporal delay (15 or 65 ms). Subjects then evaluated their subjective feeling of control. Results showed that after temporal distortions, the hand-trajectories were adapted effectively but that the feeling of control decreased significantly. This was observed even in the case of subliminal distortions for which subjects did not consciously detect the presence of a distortion. Our findings suggest that both supraliminal and subliminal temporal distortions that occur within a healthy perceptual–motor system impact the conscious experience of the feeling of control of self-initiated motor actions.  相似文献   
702.
Synchronizing movements with an external periodic stimulus, such as tapping your foot along with a metronome, is a remarkable human skill called sensorimotor synchronization. A growing body of literature investigates this process, but experiments require collecting responses with high temporal reliability, which often requires specialized hardware. The current article presents and validates TeensyTap, an inexpensive, highly functional framework with excellent timing performance. The framework uses widely available, low-cost hardware and consists of custom-written open-source software and communication protocols. TeensyTap allows running complete experiments through a graphical user interface and can simultaneously present a pacing signal (metronome), measure movements using a force-sensitive resistor, and deliver auditory feedback, with optional experimenter-specified artificial feedback delays. Movement data is communicated to a computer and saved for offline analysis in a format that allows it to be easily imported into spreadsheet programs. The present work also reports a validation experiment showing that timing performance of TeensyTap is highly accurate, ranking it among the gold standard tools available in the field. Metronome pacing signals are presented with millisecond accuracy, feedback sounds are delivered on average 2 ms following the subjects’ taps, and the timing log files produced by the device are unbiased and accurate to within a few milliseconds. The framework allows for a range of experimental questions to be addressed and, since it is open source and transparent, researchers with some technical expertise can easily adapt and extend it to accommodate a host of possible future experiments that have yet to be imagined.  相似文献   
703.
This paper puts forward the position that the cognitivist approach adopted in research on decision making in team sports leads to a disconnection from the actual environment of play. The argument is structured as a narrative review of 60 articles that were analyzed to identify the most recent concepts related to the following topics or combinations thereof: tactics and action in the play; decision making and associated cognitive mechanisms and skills; and the teaching–learning–training process. The results of the review led us to characterize decision making in the team sports context as being (a) “prereflected,” (b) based on evaluation, (c) frugal, and (d) “generated,” as opposed to being a process of choosing from alternatives. In addition to showing clear adjustments to the environment of play, the four characteristics imply that teaching, learning, and training to play should also be designed according to the restrictions imposed by the context and the actual lived experience of the play. We conclude that cognition should not be considered solely responsible for decisions, and thus both theoretical and pedagogical models of player development should take the ecological perspective of decision making into account. As a result, the methodologies employed to develop players from an early age could be elaborated on by taking into account the interaction between cognitive skills and the possibilities emerging in the play.  相似文献   
704.
Weitz (1961), aware of the lure of tradition and expedience, urged the identification of evaluation standards for dependent variables, which he referred to as criteria for criteria. In this article, five criteria are proposed using the mnemonic SURF & C: the directness of sampling (S); the responsiveness of the target (i.e., making sure the dependent variable is under (U) the worker's control); the reliability (R) of observers; the frequent (F) assessment of the target during the intervention period; and the critical (C) nature of the target. Together the criteria provide guidelines for what and how targets should be assessed. Their necessity is illustrated in two year-long experiments designed to improve the preventive maintenance of heavy equipment in the U.S. Marine Corps. Although the criteria are limited to evaluating dependent variables in field experiments, they are recommended as the foundation for successful performance efforts in any applied setting.  相似文献   
705.
The purpose of this paper was to discover the relationships among 22 relevant psychological features in semi-professional football players in order to study team’s performance and collective efficacy via a Bayesian network (BN). The paper includes optimization of team’s performance and collective efficacy using intercausal reasoning pattern which constitutes a very common pattern in human reasoning. The BN is used to make inferences regarding our problem, and therefore we obtain some conclusions; among them: maximizing the team’s performance causes a decrease in collective efficacy and when team’s performance achieves the minimum value it causes an increase in moderate/high values of collective efficacy. Similarly, we may reason optimizing team collective efficacy instead. It also allows us to determine the features that have the strongest influence on performance and which on collective efficacy. From the BN two different coaching styles were differentiated taking into account the local Markov property: training leadership and autocratic leadership.  相似文献   
706.
Although discrete auditory stimuli have been found useful for emergency braking, the role of continuous speed-related auditory feedback has not been investigated yet. This point may though be of importance in electric vehicles in which acoustic cues are drastically changed. The present study addressed this question through two experiments. In experiment 1, 12 usual drivers were exposed to naturalistic auditory feedback mimicking those issued from electric cars, while facing dynamic visual scenes in a 3D driving simulator. After being passively travelled up to a sustained constant speed, subjects had to stop their car in front of a traffic light that unexpectedly turned to red. Modifications of the speed-related auditory feedback did not impact braking initiation and regulation. In experiment 2, synthesized auditory feedback based on the Shepard-Risset glissando was provided to a new sample of 15 usual drivers in the same task. Pitch variations of this acoustic stimulus, although not scaled to an absolute speed, were manipulated as a function of visual speed changes. Changing the mapping between pitch variations of the synthesized auditory feedback and visual speed changes induced adjustments on braking which depended on acceleration/deceleration feedback. These findings stressed the importance of the acoustic content and its dynamics for car speed control.  相似文献   
707.
Abstract

We asked whether body sway would be influenced by visual information about motion of the ground surface. On a ship at sea, standing participants performed a demanding visual search task or a simple visual inspection task. Display content was stationary relative to the ship or relative to the Earth. Participants faced the ship’s bow or its port side. Performance on the visual search task was representative of terrestrial studies. Body sway was greater during viewing of the Earth Stationary displays than during viewing of the Ship Stationary displays. We discuss possible implications of these results for theoretical and applied issues.  相似文献   
708.
709.
A sudden collective collapse of an entire sport team is often described in terms of the social contagion of weak performance. Two experiments studied this phenomenon against the backdrop of balance theory. Experiment 1 examined whether false negative feedback on a partner's performance during a team task would lead to compensatory mechanisms as predicted by balance theory. Results showed that perceived negative performance in the partner was compensated by devaluing the relationship to the partner. Experiment 2 replicated Experiment 1 and investigated the impact of physical self-esteem. Results showed that persons with strong physical self-esteem devalued the situational value of the relationship when they perceived their partner's performance to be negative. Experiment 2 also investigated objective performance. Although failing to attain statistical significance, there was a tendency for the perceived sudden decline in the partner's performance to be contagious. It is concluded that balance theory offers promising insights into the interpersonal dynamics of social contagion.  相似文献   
710.
Drop jumps and their adaptations to training have been extensively investigated. However, the influence of augmented feedback (aF) on stretch-shortening cycle (SSC) was not scrutinized so far despite the well-known positive effects of aF on motor performance and motor learning. The aim of the present study was therefore to investigate the effects of aF by evaluating immediate within-session effects and long-term adaptations. 34 participants were assigned to three groups that trained drop jumps with different relative frequencies of aF about their jump height: 100%, 50%, or 0%. A significant within-session effect of aF on jump height was observed before and also after the training period (pre: +4.6%; post: +2.6%). In the long-term (comparing pre- to post-measurement), the 100% group showed the greatest increase in jump height (+14%), followed by the 50% (+10%) and the 0% group (+6%). The importance of aF on drop jumps is therefore twofold: (i) to immediately increase jump performance and (ii) to improve long-term training efficacy. In contrast to the proposition of the guidance hypothesis, high frequency of aF seems to be beneficial when maximizing SSC-performance. As jump height cannot be quantified without objective technical measures it is recommended to include them into daily training.  相似文献   
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