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71.
Early experience can change the way people process faces. Early deafness provides deaf children with the opportunity to learn sign language, which is likely to alter their face processing strategy. The goal of the current study was to investigate whether early deafness, combined with the sign language experience, was able to change the face processing strategy using the Dimensions Task. In the Face Dimensions Task, configural and featural information were parametrically and independently manipulated in the eye and mouth region of the face. The manipulations for configural information involved changing the distance between the eyes or the distance between the mouth and the nose. The manipulations for featural information involved changing the size of the eyes or the size of the mouth. Similar manipulations were applied in the House Dimensions Task, with top and bottom windows treated as eyes and mouth. In the Face Dimensions Task, both the signing deaf and hearing participants showed a larger inversion effect in the mouth condition than the eye condition. However, as compared to hearing participants, deaf participants showed smaller inversion effect in the mouth condition, because their performance in the inverted mouth condition was not compromised by inversion to the same extent as the hearing participants. In the House Dimensions Task, this effect was not present, suggesting that it was face specific. This effect could be explained by the redistributed attentional resources from the centre to peripheral visual fields of deaf participants.  相似文献   
72.
The evolutionary theory of behavior dynamics is a complexity theory that instantiates the Darwinian principles of selection, reproduction, and mutation in a genetic algorithm. The algorithm is used to animate artificial organisms that behave continuously in time and can be placed in any experimental environment. The present paper is an update on the status of the theory. It includes a summary of the evidence supporting the theory, a list of the theory's untested predictions, and a discussion of how the algorithmic operations of the theory may correspond to material reality. Based on the evidence reviewed here, the evolutionary theory appears to be a strong candidate for a comprehensive theory of adaptive behavior.  相似文献   
73.
Based on broaden-and-build theory, this study proposes to expand the happy-productive worker thesis by exploring an emergent operationalization of happiness. To do so, the mediating effect of the dimensions of psychological well-being at work (i.e., relation to oneself, to others and to work) on the relation between resilience and task performance has been tested. A total of 280 Quebec workers filled out validated measures. Obtained by structural equation modelling analyses, the results indicate that the rapport with oneself of psychological well-being at work acts as the only mediator between resilience and task performance. These findings underscore the importance of encouraging the development of interventions that build on the resilience and positive experience of workers to optimize their work performance.  相似文献   
74.
We integrate insights from the social identity complexity and dual identification literature to explore the influence of workplace identification on cross-functional conflicts at work. We propose that patterns of identification across multiple identity targets will affect the development of cross-functional conflicts within an organization. We test our hypotheses in a two-wave study of 156 military personnel over a period of 4 months, finding support for our propositions. Specifically, we find that less complex patterns of identification (defined as dominant identification with a single workplace identity) are associated with higher increases in process, task and relationship conflict during cross-functional working, compared to complex patterns of identification (identification with two or three targets) and weak identification. These findings have important implications for cross-functional working, and also provide new insights into the role of identification complexity in shaping workplace outcomes.  相似文献   
75.
Surgeons are experiencing difficulties implementing recommendations not only owing to incomplete, confusing or conflicting information but also to the increasing involvement of patients in decisions relating to their health. This study sought to establish which common factors including heuristic factors guide surgeons’ decision-making in colon and rectal cancers. We conducted a systematic literature review of surgeons’ decision-making factors related to colon and rectal cancer treatment. Eleven of 349 identified publications were eligible for data analyses. Using the IRaMuTeQ (Interface of R for the Multidimensional Analyses of Texts and Questionnaire), we carried out a qualitative analysis of the significant factors collected in the studies reviewed. Several validation procedures were applied to control the robustness of the findings. Five categories of factors (i.e. patient, surgeon, treatment, tumor and organizational cues) were found to influence surgeons’ decision-making. Specifically, all decision criteria including biomedical (e.g. tumor information) and heuristic (e.g. surgeons’ dispositional factors) criteria converged towards the factor ‘age of patient’ in the similarity analysis. In the light of the results, we propose an explanatory model showing the impact of heuristic criteria on medical issues (i.e. diagnosis, prognosis, treatment features, etc.) and thus on decision-making. Finally, the psychosocial complexity involved in decision-making is discussed and a medico-psycho-social grid for use in multidisciplinary meetings is proposed.  相似文献   
76.
The progression in several cognitive tests for the same subjects at different ages provides valuable information about their cognitive development. One question that has caught recent interest is whether the same approach can be used to assess the cognitive development of artificial systems. In particular, can we assess whether the ‘fluid’ or ‘crystallised’ intelligence of an artificial cognitive system is changing during its cognitive development as a result of acquiring more concepts? In this paper, we address several IQ tests problems (odd-one-out problems, Raven’s Progressive Matrices and Thurstone’s letter series) with a general learning system that is not particularly designed on purpose to solve intelligence tests. The goal is to better understand the role of the basic cognitive operational constructs (such as identity, difference, order, counting, logic, etc.) that are needed to solve these intelligence test problems and serve as a proof-of-concept for evaluation in other developmental problems. From here, we gain some insights into the characteristics and usefulness of these tests and how careful we need to be when applying human test problems to assess the abilities and cognitive development of robots and other artificial cognitive systems.  相似文献   
77.
This study compared motor actions and spatiotemporal changes between weight divisions from Ultimate Fighting Championship (UFC™), conducting a practical application for mixed martial arts (MMA) training. For this, we analyzed 2814 rounds of all weight divisions by motor actions and spatiotemporal changes according actions and time of the Keeping distance, Clinch and Groundwork combat phases. We observed differences between weight divisions in the keeping distance on stand-up combat (p  0.001; with lower time in Featherweight 131.4 s and bantamweight 127.9 s) clinch without attack (p  0.001; with higher timer in Flyweight 11.4 s and Half-middleweight 12.6 s) and groundwork without attack (p  0.001; with higher timer in Half-middleweight 0.9 s). During keeping distance, half-middleweight presented a higher frequency of Head Strikes Landed (p = 0.026; 7 ± 8 times) and attempted (p = 0.003; 24 ± 22 times). In clinch actions heavyweight present a higher frequency (p  0.023) of head strike landed (3 ± 7 times) and attempted (4 ± 9 times) and half-middleweight for body strikes (p  0.023) landed (2 ± 5 times) and attempted (3 ± 5 times). At the last, during groundwork, Bantamweight present a higher frequency (p  0.036) of head strikes landed (8 ± 10 times) and attempted (10 ± 13 times) body strikes landed (p  0.044; 3 ± 5 times) and attempted (3 ± 6 times). This study reveals important point to training and provide a challenge applied referential to the conditioning plains. From the weight divisions differences should be aware of the increase in the frequency of distance actions, especially in light and middleweights. On the Ground, bantamweight can focus on striking and grappling actions than others.  相似文献   
78.
This research examined whether induced joy influences fifth graders’ performance in literacy tasks. Children were asked to recall a joyful experience, used as a joy induction, before completing either a grammar (Study 1) or textual comprehension task (Study 2). The grammar task involved understanding at the surface level and retrieval of appropriate declarative and procedural knowledge, but limited elaboration unlike the textual comprehension task, which tackled inference generation. By differentiating tasks based on depth of processing required for completion we aimed at testing the validity of two concurrent hypotheses: that of a facilitating effect and that of a detrimental effect of induced joy. Compared to controls, joy induced children showed better performance on the grammar task – specifically children with lower language ability. No differences across groups emerged as a function of joy induction on the text comprehension task. Results are discussed with respect to emotion effects on cognition.  相似文献   
79.
临床医生应具有很高的哲学修养   总被引:4,自引:0,他引:4  
人体的复杂性和人命关天的特殊性决定了临床工作具有持久的挑战性.无论是病因的诊断,治疗方案的选择,还是治疗效果的判断都给临床医生的哲学思维提出很高的要求.因此,临床医生不仅要注重积累自己的专业知识和临床经验,而且要努力提高自己的哲学修养.  相似文献   
80.
基于多重任务的心理信息加工原理,提出一种可以更好地利用分离的双重任务操作绩效测量和计算操作者手脚协调能力的方法,并提出手-脚协调估计值K的计算方法。经手脚协调任务实验验证,手-脚协调估计值K可以较好地用于测量操作者的手脚协调能力。  相似文献   
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