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Imitation: definitions, evidence, and mechanisms   总被引:2,自引:2,他引:0  
Imitation can be defined as the copying of behavior. To a biologist, interest in imitation is focused on its adaptive value for the survival of the organism, but to a psychologist, the mechanisms responsible for imitation are the most interesting. For psychologists, the most important cases of imitation are those that involve demonstrated behavior that the imitator cannot see when it performs the behavior (e.g., scratching one's head). Such examples of imitation are sometimes referred to as opaque imitation because they are difficult to account for without positing cognitive mechanisms, such as perspective taking, that most animals have not been acknowledged to have. The present review first identifies various forms of social influence and social learning that do not qualify as opaque imitation, including species-typical mechanisms (e.g., mimicry and contagion), motivational mechanisms (e.g., social facilitation, incentive motivation, transfer of fear), attentional mechanisms (e.g., local enhancement, stimulus enhancement), imprinting, following, observational conditioning, and learning how the environment works (affordance learning). It then presents evidence for different forms of opaque imitation in animals, and identifies characteristics of human imitation that have been proposed to distinguish it from animal imitation. Finally, it examines the role played in opaque imitation by demonstrator reinforcement and observer motivation. Although accounts of imitation have been proposed that vary in their level of analysis from neural to cognitive, at present no theory of imitation appears to be adequate to account for the varied results that have been found.  相似文献   
23.
Research on the belief in a just world (BJW) has focused on its intra-individual functions (e.g., psychological well-being) and its inter-individual consequences (e.g., derogation of victims). Recent theorizing, however, has indicated that the BJW may also have more societal functions and consequences, serving as a legitimizing device of the status quo. The studies in the current paper focus on this latter view and are based on Alves and Correia's ( 2008 ) research which found that the expression of high personal and general belief in a just world is injunctively normative. Two experimental studies aimed at ascertaining three issues: (1) the dimension(s) of social value (social utility and/or social desirability) on which the BJW normativity anchors; (2) whether the expression of moderate BJW is also injunctively normative; and (3) whether the injunctive normativity of the BJW is related to perceptions of truth. Results indicate that moderate and high personal and general BJW are normative. Yet, whereas the normativity of personal BJW anchors both on social utility and social desirability, that of general BJW anchors only on social utility. We discuss personal and general BJW as judgement norms, whose normativity may not be personally acknowledged (in the case of general BJW) and does not necessarily derive from being perceived as true, but from the fact that such norms carry social value at least in individualistic societies.  相似文献   
24.
When animals code stimuli for later retrieval they can either code them in terms of the stimulus presented (as a retrospective memory) or in terms of the response or outcome anticipated (as a prospective memory). Although retrospective memory is typically assumed (as in the form of a memory trace), evidence of prospective coding has been found when response intentions and outcomes are particularly salient. At a more abstract level is the question of whether animals are able figuratively to travel back in time to recover memories of past events (episodic memory) and forward in time to predict future events (future planning). Although what would constitute adequate evidence of episodic memory and future planning is controversial, preliminary evidence suggests that animals may be capable of both forms of subjective time travel.  相似文献   
25.
Two experiments using the interference paradigm are reported. In the first experiment, the participants spoke aloud the names of celebrities and the names of objects when presented with pictures while hearing distractors. In the case of proper names, we replicated the data obtained by Izaute and Bonin (2001) using the interference paradigm with a proper name written naming task. In the case of common names, the results replicated those obtained by Shriefers, Meyer, and Levelt (1990). In the second experiment, the participants produced the names of celebrities when presented with their faces while hearing distractors that were either proper names associated with the celebrities (associate condition), that belonged to a different professional category (different condition), or that corresponded to the proper names of the celebrities (identical condition). For negative SOAs, “associate” distractors were found to increase latencies compared to the “different category” condition. The implications of the findings for proper name retrieval are briefly discussed.  相似文献   
26.
The present two experiments were designed to investigate the effects of two competing retrieval strategies—category and position cueing.

One hundred college students participated in Experiment I in which Presentation Rate, List Type, and Stimulus Position were manipulated within an FR paradigm. Sixty students participated in Experiment II in which Formal Response Similarity and Stimulus Position were manipulated within a PA paradigm.

Findings were the following: (a) that greater clustering and FR is obtained at slower presentation rates; (b) that greater than chance clustering occurs with a category list structure; and (c) that HS response learning is more difficult than LS response learning. No support was found for position cueing.

Results were discussed within FR cueing, von Restorff, and intentional versus incidental learning paradigms as possible explanations for the nonsignificant position cueing results in the present experiments. A competing strategy hypothesis of category and position cues was preferred with category recall and clustering as the dominant mode of retrieval.  相似文献   
27.
In 2 experiments, the researcher investigated the social desirability of different love styles (Eros, Ludus, Storge, Pragma, Mania, and Agape). In Experiment 1, the Marlowe-Crowne measure of social desirability (D. P. Crowne & D. Marlowe, 1960) was correlated negatively with possessive, dependent (Mania) love styles in both men and women. In men, social desirability was correlated positively with romantic, passionate love (Eros) and game-playing love (Ludus), but negatively with all-giving, selfless love (Agape). In women, social desirability was correlated positively with Agape, but negatively with Ludus. In Experiment 2, the researcher replicated these findings using an impression management manipulation (good, bad, and honest responding). The gender differences in social desirability of different love styles are explained in terms of traditional and nontraditional gender role socialization.  相似文献   
28.
How a general factor of personality (GFP) correlated with employment screening measures in an applied setting was examined. Participants were 540 adult insurance sales job applicants who completed scales from two personality measures, the five scales from the Survey of Work Styles (SWS), an intelligence measure, and a social desirability scale. A joint factor analysis of the personality questionnaires produced four first order factors. A single GFP was also extracted. Strong correlations were found between some of the personality factors and the SWS scales. Strong significant correlations were found between the GFP and three of the four personality factors with social desirability. Neither the GFP nor the personality factors correlated significantly with cognitive abilities.  相似文献   
29.
Embodied cognition model states that the “simulation process” is necessary to the recognition of emotional significance of face. The present research explored the contribution of frontal motor brain components (i.e. mainly premotor area) to embodied cognition by using rTMS stimulation, to produce a temporary disruption of this specific cortical site. Secondly, short and long stimulus duration conditions were included to verify the contribution of the “simulation process” in response to overt and covert emotional stimulus comprehension. Nineteen subjects were asked to detect emotion/no emotion (anger, fear, happiness, neutral) in these two experimental conditions, by using a backward masking procedure. Five-second rTMS (1 Hz) was delivered before the stimulus onset. False alarms (Fa) and RTs increased and Hits decreased when frontal premotor brain activity was disrupted, specifically in response to anger and fear, for both long and shortduration condition. Thus, the present results highlight the main role of the frontal motor system for emotion facial expression processing.  相似文献   
30.
In contrast to the well documented male advantage in psychometric mental rotation tests, gender differences in chronometric experimental designs are still under dispute. Therefore, a systematic investigation of gender differences in mental rotation performance in primary-school children is presented in this paper. A chronometric mental rotation task was used to test 449 second and fourth graders. The children were tested in three separate groups each with different stimulus material (animal drawings, letters, or cube figures). The results show that chronometric mental rotation tasks with cube figures – even rotated in picture plane only – were too difficult for children in both age groups. Further analyses with animal drawings and letters as stimuli revealed an overall gender difference in response time (RT) favoring males, an increasing RT with increasing angular disparity for all children, and faster RTs for fourth graders compared to second graders. This is the first study which has shown consistent gender differences in chronometric mental rotation with primary school aged children regarding reaction time and accuracy while considering appropriate stimuli.  相似文献   
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