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141.
This phenomenological study assessed master-level students’ experiences of using photovoice, a creative learning activity, in a race-based multicultural counseling course. Students were asked to engage in weekly written reflections regarding a course-related photographic image, with the goal of more deeply processing cognitive and affective reactions to the course. Data analyzed included focus groups, student written responses, and photos. Findings indicated use of photovoice as a means for processing cognitions, which allowed students to deepen learning by extending a racialized lens outside of the classroom. Students also indicated use of the tool to process emotional reactions at various stages of the course, allowing learners to creatively and visually express feelings as they surfaced.  相似文献   
142.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
143.
The use of popular film as an experiential teaching tool in multicultural counselor education has been well documented. However, existing research has been limited. The purpose of this study is to implement a unique pedagogic intervention using popular films and to study how counseling students experience the activity as part of their multicultural counseling training. The researchers utilized the popular films Crash and Precious to stimulate student dialogue and reflection on topics pertaining to race, culture, privilege, and social justice. The findings indicate that popular films, when implemented in conjunction with reflective learning activities, are effective in promoting students’ multicultural and social justice counseling competencies. Participants reported that the pedagogic activity was effective in bringing to life the multicultural course concepts and stimulating difficult but necessary conversations about race, ethnicity, privilege, and power. Finally, implications of this study could further inform the field of multicultural counselor education.  相似文献   
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Developmental system theories recognize that variables from multiple levels of organization within the bioecology of human development contribute to adolescent development, including individual factors, family factors and the neighborhood which includes extracurricular activities. Extracurricular activities provide a context for youth development, and participation has been linked with positive developmental outcomes. This study uses data from a subsample of early adolescents in the 4-H Study of Positive Youth Development to determine whether neighborhood assets moderate the effect of adolescent activity involvement on positive and negative developmental outcomes. The relationship between activity involvement and neighborhood assets was different for girls as compared to boys when assessing outcomes of positive youth development, risk behavior, and depression. Consistent with a developmental systems perspective, the findings affirm the need for researchers and practitioners to consider multiple contextual influences when seeking to understand or promote, respectively, positive youth development.  相似文献   
146.
Shu-Chen Li  Martin L 《心理学报》2009,41(11):1102-1122
Paul B. Baltes于1981年在马普人类发展研究所成立的毕生发展心理研究中心已经使毕生发展心理学成为了发展心理学中的一个重要的概念分支。2004年以来,中心已经将研究项目扩展到了发展行为神经科学。中心主要在三个主题上开展研究工作: (1) 研究作为成熟、学习和衰老的交互作用的结果, 毕生的不同发展阶段中人类行为变化的规律: (2) 发展能够整合来自于自身机能、时间序列、以及行为和神经层面分析等领域实证证据的理论和方法体系。(3) 通过探索不同年龄可塑性上的差异寻找发展的机制。中心继续重点关注成人晚期和老年期, 这为理论和实践上的创新提供了独特的机遇。同时, 中心加强了对包括婴儿期和儿童早期在内的个体发展早期阶段的研究。本文报告了来自四项从行为和神经层面分析感觉和认知发展的研究的最新发现。  相似文献   
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148.
We investigate young people’s attitudes to own a car. Our dependent variable is the desire to purchase any type of car as well as specific car types, such as small cars, sports cars or hybrid cars. We focus on Japanese aged 18 to 25 and obtain a valid sample of 1125 from Tokyo residents, Kyoto residents as well as people living in rural areas of Japan. As expected we find significant differences according to the city or rural living context. We control further for a number of attitudinal aspects that have been found significant in previous studies. We find that the perceived fun one gains from owning a car is an important factor and that more expensive and prestigious cars appear to be still desired. Our main focus and contribution is the inclusion of car’s “usefulness to avoid pollution” and “online lifestyle”. We find that those spending more time alone with online activities, have less desire to purchase cars. We discuss that there might be cyclic relationships which call for careful discussion on the implication of car ownership reduction in rural Explanatory variables areas. Furthermore, there is some weak evidence for an “environmental dilemma” where pollution in fact encourages more car usage in order to avoid this pollution.  相似文献   
149.
It is incontestable that high motor performance requires an optimal coupling between perception and action. In sports as well as in professional tasks, the Quiet Eye (QE) – defined as the final fixation before movement initiation – has been found to explain a considerable amount of variance in motor performance and expertise. In the current series of studies, the underlying mechanisms of this perception-action variable were further investigated by testing predictions of the inhibition hypothesis. According to the inhibition hypothesis, the functionality of the QE is to shield movement parametrization. By manipulating the demands during response selection (Experiment 1 and Experiment 2) and movement control (Experiment 2) in a far-aiming task, it was found that – in line with the predictions – QE duration increased with increasing inhibition demands. This effect was mainly driven by the similarity rather than the number of possible actions. Moreover, the relation between inhibition demands and QE-duration were sustained through both response selection and movement control, which is perfectly in line with the notion of a continuous perception-action cycle in motor behavior. In sum, these findings corroborate the inhibition function as an integral component within a cognitive understanding of the QE phenomenon.  相似文献   
150.
PurposeThe purpose of this study was to compare hand selection and accuracy of technical skills between low- and high-pressure games of the National Basketball Association (NBA) in the 2018–2019 regular season and playoffs.MethodA notational analysis was conducted on 24 games of four teams (12 low-pressure games and 12 high-pressure games, six of each team, three in each condition). One- or two-handed actions were recorded for dribbling, passing, catching, and shooting (layups, dunks, hooks, and tips) skills.ResultsDuring high-pressure games, players significantly increased the frequency of right-handed passing. High-pressure games also increased the frequency of left-handed catching. For dribbling and shooting, no differences were observed in hand frequency between conditions. The success rate of all analyzed skills was similar between the hands in both low- and high-pressure conditions.ConclusionOur results showed that game pressure could selectively modulate hand preference for passing and catching skills in elite-level basketball while presenting no significant effect on performance between hands.  相似文献   
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