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91.
  总被引:1,自引:0,他引:1  
Information search is critical in most decision-making tasks. An important aspect of information search is the stopping rule used by the decision maker to terminate information acquisition. Decision-making problems may be usefully decomposed into design problems and choice problems. The distinction is critical because the goals of stopping behavior in the two types of problems are quite different. In design problems, the focus is on the sufficiency of information obtained for problem structuring and generating alternatives, while choice problems focus on convergence toward a solution. While previous research has studied stopping behavior in choice problems, the present research is concerned with stopping rule use during information search in design problems. To build theory in this area, we conducted two experiments. In the first, we presented professional systems analysts with an information search problem in a systems development context and asked them to gather information for a proposed system. Protocols of the search sessions were analyzed, and stopping rules used and information gathered by the analysts were identified. Results indicated that the use of certain stopping rules resulted in greater quantity and quality of information gathered. Additionally, stopping rule use, rather than analyst experience, accounted for the quantity and quality of information elicited. Finally, stopping rule use differed between more experienced and less experienced analysts. To apply our findings about stopping rules from the first experiment, we performed a second experiment in which we investigated stopping rule use in a consumer information search task on the world wide web. Results indicated the use of the same stopping rules as in the first experiment, although in different proportions. Implications for information search theory and practice are discussed.  相似文献   
92.
    
People often assign ownership to the person who has invested labor into making an object (labor rule). However, labor usually improves objects and increases their value, and it has not been investigated whether these considerations underlie people's use of the labor rule. We presented participants with third‐party ownership conflicts between an owner of materials and an artist who used the materials for some artwork. Experiment 1 revealed that participants were more likely to transfer ownership to the artist for low‐value materials than for high‐value materials, and Experiment 2 showed that this effect was further moderated by the amount of effort the artist had invested. A third experiment confirmed that participants transferred ownership more often if the artist's labor had increased the value of the materials than when it had added no value. These findings suggest that considerations for value underlie ownership transfers following the investment of labor.  相似文献   
93.
    
Hit-and-run accidents, or those where the perpetrator leaves the crash scene without reporting the event, are a serious concern because they can delay the rescue of victims, thereby increasing the fatality rate and severity of injuries. However, only a few studies exist on the factors that influence hit-and-run behavior, particularly in developing countries. Using data collected from Guangdong Province in China, this study applies a logistic regression model to analyze factors associated with hit-and-run behavior in five categories: crash attributes and human, vehicle, road, and environmental factors. This study finds that the probability of hit-and-run behavior increases with accidents that involve pedestrians, occur in dark driving conditions, and are caused by drivers who are male, middle-aged, and without a valid driver’s license, extensive driving experience, or automobile insurance. Therefore, we recommend closer supervision and better public education for different groups of people about traffic laws and regulations.  相似文献   
94.
    
Unlike for car driving and walking, the visual behavior during cycling is poorly documented. The aim of this experiment was to explore the visual behavior of adult bicycle users ‘in situ’ and to investigate to what extent the surface quality affects this behavior. Therefore cycling speed, gaze distribution and gaze location of five participants were analyzed on a high and a low quality bicycle track. Although there was no difference in cycling speed between the low and the high quality cycling path, there was an apparent shift of attention from distant environmental regions to more proximate road properties on the low quality track. These findings suggest that low quality bicycle tracks may affect the alertness and responsiveness of cyclists to environmental hazards.  相似文献   
95.
No research to date has supported the ‘social contagion’ effect of laughter and smiles in a non-Western context, nor among children. Expressions of positive affect were here compared according to social and non-social conditions among 163 children between the ages of 5–12 while playing in a park in Afghanistan. Independent observers coded laugh and smile responses using published criteria and identified 147 laugh responses and 697 smile responses. Children in the social play condition demonstrated significantly more laughs than children in the non-social play condition, and the number of peer observers present in the social play condition significantly increased the number of participant smile responses, but not laugh responses. Findings supported the idea in Western research that laughter and smiles may function in moderating social relationships and communicating affect. The authors recommend future research to investigate the relationship between positive affect and well-being across cultures, with consideration for practical interventions.  相似文献   
96.
科技伦理:在真与善之间   总被引:1,自引:0,他引:1  
科技与伦理在实践中的内在关联,使科技伦理问题成为现代科技实践的重要方面。其中,科学活动的违规和失范现象,科技运行中的公正与效率问题,科技时代的生命安顿与伦理精神的创新,是当前在真与善之间特别为人们关注的问题。  相似文献   
97.
本文阐述了德国“马克斯.普朗克人类发展研究所”以Gerd Gigerenzer教授为代表的“适应行为与认知中心”简称“ABC研究中心(组)”关于判断、推理和决策制定简单启发式研究的理论背景、研究思路和技术路线,着重介绍了该研究中心在有限理性和生态理性假设基础上提出的一系列极富创意的快速节俭启发式规则,并对围绕这些简单决策规则开展的研究活动作了简要介绍。  相似文献   
98.
Learning of fixed arbitrary sequences proceeds by idiosyncratic subsequencing and assembly of the resulting subsequences. An error item that just precedes a subjective subsequence is a closely constrained member of that subsequence. Identification and characterization of subjective subsequences were accomplished by analyses of forward serial learning, free recall, and backward serial learning. We conclude that ordinary serial learning cannot be represented by traditional continuous-process theories, but instead must be treated by an organizational model.  相似文献   
99.
Twenty-eight undergraduate college women received an assertive training procedure in which they observed videotape-mediated assertive models and practiced nine types of assertive responses over a seven-week period. They reported significantly (p< 0.01) more assertive behavior and were rated as significantly (p< 0.01) more assertive than subjects receiving a placebo treatment and subjects receiving no treatment. There were also trends (p's = 0.17, 0.19, 0.29) for Ss receiving assertive training to report lower fear of social conflicts than subjects under the two control conditions.  相似文献   
100.
Some of the things that adults learn about language, and about the world, are very specific, whereas others are more abstract or rulelike. This article reviews evidence showing that infants, too, can very rapidly acquire both specific and abstract information, and considers the mechanisms that infants might use in doing so.  相似文献   
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