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221.
In clinical reports, individuals high on social anxiety are often described to avoid gaze at other people, whereas several experimental studies employing images of persons yielded conflicting results. Here, we show that gaze avoidance crucially depends on the possibility of social interactions. We examined gaze behaviour in individuals with varying degrees of social anxiety in real-life and in a second group of participants using a closely matched laboratory condition. In the real-life situation, individuals with a higher degree of social anxiety had a reduced bias to look at near persons compared to individuals with a lower degree of social anxiety, while gaze behaviour in the laboratory group was not modulated by social anxiety. This effect was specific to social attention since there was no corresponding effect regarding fixations on objects. The presence of anxiety effects in real-life but not in the laboratory condition, where participants do not expect to be evaluated by gazed-at conspecifics, points to critical deficits of current laboratory research paradigms in eliciting authentic social attentional mechanisms, possibly leading to spurious results.  相似文献   
222.
Abstract

Recent studies examining children diagnosed with Autism Spectrum Disorder (ASD) have revealed kinematic markers highlighting deficits in the preparatory and online phases of upper extremity movements. In the following study, 12 children with high functioning ASD were first assessed (pre-test) on 15 trials of a reciprocal upper extremity Fitts Law target task by flexing and extending their right arm in the horizontal plane between two targets as fast and accurately as possible. Following the initial assessment, the children either continued with 30 additional trials of the target task (control) or were asked to track a sine wave template (experimental). All participants were then assessed on 15 trials of the target test (post-test). Results reveal that tracking the sine wave template during training not only produced faster movements compared to the control but also produced these movements in a more harmonic way.  相似文献   
223.
NICU infants are reported to have diminished social orientation and increased risk of socio-communicative disorders. In this eye tracking study, we used a preference for upright compared to inverted faces as a gauge of social interest in high medical risk full- and pre-term NICU infants. We examined the effects of facial motion and audio-visual redundancy on face and eye/mouth preferences across the first year. Upright and inverted baby faces were simultaneously presented in a paired-preference paradigm with motion and synchronized vocalization varied. NICU risk factors including birth weight, sex, and degree of CNS injury were examined. Overall, infants preferred the more socially salient upright faces, making this the first report, to our knowledge, of an upright compared to inverted face preference among high medical risk NICU infants. Infants with abnormalities on cranial ultrasound displayed lower social interest, i.e. less of a preferential interest in upright faces, when viewing static faces. However, motion selectively increased their upright face looking time to a level equal that of infants in other CNS injury groups. We also observed an age-related sex effect suggesting higher risk in NICU males. Females increased their attention to the mouth in upright faces across the first year, especially between 7–10 months, but males did not. Although vocalization increased diffuse attention toward the screen, contrary to our predictions, there was no evidence that the audio-visual redundancy embodied in a vocalizing face focused additional attention on upright faces or mouths. This unexpected result may suggest a vulnerability in response to talking faces among NICU infants that could potentially affect later verbal and socio-communicative development.  相似文献   
224.
Economic decisions usually involve high stakes, real consequences, and some degree of personal risk. This article explores the impact of motivational and volitional states on economic decision processes in an incentivized lottery choice task. We investigated the patterns of decision time, choice, information search, and pupil dilation dependent on an experimental manipulation of motivation and volition, that is, the deliberative and the implemental mindset. The results indicated that choice preferences in economic decisions were robust and remained unaffected by motivational and volitional states, but decision processes were notably impacted. Decision makers in a deliberative state of mind searched for information more extensively and made slower decisions than the baseline. The implemental mindset was associated with more attention paid to the probability attributes of the gambles relative to the deliberative mindset. Furthermore, we observed that gamble outcomes that entailed no win at all (i.e., zero outcomes) played an important role for information search. These outcomes were largely disregarded in terms of predecisional information search but elicited pupillary responses similar to very high outcome lotteries. These results inform the current debate about the zero effect in risky choice. We also discuss the potential of eye-tracking studies of risky choice to dissolve ambiguities concerning the contributions of effort and arousal to modulating pupillary response. Implications for theoretical advances in decision research are discussed.  相似文献   
225.
基于重复前瞻记忆目标范式和视觉搜索范式,采用多种类型刺激呈现的眼动测量方式考察前瞻记忆意向后效应的加工机制。研究采用2(条件)×5(刺激类型)的混合实验设计,显著条件下前瞻记忆目标为红色,非显著条件下前瞻记忆目标和其他字母的颜色均为白色,背景为黑色。结果显示,显著和非显著条件下前瞻记忆完成阶段中对原前瞻记忆目标的反应时慢于控制条件,而且前瞻记忆目标在进行中任务目标之后的反应时慢于进行中任务目标之前的刺激类型。另外,非显著条件下,前瞻记忆目标在进行中任务目标之前和之后的眼动数据没有差异;显著条件下的注视点数量多于控制条件,前瞻记忆目标在进行中任务目标之后的注视点数量多于进行中任务目标之前的刺激类型。结果说明,前瞻记忆任务完成以后,在随后的阶段中遇到原前瞻记忆目标时被试会投入认知资源对其进行抑制,支持抑制加工。  相似文献   
226.
显示与反馈方式是人机交互的重要设计要素。在视线交互这种自然人机交互技术中,视线光标的呈现方式一直是研究的焦点。本研究选取基于凝视点击范式的文本输入任务,设计了2(有无视点锁定功能)×2(有无实时注视点)被试内实验,探讨光标显示模式对视线交互绩效与用户体验的影响。结果:视点锁定功能可以提升交互绩效和用户体验,有无实时注视点对交互绩效无显著影响;输入速度的提升主要在于视点锁定功能能够让被试的视线更快地转移到下一个目标上。研究结果可为视线光标的设计与应用提供借鉴。  相似文献   
227.
通过改变目标数量、运动框架突变旋转角度探究不同场认知风格被试在多目标追踪任务中的表现。结果发现:(1)在任务难度较低(运动参考框架稳定, 目标数量为3和4)和任务难度中等(运动参考框架突变向右旋转20°, 目标数量为4)条件下, 场独立型被试的多目标追踪表现均显著好于场依存型被试。在任务难度较高(运动框架稳定, 目标数量为5以及运动参考框架突变向右旋转40°, 目标数量为4)条件下, 两组被试差异不显著。表明不同场认知风格被试追踪表现受任务难度影响; (2)随着目标数量由3至5增多, 追踪负荷增大使被试的追踪成绩显著下降; (3)相比运动框架稳定, 运动框架向右突变旋转20°和40°均显著削弱了被试的追踪表现。旋转角度变化破坏了场景连续性, 影响了追踪表现。  相似文献   
228.
As a resource-allocation method, free competition is generally considered more efficient and fairer than binding assignment, yet individuals’ hedonic experiences in these different resource-allocation conditions are largely ignored. Using a minimalistic experimental simulation procedure, we compared participants’ hedonic experiences between a free-competition condition (in which participants could equally and freely compete for the superior resource) and a binding-assignment condition (in which the superior and inferior resources were unequally and irreversibly assigned to different participants). We found that individuals in the binding-assignment condition – even the disadvantaged ones – were happier than those in the free-competition condition. We attributed the effect to individuals’ peace of mind, and supported the peace-of-mind notion by identifying two moderators: ease of social comparison and enjoyability of the inferior resource. In sum, this research highlighted the hedonic aspects of resource allocation methods and identified when accepting one’s fate is hedonically better than fighting for the best.  相似文献   
229.
Justin N. Wood 《Visual cognition》2013,21(10):1464-1485
What frame of reference do we use to remember observed movements? One possibility is that visual working memory (VWM) retains movement information using a retinotopic frame of reference: A coordinate system with respect to the retina that retains view-dependent information. Alternatively, VWM might retain movement information using an allocentric frame of reference: A coordinate system with respect to the scene that retains view-invariant information. To address this question, I examined whether VWM retains view-dependent or view-invariant movement information. Results show that (1) observers have considerable difficulty remembering from which viewpoints they observed movements after a few seconds' delay, and (2) the same number of movements can be retained in VWM whether the movements are encoded and tested from the same viewpoint or from different viewpoints. Thus, movement representations contain little to no view-dependent information, which suggests that VWM uses an allocentric reference frame to retain movement information.  相似文献   
230.
We previously reported that in the Multiple Object Tracking (MOT) task, which requires tracking several identical targets moving unpredictably among identical nontargets, the nontargets appear to be inhibited, as measured by a probe-dot detection method. The inhibition appears to be local to nontargets and does not extend to the space between objects—dropping off very rapidly away from targets and nontargets. In the present three experiments we show that (1) nontargets that are identical to targets but remain in a fixed location are not inhibited and (2) moving objects that have a different shape from targets are inhibited as much as same-shape nontargets, and (3) nontargets that are on a different depth plane and so are easily filtered out are not inhibited. This is consistent with a task-dependent view of item inhibition wherein nontargets are inhibited if (and only if) they are likely to be mistaken for targets.  相似文献   
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