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71.
Motor learning strategies that increase practice difficulty and the size of movement errors are thought to facilitate motor learning. In contrast to this, gradual training minimizes movement errors and reduces practice difficulty by incrementally introducing task requirements, yet remains as effective as sudden training and its large movement errors for learning novel reaching tasks. While attractive as a locomotor rehabilitation strategy, it remains unknown whether the efficacy of gradual training extends to learning locomotor tasks and their unique requirements. The influence of gradual vs. sudden training on learning a locomotor task, asymmetric split belt treadmill walking, was examined by assessing whole body sagittal plane kinematics during 24 hour retention and transfer performance following either gradual or sudden training. Despite less difficult and less specific practice for the gradual cohort on day 1, gradual training resulted in equivalent motor learning of the novel locomotor task as sudden training when assessed by retention and transfer a day later. This suggests that large movement errors and increased practice difficulty may not be necessary for learning novel locomotor tasks. Further, gradual training may present a viable locomotor rehabilitation strategy avoiding large movement errors that could limit or impair improvements in locomotor performance.  相似文献   
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The present paper presents two independent studies (n1 = 240, n2 = 66, respectively) conducted in two different countries, and which were designed to investigate the function of leisure activities for people with varying degrees of vocational congruence. The results of the studies showed similar trends and thus, provided a cross validation to the findings. Following S. Parker (The future of work and leisure. New York, Praeger, 1971), a distinction was made between extension compensation, and neutral functions for avocational activity choice, with corresponding inventories measuring each of them. Little more than a third of the people reported their leisure activities to be neutral avocations pursued for relaxation and tension release. Taken together, the results show the following trends: (1) people tend to select leisure activities congruent with their personality pattern; (2) people in congruent occupations were vocationally satisfied and conceived their preferred activities as an extension of the type of activities they do at work; (3) people in incongruent occupations are vocationally dissatisfied, and compensate for this by selecting compensatory leisure activities and they tend to show higher salience for their avocational activities. The distinction amongst the various leisure activity functions seems to be crucial for further research in selection of avocational activities; this may prove useful in counseling people to choose an appropriate leisure activity. It may especially benefit those in incongruent occupations.  相似文献   
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BackgroundIntensive task-specific training is promoted as one approach for facilitating neural plastic brain changes and associated motor behavior gains following neurologic injury. Partial body weight support treadmill training (PBWSTT), is one task-specific approach frequently used to improve walking during the acute period of stroke recovery (<1 month post infarct). However, only limited data have been published regarding the relationship between training parameters and physiologic demands during this early recovery phase.ObjectiveTo examine the impact of four walking speeds on stride characteristics, lower extremity muscle demands (both paretic and non-paretic), Borg ratings of perceived exertion (RPE), and blood pressure.DesignA prospective, repeated measures design was used.MethodsTen inpatients post unilateral stroke participated. Following three familiarization sessions, participants engaged in PBWSTT at four predetermined speeds (0.5, 1.0, 1.5 and 2.0 mph) while bilateral electromyographic and stride characteristic data were recorded. RPE was evaluated immediately following each trial.ResultsStride length, cadence, and paretic single limb support increased with faster walking speeds (p  0.001), while non-paretic single limb support remained nearly constant. Faster walking resulted in greater peak and mean muscle activation in the paretic medial hamstrings, vastus lateralis and medial gastrocnemius, and non-paretic medial gastrocnemius (p  0.001). RPE also was greatest at the fastest compared to two slowest speeds (p < 0.05).ConclusionsDuring the acute phase of stroke recovery, PBWSTT at the fastest speed (2.0 mph) promoted practice of a more optimal gait pattern with greater intensity of effort as evidenced by the longer stride length, increased between-limb symmetry, greater muscle activation, and higher RPE compared to training at the slowest speeds.  相似文献   
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Emerging evidence suggests that scapular-focused therapeutic exercises hold promise for shoulder dynamic stability retraining. While recent findings show that therapeutic exercises can alter scapular neuromuscular function measured with muscle electromyography, no study has yet addressed the effects of kinematic biofeedback for improving scapulothoracic control and performance. The aim of this study was to assess the effectiveness of kinematic biofeedback on motor relearning transfer during shoulder flexion and a daily activity, on the quality of scapular-focused exercise performance, and on execution time. Thirty healthy young adults were randomly distributed into two groups. Skin mounted electromagnetic sensors were used to collect kinematic data of the thorax, scapula and humerus while subjects performed a shoulder flexion and a daily activity, prior to and after scapular-focused exercises. For both groups, the exercise execution error and the execution time determined the scapulothoracic control and performance. Significant statistical differences were found in the exercise execution error results within the experimental group (z = 5.313; p = 0.037) and between groups (u = 37.00; p = 0.001; u = 64.00; p = 0.024). This study’s results demonstrate that real-time kinematic biofeedback improves scapulothoracic control and performance during scapular-focused exercise execution.  相似文献   
77.
ObjectiveInvestigate the effects of shoulder elevation on repositioning errors in upright and supine body orientations, and examine these effects on anterior and posterior deltoid muscle activation. We hypothesized decreased errors, and altered anterior and posterior deltoid activation with increasing elevation, in both orientations.DesignCrossover trial.SettingUniversity laboratory.ParticipantsThirty-five college-aged participants.InterventionSubjects attempted to replicate target positions of various elevation angles in upright and supine body orientations. Also, anterior and posterior deltoid activation was recorded in each shoulder position and body orientation.Main outcome measuresVector and variable repositioning errors, anterior and posterior deltoid percentage of maximal contraction.ResultsVector error was greater in supine compared to upright at 90° and 110°, but not at 70°. Variable error was larger in supine than upright, but was unaffected by elevation. Anterior deltoid activation increased with elevation in the upright posture only. Posterior deltoid activation increased with elevation across postures.ConclusionsMuscle activation, external torque, and cutaneous sensations may combine to provide afferent feedback, and be used with centrally-generated signals to interpret the state of the limb during movement. Clinicians may prescribe open kinetic chain exercises in the upright posture with the shoulder elevated approximately 90–100°.  相似文献   
78.
PurposeTo evaluate the effects of demographics and hormonal variations on knee muscle performance in patients with acromegaly and develop explanatory models of peripheral muscle function in these individuals.MethodsThis was a cross-sectional study in which 53 acromegalics and 27 healthy subjects underwent knee isokinetic dynamometry to evaluate the peak torque value for leg extension at 75°/s (PTE75) and 240°/s (PTE240). Separate multivariable linear regression models for the prediction of PTE75 and PTE240 were tested using variables commonly used as predictors in the clinical setting and other specific variables related to acromegaly.ResultsThe final prediction model for PTE75 (R2 = 0.888; adjusted R2 = 0.820, SE of bias = 16.2 Nm, p < 0.001) was −0.221 × growth hormone + 36.791 × sexmale = 1  27.407 × statusactive = 1  0.690 × age + 148.071. The final prediction model for PTE240 (R2 = 0.816; adjusted R2 = 0.805, SE of bias = 8.8 Nm, p < 0.001) was −0.174 × growth hormone + 12.522 × sexmale = 1  0.520 × age + 98.099.ConclusionsIn acromegalics, high growth hormone levels, female gender, and older age are associated with reduced muscle strength and endurance. Additionally, active disease negatively affects peripheral muscle strength in these patients.  相似文献   
79.
Robert M. Geraci 《Zygon》2007,42(4):961-980
In science-fiction literature and film, human beings simultaneously feel fear and allure in the presence of intelligent machines, an experience that approximates the numinous experience as described in 1917 by Rudolph Otto. Otto believed that two chief elements characterize the numinous experience: the mysterium tremendum and the fascinans. Briefly, the mysterium tremendum is the fear of God's wholly other nature and the fascinans is the allure of God's saving grace. Science-fiction representations of robots and artificially intelligent computers follow this logic of threatening otherness and soteriological promise. Science fiction offers empirical support for Anne Foerst's claim that human beings experience fear and fascination in the presence of advanced robots from the Massachusetts Institute of Technology AI Lab. The human reaction to intelligent machines shows that human beings in many respects have elevated those machines to divine status. This machine apotheosis, an interesting cultural event for the history of religions, may—despite Foerst's rosy interpretation—threaten traditional Christian theologies.  相似文献   
80.
Braitenberg vehicles are simple robotic platforms, equipped with rudimentary sensor and motor components. Such vehicles have typically featured as part of thought experiments that are intended to show how complex behaviours are apt to emerge from the interaction of inner control mechanisms with aspects of bodily structure and features of the wider (extra-agential) environment. The present paper describes a framework for creating Braitenberg-like vehicles, which is built on top of a widely used and freely available game engine, namely, the Unity game engine. The framework can be used to study the behaviour of virtual vehicles within a multiplicity of virtual environments. All aspects of the vehicle’s design, as well as the wider virtual environment in which the vehicle is situated, can be modified during the design phase, as well as at runtime. The result is a general-purpose simulation capability that is intended to provide the foundation for studies in so-called computational situated cognition—a field of study whose primary objective is to support the computational modelling of cognitive processes associated with the physically-embodied, environmentally-embedded, and materially-extended mind.  相似文献   
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