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241.
Unmanned systems in military applications will often play a role in determining the success or failure of combat missions and thus in determining who lives and dies in times of war. Designers of UMS must therefore consider ethical, as well as operational, requirements and limits when developing UMS. I group the ethical issues involved in UMS design under two broad headings, Building Safe Systems and Designing for the Law of Armed Conflict, and identify and discuss a number of issues under each of these headings. As well as identifying issues, I offer some analysis of their implications and how they might be addressed.
Robert SparrowEmail:
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242.
Human–computer interaction (HCI) is the discipline concerned with the design, evaluation, and implementation of interactive computing systems. Unlike many empirical sciences, HCI researchers do not typically solely study existing technologies, styles of interaction, or interface solutions. On the contrary, one of the core activities in contemporary HCI is to design new technologies – in the form of software and hardware prototypes – that act as vehicles through which HCI researchers’ ideas materialize and take on concrete form. Despite this situation, there is a very modest discussion in the discipline on the role of design as an activity in the research process; whether or not HCI could in fact be better understood as a design discipline than as an empirical science; and if, and if so how, the design element in HCI goes with its empirical claims. This paper is specifically about the element of design as currently manifest in HCI research. We dig deeper into HCI as a design discipline by suggesting, analyzing, and discussing what appear to be tensions between two competing traditions in the relationship between design and research.  相似文献   
243.
Design explanation: determining the constraints on what can be alive   总被引:1,自引:0,他引:1  
This paper is concerned with reasonings that purport to explain why certain organisms have certain traits by showing that their actual design is better than contrasting designs. Biologists call such reasonings ‘functional explanations’. To avoid confusion with other uses of that phrase, I call them ‘design explanations’. This paper discusses the structure of design explanations and how they contribute to scientific understanding. Design explanations are contrastive and often compare real organisms to hypothetical organisms that cannot possibly exist. They are not causal but appeal to functional dependencies between an organism’s different traits. These explanations point out that because an organism has certain traits (e.g., it lives on land), it cannot be alive if the trait to be explained (e.g., having lungs) were replaced by a specified alternative (e.g., having gills). They can be understood from a mechanistic point of view as revealing the constraints on what mechanisms can be alive.
Arno G. WoutersEmail:
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245.
The current study employed a quasi‐experimental design using both intent‐to‐treat and protocol adherence analysis of 155 moderate‐ to high‐risk juvenile offenders to evaluate the effectiveness of Parenting with Love and Limits® (PLL), an integrative group and family therapy approach. Youth completing PLL had significantly lower rates of recidivism than the comparison group. Parents also reported statistically significant improvements in youth behavior. Lengths of service were also significantly shorter for the treatment sample than the matched comparison group by an average of 4 months. This study contributes to the literature by suggesting that intensive community‐based combined family and group treatment is effective in curbing recidivism among high‐risk juveniles.  相似文献   
246.
A long‐standing challenge in community‐based participatory research (CBPR) has been to anchor practice and evaluation in a relevant and comprehensive theoretical framework of community change. This study describes the development of a multidimensional conceptual framework that builds on social movement theories to identify key components of CBPR processes. Framework synthesis was used as a general literature search and analysis strategy. An initial conceptual framework was developed from the theoretical literature on social movement. A literature search performed to identify illustrative CBPR projects yielded 635 potentially relevant documents, from which eight projects (corresponding to 58 publications) were retained after record and full‐text screening. Framework synthesis was used to code and organize data from these projects, ultimately providing a refined framework. The final conceptual framework maps key concepts of CBPR mobilization processes, such as the pivotal role of the partnership; resources and opportunities as necessary components feeding the partnership's development; the importance of framing processes; and a tight alignment between the cause (partnership's goal), the collective action strategy, and the system changes targeted. The revised framework provides a context‐specific model to generate a new, innovative understanding of CBPR mobilization processes, drawing on existing theoretical foundations.  相似文献   
247.
Drawing on recent work in emotional and cultural geography, the author brings Derrida's concept of hauntology into communication with thinking about atmospheres. The research deployed a mixed-method approach including audio documentation, observation, focus groups and interviews to look at the use of spectrality in the making of atmospheres associated with A Knight's Peril, an interactive game played at Bodiam Castle in the South East of England. The paper argues that the figure of the ghost is a useful heuristic towards understanding how designers conjure and exploit the emotional and affective power of atmospheres. At Bodiam, these techniques are deployed in an attempt to facilitate new understandings of the past.  相似文献   
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This article aims to explore the relationship between clients' narrative transformation and the promotion of vocational decidedness and career maturity in a mid-adolescent case of Life Design Counseling (LDC). To assess LDC outcomes the Vocational Certainty Scale and the Career Maturity Inventory — Form C were used before and after the intervention. To intensively analyze the process of LDC change two measures of narrative change were used: the Innovative Moments Coding System (IMCS), as a measure of innovation emergence, and the Return to the Problem Coding System (RPCS), as a measure of ambivalence towards change. The results show that the three LDC sessions produced a significant change in vocational certainty but not in career maturity. Findings confirm that the process of change, according to the IMCS, is similar to the one observed in previous studies with adults. Implications for future research and practice are discussed.  相似文献   
250.
Certain research studies report that a number of gifted children show social adaptation issues, as well as problems with social and interpersonal skills, while others consider that this does not occur. In this regard, Neihart, Reis, Robinson and Moon (2002) speaks of a resilience approach versus a risk approach. From the risk viewpoint, this paper presents the benefits of applying training programs in interpersonal skills as to prevent potential problems in gifted children. For this reason, we aim to evaluate the effectiveness of a training program for solving interpersonal problems in this population. Participants include 40 gifted children aged 7 to 13, divided into a treatment group and a control – waitlisted – group. Program application results show significant differences in direct assessment measurements in the treatment group. An increase in effect sizes between the treatment group and the control group is also detected, in favor of the former, and a relationship between the children's learning potential and the benefits obtained is also confirmed. In short, the training program proves effective in interpersonal problem-solving skill improvement in children with high intellectual capacity.  相似文献   
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