首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   362篇
  免费   46篇
  国内免费   51篇
  2023年   14篇
  2022年   15篇
  2021年   24篇
  2020年   25篇
  2019年   29篇
  2018年   20篇
  2017年   19篇
  2016年   26篇
  2015年   14篇
  2014年   20篇
  2013年   90篇
  2012年   12篇
  2011年   27篇
  2010年   18篇
  2009年   20篇
  2008年   16篇
  2007年   15篇
  2006年   9篇
  2005年   10篇
  2004年   9篇
  2003年   7篇
  2002年   4篇
  2000年   4篇
  1999年   2篇
  1997年   1篇
  1996年   3篇
  1995年   2篇
  1994年   1篇
  1993年   1篇
  1985年   1篇
  1976年   1篇
排序方式: 共有459条查询结果,搜索用时 15 毫秒
131.
I defend a claim, central to much work in psycholinguistics, that constructing mental representations of syntactic structures is a necessary step in language comprehension. Call such representations “mental phrase markers” (MPMs). Several theorists in psycholinguistics, AI, and philosophy have cast doubt on the usefulness of positing MPMs (Devitt, 2006; Rohde, 2002; Schank & Birnbaum, 1984). I examine their proposals and argue that they face major empirical and conceptual difficulties. My conclusions tell against the broader skepticism that persists in philosophy—e.g., in the embodied cognition literature (Hutto & Myin, 2012)—about the usefulness of positing mental representations in psychological models. Using my discussion of sentence parsing as a case study, I propose several conditions on an appropriate appeal to mental representations. Finally, I point out that the familiar arguments from productivity, systematicity, and inferential coherence suffice to establish that MPMs themselves have a constituent structure of a sort that resembles that of public-language sentences. This supports the idea that computational operations defined over MPMs are sensitive to their syntactic structure.  相似文献   
132.
教育心理学领域的不流畅效应认为,学习难读材料要比学习易读材料的效果更好。已有研究主要通过操纵学习材料中的文本、画面或声音属性考察知觉流畅性在学习过程中的作用,并发现不流畅材料可能有助于缓解过度自信现象,但不一定能提高学习效果,不流畅效应的稳健性受到质疑。合理难度理论与不流畅理论均认为,知觉不流畅所引发的额外认知负荷促进了学习;相反,认知负荷理论认为这种额外认知负荷会阻碍学习。对现有研究进行元分析,结果表明,知觉不流畅既降低了学习判断的自信心(d=-0.54),也不利于提高学习效果(d=-0.36),一定程度上支持认知负荷理论。未来研究需关注知觉流畅性本身的操纵、界限及系统性评定,并探讨不流畅效应的边界条件等。  相似文献   
133.
Judgments of learning (JOLs) are higher for identical pairs (dog–dog) than for related pairs (dog–cat). This identical effect may be mediated (a) by processing fluency (i.e., identical pairs are processed faster than related pairs) or (b) by a belief that identical pairs are better remembered or (c) by both factors. In the present work, we assessed the contribution of both factors. We evaluated whether a measure of processing fluency (i.e., self-paced study) mediated the relationship between pair type and JOLs (Experiment 1) and attempted to disrupt processing fluency using an AlTeRnAtInG presentation format (Experiment 2). We also evaluated whether judgments made in the absence of processing fluency demonstrated the identical effect (Experiment 3), and, finally, we had participants read a vignette about an experiment that included both pair types and estimate which pairs would be best remembered (Experiment 4). Evidence from all experiments converged on the conclusion that people's beliefs about how variables affect memory—and not differential fluency—best explain the identical effect, although we cannot entirely rule out the possibility that fluency plays a small role. The outcomes were consistent with the analytic-processing theory of JOLs—namely, when instructed to make JOLs, people adopt an analytic problem-solving approach that involves identifying variation across pairs that plausibly relate to memory and then use this variation to make JOLs.  相似文献   
134.
Object similarity can improve visual working memory (VWM) performance in the change-detection task, but impair the recognition performance when it occurs at retrieval of VWM in the recognition task. The effect of direction similarity is an issue that has not been well resolved. Furthermore, electrophysiological evidence in support of the mechanisms that underlie the effects of similarity is still scarce. In the current study, we conducted three behavioural experiments to examine the effects of direction similarity on memory performance with regard to both the encoding and retrieval phases of VWM and one event-related potential (ERP) experiment to explore the neural signatures of direction similarity in VWM. Our behavioural studies indicated that direction similarity improved performance when it occurred at the encoding phase but impaired performance when it occurred at the retrieval phase. Moreover, the ERP experiment showed that the amplitude of the contralateral delay activity (CDA) increased with the increasing set size for similar but not dissimilar directions. In addition, the CDA amplitude for similar directions was lower than that for dissimilar directions at set size 2. Taken together, these findings suggest that direction similarity at encoding has a positive effect on VWM performance and at retrieval has a negative effect. Given that VWM capacity depends on information load and the number of objects, the positive effect of similarity may be attributed to reduced information load of memory objects.  相似文献   
135.
基于单探测变化觉察和双任务范式,采用项目数量(3)×呈现时间(2)×文字线索(2)混合实验设计,对沉浸式虚拟学习环境图形加工特征和认知负荷进行探讨,以任务绩效法与主观测量法评定认知负荷。44名大学生的实验结果显示:(1)项目数量对虚拟空间图形识记主任务绩效和主观认知负荷有显著影响,项目数量越多,主任务正确率越低,反应时越长,主观评定认知负荷越高,同时加工刺激数量以4个为宜;(2)呈现时间对虚拟空间图形识记次任务绩效有显著影响,呈现时间越长,次任务正确率越高,呈现时间超过0.5s有利于次任务加工;(3)文字线索对虚拟图形识记认知负荷有显著影响,重复性文字线索会增加认知负荷。结果表明,在沉浸式虚拟环境中,图形加工的认知负荷特点与平面和三维图形基本一致,项目数量多、呈现时间短以及有重复性文字线索时,认知负荷更高;任务绩效和主观测量评定指标在反映认知负荷强度上不完全一致。  相似文献   
136.
本研究以59名老年人为研究对象,采用N-back认知任务探讨在不同难度的认知负荷任务中老年人消极元刻板印象激活的认知效应。结果发现:1、消极元刻板印象激活组的正确率显著低于未激活组;高认知负荷任务组的正确率显著低于低认知负荷任务组。2、消极元刻板印象激活组的反应时显著长于未激活组;高认知负荷任务组的反应时显著长于低认知负荷任务组;组别与任务难度之间交互作用达到边缘显著,在低认知负荷任务中,消极元刻板印象激活组和未激活组的反应时差异不显著,在高认知负荷任务中,消极元刻板印象激活组的反应时显著长于未激活组。上述结果表明,老年人消极元刻板印象的激活导致了负面的认知效应。  相似文献   
137.
Although the presentation of extraneous (i.e., irrelevant or unnecessary) information hinders learning, it is unclear whether and how layout and pacing influence this effect. In two experiments, participants learned how the heart functions using four different layouts: a diagram presented without unnecessary text (diagram only), with unnecessary text separated from the diagram (separated) or integrated into the diagram (integrated), or with separated unnecessary text and the instruction to integrate (integration instruction). In Experiment 1, study time was self‐paced for half of the participants and system paced for the other half. There were no effects of layout and of pacing on learning, although system pacing was more effortful than self‐pacing. In Experiment 2, which was system paced and employed eye tracking, the integrated condition showed worse learning outcomes than the separated condition. Moreover, in the integrated condition, participants made more integration attempts between the unnecessary text and the diagram than in the separated condition.  相似文献   
138.
Cognitive processing therapy (CPT) is a first-line, evidence-based treatment for posttraumatic stress disorder (PTSD). Little is known, however, about the use of CPT for older adults. As the United States population continues to grow and age, an understanding of the utility of CPT for older adults is vital. We present a case study describing the assessment and cognitive treatment of a 74-year-old woman veteran with PTSD secondary to military sexual trauma. CPT was associated with decreased PTSD symptoms as measured before and after treatment. Factors contributing to the veteran’s response, as well as contextual and environmental factors, are discussed. The case demonstrates that CPT may be effective for older adults without major modification.  相似文献   
139.
The rapid development of urban roads has resulted in an increase in the amount of information that needs to be displayed on traffic signs. The overloading of information on traffic signs may increase drivers’ visual cognition burden and cause driving errors. It could be an important factor affecting driving safety and result in accidents. To enable drivers to cognize traffic signs, the information density that they could endure under reasonable workload levels should be determined. In this study, we designed and implemented trials to analyze drivers’ visual working memory load (VWML) caused by different information densities (including stimulus intensity (SI) and interval time of stimulus (IS)) of traffic signs. Twenty-four paid participants (12 females) with a mean age of 23.38 years (SD = 1.38) participated in laboratory simulation trials based on the memory retrieval approach. Subjective ratings (rating scale mental effort (RSME)), and performance measurement based on reaction time and accuracy of information-matching task were measured to reflect drivers’ VWML at different information densities. The results show that information density is an important factor affecting drivers’ VWML. The following are the significant observations of the study: (1) The subjective ratings on mental effort increased with increase in the SI. Meanwhile, it first decreased and then increased with increase in the IS. (2) The response accuracy results show that a high accuracy (≥0.7) was achieved by drivers in an IS of 15 s when the SI was at most 14.16 bit/m2. Correspondingly, the drivers underwent less mental workload as a result of their better short-term memory characteristic. (3) The mean reaction time was over 1800 ms when the SI was over 14.16 bit/m2. This indicated a reduction in the information-processing capability of the drivers. The results indicate that cognition of information of unreasonable density on traffic signs would increase drivers’ VWML. This would, in turn, result in an increase in their reaction time and decrease in accuracy. The threshold of information density was also determined through the experiment. It would satisfy the information demand of drivers and prevent information redundancy. The results contribute to an understanding of drivers’ VWML while cognizing traffic signs with different information densities and provide safety, effectiveness, and information continuity considerations for the design and setting of traffic signs.  相似文献   
140.
This study aimed to analyze whether having more or less time to solve soccer tasks influences physical load and mental fatigue. 48 semi-professional soccer players, from teams in national leagues participated (Mage = 22.4, SDage = 2.25). They carried out 2 sessions with 4 tasks in each session. In one session, there was more time available; in the other, there was less time available. GPS technology was used to measure physical load, and an adaptation of NASA and Visual Analog Scale to measure mental load and mental fatigue. A related-samples T-test and magnitude based on inference were used to determine the possible effect. Soccer players reported that tasks with less available time were more mentally demanding. Moreover, less available time to solve the tasks significantly increased players’ RPE and decreased their Heart Rate and external physical load. Therefore, the available time significantly affects mental and physical load and mental fatigue.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号