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291.
以675名初中和高中学生为被试,采用社会网络分析方法,获得506名青少年在其班级中的网络中心度,并确定他们所属的同伴团体,在此基础上考察同伴团体的行为规范对其问题行为的影响。结果发现:(1)在控制了班级层次的问题行为水平和其他相关变量后,同伴团体的问题行为水平能够正向预测青少年自身的问题行为;(2)青少年在同伴团体内部的地位能负向预测青少年的问题行为,青少年在班级社交网络中的度数中心度能正向预测其问题行为,而中介中心度能负向预测其问题行为;(3)交互作用分析表明:同伴团体的问题行为水平主要对低中介中心度的青少年产生显著影响;仅在问题行为水平较高的同伴团体中,青少年的度数中心度正向预测其问题行为。  相似文献   
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293.
Tool making evidences intelligent, flexible thinking. In Experiment 1, we confirmed that 4- to 7-year-olds chose a hook tool to retrieve a bucket from a tube. In Experiment 2, 3- to 5-year-olds consistently failed to innovate a simple hook tool. Eight-year-olds performed at mature levels. In contrast, making a tool following demonstration was easy for even the youngest children. In Experiment 3, children’s performance did not improve given the opportunity to manipulate the objects in a warm-up phase. Children’s tool innovation lags substantially behind their ability to learn how to make tools by observing others.  相似文献   
294.
The "wisdom of the crowd" phenomenon refers to the finding that the aggregate of a set of proposed solutions from a group of individuals performs better than the majority of individual solutions. Most often, wisdom of the crowd effects have been investigated for problems that require single numerical estimates. We investigate whether the effect can also be observed for problems where the answer requires the coordination of multiple pieces of information. We focus on combinatorial problems such as the planar Euclidean traveling salesperson problem, minimum spanning tree problem, and a spanning tree memory task. We develop aggregation methods that combine common solution fragments into a global solution and demonstrate that these aggregate solutions outperform the majority of individual solutions. These case studies suggest that the wisdom of the crowd phenomenon might be broadly applicable to problem-solving and decision-making situations that go beyond the estimation of single numbers.  相似文献   
295.

Objectives

We studied adults with autism spectrum disorder living in a specialized residential care home (n = 148). The participants’ behavioral problems were assessed using the French-language Scale for the Observation of Behavioral Problems in Adults with Autism (Échelle Pour l’Observation des Comportements-problèmes d’Adultes avec Autisme, EPOCAA; Recordon-Gaboriaud & Granier-Deferre). The study's main objectives were to (i) replicate the data from the EPOCAA reference group in a new sample of institutionalized adults, and (ii) study the impact of intellectual disability and medication on the EPOCAA scale. Our first hypothesis was that the severity of intellectual impairment would be associated with a greater likelihood of major behavioural problems. Our second hypothesis was that treatment (or the absence of treatment) with psychotropic and/or anti-epileptic medications would interact with the behavioural problems evaluated on the EPOCAA.

Method

We first used Cohen's d to compare the results from our sample with those given in the EPOCAA. Next, we performed a multivariate analysis of covariance with intellectual impairment, sex, the use of anti-epileptic medications (as a yes/no binary variable), and the use of psychotropic medications (as a yes/no binary variable) as fixed factors, and age as a covariate.

Results

All patients suffered from profound to severe intellectual impairment and low autonomy, which justified their permanent residence in a care home. A behavioral assessment of the study participants showed that the overall EPOCAA scores were much lower in the study sample than in the scale's reference sample. The combination of profound intellectual disability and autism was associated with more behavioral problems than severe intellectual impairment. The residents’ intellectual impairments were predominantly related to two domains (object use and sensorimotor activities/stereotypy) and to the severity of difficulties in the social interactions domain. The second hypothesis was not confirmed: the presence or absence of the various medications did not appear to influence behavioral problems. These results are discussed with a view to improving the residents’ quality of life.  相似文献   
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297.
This article introduces the special issue of Cognitive Systems Research on public policy processes. We begin with a discussion of the cognitive foundations of public policy that stem from the complexity of human cognition and emotion. Next, we provide an overview of the articles in the special issue, which occur at the edge of a public policy-cognitive systems boundary. We then turn to a discussion of promising new work in the study of public policy that explores—or may benefit from—the cognitive systems perspective.  相似文献   
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299.
Complex problem solving is often an integration of perceptual processing and deliberate planning. But what balances these two processes, and how do novices differ from experts? We investigate the interplay between these two in the game of SET. This article investigates how people combine bottom‐up visual processes and top‐down planning to succeed in this game. Using combinatorial and mixed‐effect regression analysis of eye‐movement protocols and a cognitive model of a human player, we show that SET players deploy both bottom‐up and top‐down processes in parallel to accomplish the same task. The combination of competition and cooperation of both types of processes is a major factor of success in the game. Finally, we explore strategies players use during the game. Our findings suggest that within‐trial strategy shifts can occur without the need of explicit meta‐cognitive control, but rather implicitly as a result of evolving memory activations.  相似文献   
300.
Successful problem solving relies on the availability of suitable mental representations of the task domain. Especially for more complex problems, there might be a wide variety of possible problem representations, and it might even be beneficial to change them during problem solving. In a first part, we argue that investigating the dynamics of understanding in terms of dynamically changing problem representations is an underexplored aspect of problem solving research, and that most classic tasks even preclude the opportunity of such dynamics to occur. Continuing this theoretical discussion, as an illustrative example of a task designed for the exploration of such representational dynamics, the second part of the paper discusses a novel, complex spatial transformation and problem solving task. In this task, one is asked to repeatedly mentally cross-fold a sheet of paper, and to predict the resulting sheet geometry without the use of external aids. Through its deliberate openness and difficulty, this task requires finding new and more efficient representations – ranging from kinaesthetic and visuospatial imagery to symbolic notions. We present an overview of the task domain and discuss various ways of representing the domain as well as potential dynamics between them.  相似文献   
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