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汉字词识别过程的形,音,义编码作用的研究 总被引:7,自引:0,他引:7
本文通过两个实验,采用汉字词形、音、义特征匹配任务,探讨了影响汉字词的形、音、义编码与提取方式的有关因素。实验一发现在速示条件下,对汉字词再认的成绩并不受字词的使用度的影响,反应时无明显变化,而主要受编码加工的深度影响。在形、音、义特征加工中,对音码的加工时间最长,再认的正确率最低;义码的加工时间较短,再认正确率最高;形码的反应时及再认成绩介于音码与义码之间。实验二在非速示条件下也获得了相同的结果。研究结果表明,在汉字词的形、音、义特征中,存在着编码加工深度的差异。 相似文献
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Both mimicking and being mimicked induces preference for a target. The present experiments investigate the minimal sufficient conditions for this mimicry-preference link to occur. We argue that mere effector matching between one’s own and the other person’s movement is sufficient to induce preference, independent of which movement is actually performed. In Experiments 1 and 2, participants moved either their arms or legs, and watched avatars that moved either their arms or legs, respectively, without any instructions to mimic. The executed movements themselves and their pace were completely different between participants (fast circular movements) and targets (slow linear movements). Participants preferred avatars that moved the same body part as they did over avatars that moved a different body part. In Experiment 3, using human targets and differently paced movements, movement similarity was manipulated in addition to effector overlap (moving forward–backward or sideways with arms or legs, respectively). Only effector matching, but not movement matching, influenced preference ratings. These findings suggest that mere effector overlap is sufficient to trigger preference by mimicry. 相似文献
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Springer A Brandstädter S Liepelt R Birngruber T Giese M Mechsner F Prinz W 《Brain and cognition》2011,76(1):26-36
Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions. 相似文献
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Loïc P. Heurley Arthur Michalland Ronan Guerineau Guillaume Thébault 《International journal of psychology》2024,59(1):104-110
We aimed to understand which factors have a functional role in the size coding of responses, either the size of the switches or the force required to trigger each switch. This question is of relevance because it allows a better understanding of processes underlying action coding. In each trial, participants saw a small or large object. Depending on its colour, the participants had to press one of two switches. In the “size” condition, the response device consisted of two switches of different visual size, but both required the same amount of force. In the “force-feedback” condition, the response device consisted in two switches of identical visual size, but one switch required more force than the other. We found a compatibility effect in the “size,” not in the “force-feedback” condition, supporting that the size-coding of responses would be due to the size of the switches. 相似文献
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该研究采用图片启动和句子完成范式,考察汉语形容词的性别编码及对句子加工的影响.结果表明:(1)图片的性别信息对形容词性向判断具有重要影响;(2)形容词性向影响被试对句子主语的选择.被试倾向于选择与形容词性向一致的代词为句子主语.对中性形容词,被试选择句子主语的时间更长.整个研究表明,在汉语形容词加工中存在性别编码. 相似文献
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This paper considers communication in terms of inference about the behaviour of others (and our own behaviour). It is based on the premise that our sensations are largely generated by other agents like ourselves. This means, we are trying to infer how our sensations are caused by others, while they are trying to infer our behaviour: for example, in the dialogue between two speakers. We suggest that the infinite regress induced by modelling another agent – who is modelling you – can be finessed if you both possess the same model. In other words, the sensations caused by others and oneself are generated by the same process. This leads to a view of communication based upon a narrative that is shared by agents who are exchanging sensory signals. Crucially, this narrative transcends agency – and simply involves intermittently attending to and attenuating sensory input. Attending to sensations enables the shared narrative to predict the sensations generated by another (i.e. to listen), while attenuating sensory input enables one to articulate the narrative (i.e. to speak). This produces a reciprocal exchange of sensory signals that, formally, induces a generalised synchrony between internal (neuronal) brain states generating predictions in both agents. We develop the arguments behind this perspective, using an active (Bayesian) inference framework and offer some simulations (of birdsong) as proof of principle. 相似文献