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101.
视运动知觉是人脑对外界物体的运动特性的知觉。视运动知觉异常是自闭症谱系障碍者的一种常见表现, 其检测光流、二阶运动、协同性运动、生物运动及运动速度的能力异于健康控制组, 且过度迷恋重复性运动物体。该群体视运动知觉异常的原因探析集中于背侧/M细胞通路特定假设、复杂性假设、神经噪声假设、经验缺失假设、时空加工异常假设、极端男性脑理论和社会脑假设。但到目前为止, 尚缺乏一个统一准确的、可验证的解释。未来研究应注重考察自闭症者视运动知觉异常的个体差异和神经生理机制, 进一步整合和验证解释理论, 并着眼开发有效的视运动知觉测评工具和干预策略  相似文献   
102.
Watanabe K 《Cognition》2008,106(3):1514-1524
To coordinate our actions with those of others, it is crucial to not only choose an appropriate category of action but also to execute it at an appropriate timing. It is widely documented that people tend to unconsciously mimic others' behavior. The present study show that people also tend to modify their movement timing according to others' movements even when the observed and the to-be-executed movements are unrelated. Observers viewed either point-light biological motion, scrambled biological motion, or solid object motion. The stimulus sequence was presented at three different (half, normal, and double) rates. After a 300-2400-ms blank period, the observers performed a simple choice reaction-time task that was unrelated to the presented stimulus sequence. The observation of the biological motion produced a negative correlation between reaction time and stimulus speed, whereas no such trend was observed with the scrambled or solid object motion. Furthermore, speed-dependent modulation occurred only when the task was imposed within approximately 1s after the offset of the biological motion. These results suggest that behavioral tempo may be contagious; the speed of others' movements may automatically influence the timing of movement execution by the observer.  相似文献   
103.
We evaluated the effects of functionally equivalent task designs and alternatives, as validated by motion study procedures, on dependent variables (nonadaptive responses, use of alternative, attempts at task, and completed attempts at task) relevant to performing a selected task. First, we evaluated the effects of functionally equivalent task designs on the dependent variables. Second, we evaluated the effects of an efficient functionally equivalent alternative on the variables. Third, we compared the effects of the efficient functionally equivalent alternative with a less efficient functionally equivalent alternative on the same variables. The results showed that the inefficient functionally equivalent task design occasioned higher rates of nonadaptive responses than the efficient functionally equivalent task design. The results also showed that the functionally equivalent task designs and alternatives competed within and across response classes to reduce nonadaptive responses. Mixed results were obtained in comparing the effects of the efficient versus the less efficient functionally equivalent alternatives. We provide evidence for extending the current concept of functional equivalence to include task design responses as well as alternative responses in functional equivalence training.  相似文献   
104.
表象运动推断加工子系统特性的实验研究   总被引:3,自引:1,他引:2  
游旭群  杨治良 《心理科学》1998,21(3):231-233,225
通过检测20名飞行员和10名老年被试及其控制组的表象运动推断加工水平,结果表明:(1)除较易任务上的反应时与其控制组构成显著差异外,飞行员在表象运动推断的加工速度和正确方面均未表现出较大的优势;(2)与较易水平上的任务相比,老年组在较难水平上表象运动推断加工的速度和正确性方面均未同青年组构成显著差异;(3)与青年组被试相比,老年 在加工耗时量方面受加工量增大的影响较大,且在反应正确性方面与青年线相  相似文献   
105.
本研究对在运动图形识别过程中,有关图形的不同特征(颜色、形状等)的加工特性、方向性效应以及不同空间位置(或时间间隔)对图形识别的影响了探讨。结果发现,视觉系统在运动信息加工时,对目标的不同特征的加工存在不均衡性,加工的难度有差异。颜色的加工难度要比形状的加工难度小。视觉系统对不同运动方向上的图形匹配反应特性也存在差异,图形匹配过程受时间或距离因素的影响,匹配的反应时随着两个比较图形之间的空间距离的增加而减少。  相似文献   
106.
A static bar is perceived to dynamically extend from a peripheral cue (illusory line motion (ILM)) or from a part of another figure presented in the previous frame (transformational apparent motion (TAM)). We examined whether visibility for the cue stimuli affected these transformational motions. Continuous flash suppression, one kind of dynamic interocular masking, was used to reduce the visibility for the cue stimuli. Both ILM and TAM significantly occurred when the d' for cue stimuli was zero (Experiment 1) and when the cue stimuli were presented at subthreshold levels (Experiment 2). We discuss that higher‐order motion processing underlying TAM and ILM can be weakly but significantly activated by invisible visual information.  相似文献   
107.
This study investigated audiovisual synchrony perception in a rhythmic context, where the sound was not consequent upon the observed movement. Participants judged synchrony between a bouncing point-light figure and an auditory rhythm in two experiments. Two questions were of interest: (1) whether the reference in the visual movement, with which the auditory beat should coincide, relies on a position or a velocity cue; (2) whether the figure form and motion profile affect synchrony perception. Experiment 1 required synchrony judgment with regard to the same (lowest) position of the movement in four visual conditions: two figure forms (human or non-human) combined with two motion profiles (human or ball trajectory). Whereas figure form did not affect synchrony perception, the point of subjective simultaneity differed between the two motions, suggesting that participants adopted the peak velocity in each downward trajectory as their visual reference. Experiment 2 further demonstrated that, when judgment was required with regard to the highest position, the maximal synchrony response was considerably low for ball motion, which lacked a peak velocity in the upward trajectory. The finding of peak velocity as a cue parallels results of visuomotor synchronization tasks employing biological stimuli, suggesting that synchrony judgment with rhythmic motions relies on the perceived visual beat.  相似文献   
108.
Using a novel paradigm, we demonstrate that action simulation can directly facilitate ongoing perception of people's movements. Point-light actors (PLAs) representing common human motions were shown embedded in a visual noise reminiscent of “TV snow”. At first, the PLAs were perceived clearly, then occluded from view for a short duration, during which it was hypothesized that a real-time action simulation was generated tracking the motion's course. The PLA then reappeared in motion at variable visibility against the noise, whilst detection thresholds for the reappearance were measured. In the crucial manipulation, the test motion was either temporally congruent with the motion as it would have continued during occlusion, and thus temporally matching the simulation, or temporally incongruent. Detection thresholds were lower for congruent than for incongruent reappearing motions, suggesting that reappearing motion that temporally matched the internal action simulation was more likely to be detected.  相似文献   
109.
We present three experiments to identify the specific information sources that skilled participants use to make recognition judgements when presented with dynamic, structured stimuli. A group of less skilled participants acted as controls. In all experiments, participants were presented with filmed stimuli containing structured action sequences. In a subsequent recognition phase, participants were presented with new and previously seen stimuli and were required to make judgements as to whether or not each sequence had been presented earlier (or were edited versions of earlier sequences). In Experiment 1, skilled participants demonstrated superior sensitivity in recognition when viewing dynamic clips compared with static images and clips where the frames were presented in a nonsequential, randomized manner, implicating the importance of motion information when identifying familiar or unfamiliar sequences. In Experiment 2, we presented normal and mirror-reversed sequences in order to distort access to absolute motion information. Skilled participants demonstrated superior recognition sensitivity, but no significant differences were observed across viewing conditions, leading to the suggestion that skilled participants are more likely to extract relative rather than absolute motion when making such judgements. In Experiment 3, we manipulated relative motion information by occluding several display features for the duration of each film sequence. A significant decrement in performance was reported when centrally located features were occluded compared to those located in more peripheral positions. Findings indicate that skilled participants are particularly sensitive to relative motion information when attempting to identify familiarity in dynamic, visual displays involving interaction between numerous features.  相似文献   
110.
In previous investigations we documented that people use several strategies to determine numerosities of blocks that are presented in a square grid. One of these strategies is the clever subtraction strategy, wherein the number of empty squares in the grid is subtracted from the total number of squares in the grid. In the present study we investigated participants' flexibility in strategy use when varying the size of the grids. Results are described in terms of the theoretical framework of Lemaire and Siegler (1995) regarding strategic change, and show that this contextual variable affected the frequency, execution time, and accuracy of subjects' use of the subtraction strategy. The usefulness of this framework for analysing the nature of the adaptation to contextual variations is discussed. From a methodological point of view, this study documents the potential of Beem's (1993, 1999) segmented linear regression models for assessing subjects' strategy use in cognitive tasks.  相似文献   
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