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891.
We propose in this article an Enhanced Agentic Diversity Perspective (EADP), which is derived from the concept of agentic resources in social relational theory. EADP recognizes that all human beings are equally agents, that agentic expressions differ due to variation of individual access to power resources (individual, relational and cultural) and that the current social conditions serve to promote agentic diversity by enhancing all the three domains of power resources. In addition, EADP comprises a proposal for the development of accommodative social spaces. We argue that only in an accommodative social space can diversity unlock innovation; otherwise, it serves as a source for conflict. A constructive, nonhierarchical account of diversity, such as EADP is needed under current social conditions for the optimal becoming of idiosyncratic human agents as well as human society as a whole. 相似文献
892.
Increasing awareness of the harms that artificial intelligence (AI) systems can cause has inspired a movement towards creating more human-centered AI (HCAI). One way in which AI systems can be made more human-centered is by focusing on the effects they have on people's needs. However, existing theories of technology impact in HCAI drawn from human-computer interaction (HCI) and related fields such as psychology are not able to account for the ways in which both needs and the impact of technology on these are dynamically shaped by the social context. To address this limitation, in this paper we outline a Social Self-Determination Model (SSDM) of AI system impact. SSDM proposes that people's needs for self-determination can be individual or collective in a particular context depending on features of the person and their environment. Accordingly, because AI systems treat people differently depending on the groups they belong to, they can make needs for individual or collective self-determination psychologically relevant and either fulfill or hamper these. SSDM can be used to help designers and developers create more human-centered AI systems by quantifying the effects of these systems and the social environment in which they are embedded on people's fundamental psychological needs and wellbeing. 相似文献
893.
894.
Konstantinos Argyriou 《Personal Relationships》2023,30(3):709-730
Trans people's relationship with mental health providers carries historical tensions. Counseling services have been tied to standardized procedures or diagnostic certification of dysphoria and gender evaluations, while other psychosocial demands have been largely disregarded. Moreover, protocols and approaches focus disproportionately on Anglo-American frameworks, in terms of epistemic resources established to describe gender-diverse experiences. These issues affect both representations of gender identity and attitudes toward counseling. The present study aimed to address psychologists' accounts cross-culturally, by using qualitative data acquired through interviews with active practitioners from Spain and Greece. Eighteen qualitative semi-structured interviews were conducted in both countries in order to delve into the narratives related to trans mental health care provision. Thematic analysis using Atlas.ti was used to systematize the data. The accounts centered on gender identity representations and attributions, attitudes toward counseling, relationship with diagnoses, psychological approaches, and competent training. Findings point to the need for all-encompassing, obligatory training of psychologists on trans mental health, followed by situated considerations of the contextual factors that may contribute to experiencing gender diversity differently. More cross-cultural qualitative accounts are thus encouraged, to enrich and update the upcoming trans literature on the matter. 相似文献
895.
Upekha Pathumi Miriyagalla Emiko S. Kashima Arthur Stukas 《Asian Journal of Social Psychology》2023,26(2):287-298
Since the introduction of commercial video games in the 1970s, video game players have attracted the perhaps undeserving but negative stereotype of being unpopular and socially dysfunctional. However, with gamers increasing in numbers that now reach billions worldwide, the contents of gamer stereotypes may be in flux. The current study investigated the content of gamer stereotypes along the dimensions of physical/social attractiveness, warmth, competence, and morality as a function of genre violence level and gamer identity. Male and female participants (656 U.S. and 428 Indian) completed an online survey on the MTurk platform, rating social stereotypes of gamers in high-violence and low-violence genres on 22 adjective pairs and answering questions about gamer identity. Results revealed positive gamer stereotypes, especially in the low-violence genres in both the United States and India. Low-identifiers' stereotypes were less favourable in the high-violence than in the low-violence genres; this tendency diminished among high-identifiers. This study suggests that, whereas once gamers were seen negatively, they are now seen remarkably positively. The implications of such positive views of those engaging in violent gaming are discussed. 相似文献
896.
897.
Yolanda Vasquez-Salgado Tissyana C. Camacho Isabel López Gabriela Chavira Carrie L. Saetermoe Crist Khachikian 《Infant and child development》2023,32(3):e2371
The current study investigated science identity development among Latinx university students selected for a critical race theory (CRT)-informed undergraduate research experience. Twenty students (12 female, 8 male; Mage = 22.00; SD = 2.77) enrolled in biomedical-related majors at a 4-year university responded to open-ended questions regarding their identity as scientists at 2 weeks, 6 months, and 18 months after they began the program. Results illustrated a steady increase in the number of students identifying as scientists over 18 months. At 2 weeks into the program, only 35% of Latinx students felt like a scientist. At 6 months, 45% of Latinx students identified as a scientist. At 18 months, 70% of Latinx students reported feeling like a scientist. Results also revealed variation in science identity trajectories, with four trajectories viewed in the data: (1) consistent or fast achievement, (2) gradual achievement, (3) achievement adjustment, and (4) never reach achievement. The majority of students demonstrated a trajectory in which they reached science identity achievement (the feeling that they are “a scientist”). Our results provide evidence of the positive, longitudinal impact that a CRT-informed curriculum has on the science identity development of Latinx students. Implications surrounding future research and strategies to facilitate long-term Latinx student participation in the biomedical sciences are discussed. 相似文献
898.
899.
Leigh Money 《The Journal of analytical psychology》2023,68(3):590-609
This paper considers how labels may be used: “Neurodiverse,” “genderfluid,” “sex-positive,” “ADHD,” and “highly-sensitive” are just some of the labels that may be offered by patients in introducing themselves. Such labels can be thought of as shortcuts, a way to define identity and sum up a feeling state, attitude, or behaviour. While they may sometimes be “given” in the sense of a diagnosis, they are also “found” and self-adopted. Using scaffolding as a metaphor for allowing growth or development to take place (or compensate for its absence), the phenomenon of self-labelling is presented as fulfilling different functions, namely: Label as mirrored reflection; Label as creative defence; Label as something with which to play; Label as container for that which cannot yet be known; Label as calling something into being; and Label as collective dream image. The article starts with three brief composite clinical sketches, and goes on to explore some of the ways that labels may be used with reference to the presented clinical material. 相似文献
900.
Chris Wang Michael J. Platow Eryn J. Newman 《European journal of social psychology》2023,53(2):383-400
This research examined the hypothesis that people judge as true those claims aligned with the normative content of their salient social identities. In Experiment 1a, participants’ social identities were manipulated by assigning them to ‘inductive-thinker’ and ‘intuitive-thinker’ groups. Participants subsequently made truth judgements about aphorisms randomly associated with ‘science’ and ‘popular wisdom’. Those with salient inductive-thinker social identities judged science-based claims as more truthful than popular wisdom-based claims to a greater extent than those with salient intuitive-thinker social identities. Experiment 1b was a preregistered replication, with additional conditions eliminating an alternative semantic-priming explanation. In Experiment 2, American Conservatives and Liberals judged as more true claims associated with the ideological content of their social identities. This difference was attenuated through a manipulation that framed participants as more moderate than they had originally indicated. Overall, these experiments suggest an identity-truth malleability, such that making salient specific social identities can lead to related perceptions of truth normatively aligned with those identities. 相似文献