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971.
Neo-monasticism, including the desire to live in Christian intentional community, is increasingly popular in the United States. Communities are structured around a rule or shared covenant that outlines the parameters of living in community. Daily prayer is often a central feature to neo-monastic life as is an emphasis on socio-ecological justice. Drawing on recent Christian theology about gardens, a popular neo-monastic book of common prayer, interviews with practitioners of neo-monasticism, and fieldwork conducted with a nascent neo-monastic community in the southeastern United States, this article argues that prayer acts as a religious technology of the self for socio-ecological change. Through prayer, participants of intentional communities change, and this in turn leads to acts that alter the socio-ecological worlds around them.  相似文献   
972.
The authors performed a behavioral study of the complexity of left-hand finger movements in classical guitar playing. Six professional guitarists played movement sequences in a fixed tempo. Left-hand finger movements were recorded in 3 dimensions, and the guitar sound was recorded synchronously. Assuming that performers prefer to avoid extreme joint angles when moving, the authors hypothesized 3 complexity factors. The results showed differential effects of the complexity factors on the performance measures and on participants' judgments of complexity. The results demonstrated that keeping the joints in the middle of their range is an important principle in guitar playing, and players exploit the available tolerance in timing and placement of the left-hand fingers to control the acoustic output variability.  相似文献   
973.
The authors propose a practice-specificity-based model of arousal for achieving peak performance. The study included 37 healthy male physical education students whom they randomly assigned to a high-arousal (n = 19) or low-arousal group (n = 18). To manipulate participants' level of arousal, the authors used motivational techniques. They used heart rate and the Sport Competition Anxiety Test (R. Martens, 1977) to measure the level of arousal that participants achieved. At the determined and given arousal state, the 2 groups performed the task (basketball free throws) for 18 sessions. Both groups performed a retention test at the 2 arousal levels immediately after the last exercise session, in the posttest, and after 10 days. Results showed that both groups learned the task similarly and achieved their peak performance at their experienced arousal level. When tested at an arousal level that differed from the one that they experienced throughout practice sessions, participants' performance had deteriorated significantly. Performance of the task seemed to have integrated with the arousal level of the participants during the task learning. The findings of this study suggest a practice-specificity-based explanation for achieving peak performance.  相似文献   
974.
975.
The inhalation of 7.5% CO2 has been shown to induce cognitive effects similar to anxiety. Sixteen healthy participants (14 male; mean age 25.6 years) inhaled either a mixture of 7.5% CO2 gas or air while playing a group combat computer game. Participants reported greater feelings of anxiety and fired fewer bullets when inhaling CO2 compared with air, indicating CO2-induced anxiety may improve efficiency without task-related decrements. Being able to induce controlled and measured anxiety in group situations by CO2 inhalation may be a useful technique when evaluating response to stressful situations, such as combat, in simulators or real-life scenarios.  相似文献   
976.
Drawing on the upper-echelons theory and diversity issues, this study examines the relationships between top management team (TMT) organizational tenure, tenure diversity, and combat performance. The study is based on of Korea Combat Training Center (KCTC) that is designed for training and evaluation of the battalion combat power. Findings indicate that battalions with higher levels of TMT tenure have a positive effect on combat performance. Tenure diversity of TMT has a negative effect on combat performance. In addition, results showed that the negative relationships between tenure diversity of TMT and combat performance are attenuated by commander’s shared experience with other TMT members.  相似文献   
977.
In the present study, we characterize how the ability to decouple guiding visual information from a motor action emerges during childhood and adolescence. Sixty-two participants (age range 8–15 yrs.) completed two eye-hand coordination tasks. In a direct interaction task, vision and motor action were in alignment, and participants slid their finger along a vertical touch screen to move a cursor from a central target to one of four peripheral targets. In an eye-hand-decoupled task, eye and hand movements were made in different planes and cursor feedback was 180° reversed. We analyzed whether movement planning, timing and trajectory variables differed across age in both task conditions. There were no significant relationships between age and any movement planning, timing, or execution variables in the direct interaction task. In contrast, in the eye-hand-decoupled task, we found a relationship between age and several movement planning and timing variables. In adolescents (13–15 yrs.), movement planning and timing was significantly shorter than that of young children (8–10 yrs.). Eye-hand-decoupled maturation emerged mainly during late childhood (11–12 yrs.). Notably, we detected performance differences between young children and adolescents exclusively during the eye-hand decoupling task which required the integration of rule-based cognitive information into the motor action. Differences were not observed during the direct interaction task. Our results quantify an important milestone for eye-hand-decoupling development in late childhood, leading to improved rule-based motor performance in early adolescence. This eye-hand-decoupling development may be due to frontal lobe development linked to rule-based behavior and the strengthening of fronto-parietal networks.  相似文献   
978.
Rooted in the theory of attention put forth by Mirsky, Anthony, Duncan, Ahearn, and Kellam (1991), the Structured Attention Module (SAM) is a developmentally sensitive, computer-based performance task designed specifically to assess sustained selective attention among 3- to 6-year-old children. The current study addressed the feasibility and validity of the SAM among 64 economically disadvantaged preschool-age children (mean age = 58 months; 55% female); a population known to be at risk for attention problems and adverse math performance outcomes. Feasibility was demonstrated by high completion rates and strong associations between SAM performance and age. Principal Factor Analysis with rotation produced robust support for a three-factor model (Accuracy, Speed, and Endurance) of SAM performance, which largely corresponded with existing theorized models of selective and sustained attention. Construct validity was evidenced by positive correlations between SAM Composite scores and all three SAM factors and IQ, and between SAM Accuracy and sequential memory. Value-added predictive validity was not confirmed through main effects of SAM on math performance above and beyond age and IQ; however, significant interactions by child sex were observed: Accuracy and Endurance both interacted with child sex to predict math performance. In both cases, the SAM factors predicted math performance more strongly for girls than for boys. There were no overall sex differences in SAM performance. In sum, the current findings suggest that interindividual variation in sustained selective attention, and potentially other aspects of attention and executive function, among young, high-risk children can be captured validly with developmentally sensitive measures.  相似文献   
979.
医院文化作用机制有内外两种.在医院文化内部,以价值观为主体的精神层医院文化通过制度层医院文化作用于以行为为主体的外显层医院文化.对外部,医院文化的适应性、方向性、参与性、一致性分别对医院绩效体系中患者满意度、学习与成长、财务、流程四个维度产生影响.公立医院改革应发挥医院文化的作用机制,加强文化管理.  相似文献   
980.
ABSTRACT

In ultra-rapid categorization studies, population-level reaction time differences in performance are consistently reported. In a previous study, we replicated these findings and also observed consistent gender differences in young adults (18–24 years old). We now tested a group of adolescents (11–16 years old) on the same ultra-rapid categorization tasks. Results indicated that age had a significant impact on categorization performance. Although women outperformed men during adulthood, this effect reversed in adolescence (boys faster than girls). This gender x age interaction for categorizing meaningful (non-)social visual scenes could be caused by gender-specific development processes underlying emotion regulation strategies and/or context sensitivity.  相似文献   
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