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91.
Humans and many other species selectively attend to stimuli or stimulus dimensions—but why should an animal constrain information input in this way? To investigate the adaptive functions of attention, we used a genetic algorithm to evolve simple connectionist networks that had to make categorization decisions in a variety of environmental structures. The results of these simulations show that while learned attention is not universally adaptive, its benefit is not restricted to the reduction of input complexity in order to keep it within an organism's processing capacity limitations. Instead, being able to shift attention provides adaptive benefit by allowing faster learning with fewer errors in a range of ecologically plausible environments.  相似文献   
92.
王孟成  邓俏文 《心理学报》2016,(11):1489-1498
本研究通过蒙特卡洛模拟考查了采用全息极大似然估计进行缺失数据建模时辅助变量的作用。具体考查了辅助变量与研究变量的共缺机制、共缺率、相关程度、辅助变量数目与样本量等因素对参数估计结果精确性的影响。结果表明,当辅助与研究变量共缺时:(1)对于完全随机缺失的辅助变量,结果更容易出现偏差;(2)对于MAR-MAR组合机制,纳入单个辅助变量是有益的;对于MAR-MCAR或MAR-MNAR组合机制,纳入多于一个辅助变量的效果更好;(3)纳入与研究变量低相关的辅助变量对结果也是有益的。  相似文献   
93.
A new method, referred to as the cluster method, is proposed and tested for the reconstruction of pre-transformation microstructure in Ti–6Al–4V alloy. The cluster method begins by constructing clusters of daughter grains (room-temperature hcp α-phase) that have a high probability of being transformed from the same parent grain (high-temperature bcc β-phase). These clusters are then grown, and back-transformed to the parent grain orientations using the ‘summation of mutual misorientation angle method’ (SMMA method). The cluster method is validated by comparing the obtained results with the results of the SMMA and triplet methods.  相似文献   
94.
Experiments showed that children are able to create algorithms, that is, sequences of operations that solve problems, and that their gestures help them to do so. The theory of mental models, which is implemented in a computer program, postulates that the creation of algorithms depends on mental simulations that unfold in time. Gestures are outward signs of moves and they help the process. We tested 10-year-old children, because they can plan, and because they gesture more than adults. They were able to rearrange the order of 6 cars in a train (using a siding), and the difficulty of the task depended on the number of moves in minimal solutions (Experiment 1). They were also able to devise informal algorithms to rearrange the order of cars when they were not allowed to move the cars, and the difficulty of the task depended on the complexity of the algorithms (Experiment 2). When children were prevented from gesturing as they formulated algorithms, the accuracy of their algorithms declined by13% (Experiment 3). We discuss the implications of these results.  相似文献   
95.
Ninety-one dreams collected during the Covid-19 pandemic (the epidemic-situation sample) were compared with ninety-one dreams collected before the start of the epidemic (the non-epidemic-situation sample). The dreams were classified according to their content, using methods based on previous studies. The frequency of themes was compared to predictions that would be anticipated by three contemporary theories of dreaming: 1) threat simulation theory (TST); 2) incorporation continuity hypothesis (ICH); and 3) social simulation theory (SST). The epidemic-situation sample dreamed more of threatening events than the non-epidemic-situation sample (supporting the TST) and more of non-aggression threatening events, possibly due to the hyperassociation during sleep. However, the epidemic-situation sample did not show a greater prevalence of illness events in dreams (not supporting the ICH). Additionally, there was no significant difference in social neutral and positive events in dreams between the two samples as would have been predicted by the SST.  相似文献   
96.
The persistence of information communicated between humans is difficult to measure as it is affected by many features. This paper presents an approach to computationally model the cognitive processes of information sharing to describe persistence or extinction of communication in Twitter over time. The adaptive mental network model explains, for example, how an individual can experience information overflow on a topic, and how this affects the sharing of information. Parameter tuning by Simulated Annealing is used to identify characteristics of the network model that fit to empirical data from Twitter. The data collected is related to the independentism in Catalunya, Spain, which is considered a global issue with repercussion in Europe.  相似文献   
97.
Driver support features (DSF) have the potential to improve safety, but they also change the driver-vehicle relationship —as well as their respective roles and responsibilities. To maximize safety, it is important to understand how drivers’ knowledge and understanding of these technologies—referred to as drivers’ mental models—impact performance and safety. This simulator study examined how drivers with different mental models of adaptive cruise control performed in edge cases. The study compared the responses of groups of drivers, with strong and weak mental models of ACC, established through a combination of screening, training, and exposure, in edge case situations in a high-fidelity driving simulator. In general, participants with strong mental models were faster than those with weak mental models to respond in edge-case situations—defined as cases where the ACC did not detect an approaching object, such as a slow-moving motorcycle. The performance deficits observed for drivers with weak mental models appear to reflect uncertainty surrounding how ACC will behave in edge cases.  相似文献   
98.
Work zone safety has been a major concern for drivers and transportation agencies. Considering the severe consequences of crossover work zone crashes coupled with the limited literature on the median opening length, this paper aims to investigate the influence of the median opening length on driving behaviors from a behavioral perspective in crossover work zones. A driving simulation study with 32 participants was carried out to investigate the driving performance by metrics (speed, acceleration, maximum steering wheel speed, and lane-changing trajectory) with respect to five median opening lengths. The significant differences of each driving performance metric among various median opening lengths were found in the process of crossing through the median opening on the entrance by-pass and exit by-pass. The results indicated that drivers’ speeds were always higher than the speed limits for all median opening lengths. A narrower median opening may induce risky driving behaviors such as sharp deceleration and decelerating while lane-changing, which may increase speed variance. When crossing through the median opening with a larger length, high speed variance, sluggish lane-changing operations, and improper lane-using behaviors were observed because the excessive lane-changing space provided by the larger median opening length would decrease the situation awareness and increase the speed preference heterogeneity among drivers. Finally, some traffic management strategies were proposed, which can improve the safety and mobility of crossover work zones and further provide a basis for the formulation of related standards.  相似文献   
99.
Flow in sport, physical activity, and physical education can have widespread benefits for youth participants. The aim of this study was to systematically review, synthesise, and appraise literature on flow in youth sport, physical activity, and physical education. More specifically, the review explored the: methods used to study flow; conceptualisation of flow; antecedents associated with flow; interventions and mechanisms to facilitate flow states; and outcomes associated with flow. Electronic database and manual searches in September 2020 yielded 2,292 potential papers. Overall, 39 studies with 17,123 youths published over 36 years (1984–2020) satisfied the eligibility criteria and were included in the review. As the first systematic review of flow in physical activity contexts specifically in youth-aged participants, the synthesis identified several issues with the measurement and conceptualisation of flow. While evidence has accumulated on antecedents and outcomes of flow in youth sport, physical activity, and physical education, the reliance on cross-sectional designs prevents the inference of causality. Interventions designed to facilitate more frequent or intense flow experiences have been relatively unsuccessful, thus suggesting that further research is required to explain the occurrence of flow and to develop interventions that reliably induce flow states in youths. Overall, the review highlights a need for higher quality research to make meaningful progress in understanding of the flow experience in youth sport, physical activity, and physical education. Recommendations for future research that could help to advance understanding include: experimental studies; evidence-based flow interventions; and qualitative methods, such as event-focused interviews.  相似文献   
100.
Research on visuospatial memory has shown that egocentric (subject-to-object) and allocentric (object-to-object) reference frames are connected to categorical (non-metric) and coordinate (metric) spatial relations, and that motor resources are recruited especially when processing spatial information in peripersonal (within arm reaching) than extrapersonal (outside arm reaching) space. In order to perform our daily-life activities, these spatial components cooperate along a continuum from recognition-related (e.g., recognizing stimuli) to action-related (e.g., reaching stimuli) purposes. Therefore, it is possible that some types of spatial representations rely more on action/motor processes than others. Here, we explored the role of motor resources in the combinations of these visuospatial memory components. A motor interference paradigm was adopted in which participants had their arms bent behind their back or free during a spatial memory task. This task consisted in memorizing triads of objects and then verbally judging what was the object: (1) closest to/farthest from the participant (egocentric coordinate); (2) to the right/left of the participant (egocentric categorical); (3) closest to/farthest from a target object (allocentric coordinate); and (4) on the right/left of a target object (allocentric categorical). The triads appeared in participants' peripersonal (Experiment 1) or extrapersonal (Experiment 2) space. The results of Experiment 1 showed that motor interference selectively damaged egocentric-coordinate judgements but not the other spatial combinations. The results of Experiment 2 showed that the interference effect disappeared when the objects were in the extrapersonal space. A third follow-up study using a within-subject design confirmed the overall pattern of results. Our findings provide evidence that motor resources play an important role in the combination of coordinate spatial relations and egocentric representations in peripersonal space.  相似文献   
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