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181.
Within a pre-post-design, we scrutinized the effects of normative augmented feedback with positive and negative valence on learning motor accuracy, consistency as well as automaticity by means of a dual-task paradigm. Forty-two healthy physical education students were instructed to produce an arm-movement sequence as precisely as possible with regard to three spatial reversal points within a time limit of 1200 ms. Twenty-eight practiced an elbow-extension-flexion-sequence (690 trials) and 14 participants were tested as a control group without feedback practice. Valence of normative feedback was systematically manipulated by means of reference lines in a visual feedback display. The reference lines indicated performance of a putative peer-group either to be superior (negative valence, Normative-Negative-Group) or inferior (positive valence, Normative-Positive-Group) to participants’ actual performance.As a result, dual-task costs (n-back error) significantly decreased solely in the Normative-Positive-Group, p = .003, η2p = .51, but in no other group. Surprisingly, the mean absolute error for the motor task significantly decreased (i.e., precision increased) only in the Normative-Negative-Group with a large effect size, but in none of the other groups. Motor consistency was not significantly affected by the valence of normative feedback. According to the hypotheses of error-provoked attentional control, positive feedback-valence appears to enhance skill automatization, while – unexpectedly – only negative feedback-valence seems to enhance movement precision, which may be explained by effects of feedback valence on the learners aspiration level. 相似文献
182.
Recent studies have suggested that individuals are not able to develop a sense of joint agency during joint actions with artificial systems. We sought to examine whether this lack of joint agency is linked to individuals’ inability to co-represent the machine-generated actions. Fifteen participants observed or performed a Simon response time task either individually, or jointly with another human or a computer. Participants reported the time interval between their response (or the co-actor response) and a subsequent auditory stimulus, which served as an implicit measure of participants’ sense of agency. Participants’ reaction times showed a classical Simon effect when they were partnered with another human, but not when they collaborated with a computer. Furthermore, participants showed a vicarious sense of agency when co-acting with another human agent but not with a computer. This absence of vicarious sense of agency during human-computer interactions and the relation with action co-representation are discussed. 相似文献
183.
184.
操作前瞻记忆任务的重要性的方式有两种,研究发现相对重要性会造成进行中任务的损耗,而绝对重要性的研究较少且结果不尽一致,这种差异可能与进行中任务占用认知资源的情况有关。我们使用绝对重要性的指导语来操纵前瞻记忆任务的重要性高或者低,并且以Stroop任务作为进行中任务,来考察绝对重要性和认知资源占用的交互影响。结果发现,在进行中任务一致条件下,绝对重要性的增高促进了进行中任务的完成;而不一致条件下,则会阻碍进行中任务的完成。这说明,进行中任务的认知资源变化与前瞻记忆任务重要性对进行中任务的影响有着交互调节作用。 相似文献
185.
Xinyuan Zhang Nicola Ballhausen Si Liu Matthias Kliegel 《European Journal of Developmental Psychology》2019,16(2):123-136
The current study applied a 2 × 2 experimental design to investigate the effects of ongoing task absorption on event-based prospective memory performance of children aged 3 and 5 years. Children were required to label pictures as ongoing task but to remember to refrain from picture naming and to respond to the target cues in a different way as the prospective memory task. Two differently absorbing ongoing tasks (high absorbing scenario game task vs. low absorbing computer-based task) were administered. Results indicated that prospective memory performance of 5-year-old children was significantly better than that of 3-year-old children. Ongoing task absorption affected the ongoing task performance of preschoolers, but not overall prospective memory performance. Only the 3-year-olds were negatively affected by high ongoing task absorption, which was not the case for the 5-year-olds. The findings are discussed within the light of the multiprocess theory. 相似文献
186.
In this study, we investigated whether control of the conflict between incongruent heuristic and analytical answer options in a reasoning task is modulated by the presence of conflict on previous trials. In two experiments, we found that the incongruency of the previous trial has a significant effect on the control exhibited on the current trial. Our data also showed that this adaptation effect is modulated by the incongruency of the previous series of trials. These results demonstrate the same control adaptation effects for a reasoning task as observed for standard response interference tasks. Coinciding control effects in the two research areas suggest that cognitive control might be an important mechanism underlying performance on reasoning tasks. Based on these results we argue that the study of cognitive control in reasoning could potentially facilitate the refinement of empirical predictions and provide a new tool to explore the exertion of top-down control in human thinking. 相似文献
187.
时距认知分段性指不同长度时距加工机制和表征方式不同。以往研究对1s范围时距认知分段性仍存在分歧,为此在规避以往研究局限基础上设计实验1和实验2。实验1和实验2分别采用双任务范式探讨心算任务对100ms和1000ms听、视时距比较的选择性干扰,结果表明,心算任务影响了1000ms听、视时距比较的75%差别阈限,心算加工负荷越大,75%差别阈限越大,但对100ms听、视时距比较的75%差别阈限没有影响。两项实验支持了1s范围视、听时距认知均具有分段性。 相似文献
188.
Study of behavioural and neural bases of visuo‐spatial working memory with an fMRI paradigm based on an n‐back task
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Artemisa R. Dores Fernando Barbosa Irene P. Carvalho Isabel Almeida Sandra Guerreiro Benedita M. da Rocha Liliana de Sousa Alexandre Castro‐Caldas 《Journal of Neuropsychology》2017,11(1):122-134
The goal of this study was to propose a new functional magnetic resonance imaging (fMRI) paradigm using a language‐free adaptation of a 2‐back working memory task to avoid cultural and educational bias. We additionally provide an index of the validity of the proposed paradigm and test whether the experimental task discriminates the behavioural performances of healthy participants from those of individuals with working memory deficits. Ten healthy participants and nine patients presenting working memory (WM) deficits due to acquired brain injury (ABI) performed the developed task. To inspect whether the paradigm activates brain areas typically involved in visual working memory (VWM), brain activation of the healthy participants was assessed with fMRIs. To examine the task's capacity to discriminate behavioural data, performances of the healthy participants in the task were compared with those of ABI patients. Data were analysed with GLM‐based random effects procedures and t‐tests. We found an increase of the BOLD signal in the specialized areas of VWM. Concerning behavioural performances, healthy participants showed the predicted pattern of more hits, less omissions and a tendency for fewer false alarms, more self‐corrected responses, and faster reaction times, when compared with subjects presenting WM impairments. The results suggest that this task activates brain areas involved in VWM and discriminates behavioural performances of clinical and non‐clinical groups. It can thus be used as a research methodology for behavioural and neuroimaging studies of VWM in block‐design paradigms. 相似文献
189.
Naoto Sakuma Eiji Kimura Ken Goryo 《Quarterly journal of experimental psychology (2006)》2017,70(11):2371-2385
It has been shown that when two arrays of Arabic numerals were briefly presented, observers could accurately indicate which array contained the larger number of a target numeral. This study investigated whether this rapid proportion comparison can be extended to other meaningful symbols that share some of notable properties of Arabic numerals. We tested mainly several Japanese Kanji letters, each of which represents a meaning and can work as a word. Using physically identical stimulus sets that could be interpreted as different types of letters, Experiment 1 first confirmed the rapid proportion comparison with Arabic numerals for Japanese participants. Experiment 2 showed that the rapid proportion comparison can be extended to Kanji numerals. Experiment 3 successfully demonstrated that rapid proportion judgments can be found with non-quantitative Kanji letters that are used frequently. Experiment 4 further demonstrated the rapid proportion comparison with frequently used meaningful non-letter symbols (gender icons). The rapid processing cannot be attributed to fluent processing of familiar items, because it was not found with familiar phonograms (Japanese Kana letters). These findings suggest that the rapid proportion comparison can be commonly found with frequently used meaningful symbols, even though their meaning is not relevant to the task. 相似文献
190.
Adrian Stanciu 《The Journal of social psychology》2017,157(3):352-365
Alignment of individuals on more than one diversity attribute (i.e., faultlines) may lead to intergroup biases in teams, disrupting the efficiency expectancies. Research has yet to examine if this can be a consequence of a stereotypical consistency between social and information attributes of diversity. The present study tests the hypothesis that, in a team with a stereotype-based faultline (a stereotypical consistency between gender and skills), there is increased out-group derogation compared to a team with a stereotype-inconsistent faultline. Furthermore, the study proposes that tasks can activate stereotypes, and the need for cognition dictates whether stereotypes are applied. The findings confirm the hypothesis and additionally provide evidence that tasks that activate gender stereotypes emphasize out-group derogation, especially for team members with low need for cognition. 相似文献