首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   619篇
  免费   47篇
  国内免费   13篇
  2024年   1篇
  2023年   8篇
  2022年   5篇
  2021年   19篇
  2020年   21篇
  2019年   23篇
  2018年   21篇
  2017年   33篇
  2016年   32篇
  2015年   19篇
  2014年   32篇
  2013年   134篇
  2012年   15篇
  2011年   43篇
  2010年   19篇
  2009年   39篇
  2008年   36篇
  2007年   30篇
  2006年   33篇
  2005年   25篇
  2004年   22篇
  2003年   25篇
  2002年   16篇
  2001年   7篇
  2000年   3篇
  1999年   5篇
  1998年   3篇
  1997年   4篇
  1996年   2篇
  1995年   1篇
  1994年   2篇
  1992年   1篇
排序方式: 共有679条查询结果,搜索用时 15 毫秒
621.
Though figure–ground assignment has been shown to be probably affected by recognizability, it appears sensible that object recognition must follow at least the earlier process of figure–ground segregation. To examine whether or not rudimentary object recognition could, counterintuitively, start even before the completion of the stage of parsing in which figure–ground segregation is done, participants were asked to respond, in a go/no-go fashion, whenever any out of 16 alternative connected patterns (that constituted familiar stimuli in the upright orientation) appeared. The white figure of the to-be-attended stimulus—target or foil—could be segregated from the white ambient ground only by means of a frame surrounding it. Such a frame was absent until the onset of target display. Then, to manipulate organizational quality, the greyness of the frame was either gradually increased from zero (in Experiment 1) or changed abruptly to a stationary level whose greyness was varied between trials (in Experiments 2 and 3). Stimulus recognizability was manipulated by orientation angle. In all three experiments the effect of recognizability was found to be considerably larger when organizational quality was minimal due to an extremely faint frame. This result is argued to be incompatible with any version of a serial thesis suggesting that processing aimed at object recognition starts only with a good enough level of organizational quality. The experiments rather provide some support to the claim, termed here “early interaction hypothesis”, positing interaction between early recognition processing and preassignment parsing processes.  相似文献   
622.
It has been proposed that one means of understanding a person's current behaviour and predicting future actions is by simulating their actions. That is, when another person's actions are observed, similar motor processes are activated in the observer. For example, after observing a reach over an obstacle, a person's subsequent reach trajectory is more curved, reflecting motor priming. Importantly, such motor states are only activated if the observed action is in near (peripersonal) space. However, we demonstrate that when individuals share action environments, simulation of another person's obstacle avoiding reach path takes place even when the action is in far (extrapersonal) space. We propose that action simulation is influenced by factors such as ownership. When an “owned” object is a potential future obstacle, even when it is viewed beyond current action space, simulations are evoked, and these leave a more stable memory capable of influencing future behaviour.  相似文献   
623.
Age-of-acquisition (AoA) effects are such that early-acquired items are more quickly recognized and produced than later acquired items. In this laboratory analogue, participants were trained to name a group of Greeble pictures with a novel nonsense name. We manipulated order of acquisition of the stimuli: Half of the stimuli were presented from the onset of training (early acquired) whilst the other half were introduced later in the training schedule (late acquired). At test, when early and late stimuli had equal cumulative frequency, early stimuli were named significantly faster than late items. In a second test, it was also found that visual duration thresholds were significantly smaller for the early items when participants were asked to name the critical items. These findings support the notion that order-of-acquisition effects can be manifest over a short time span in the laboratory, and that the effect of order of acquisition is distinct from mere frequency of exposure. The findings are consistent with the idea that AoA effects occurring over a large temporal scale may be a special case of more general order-of-acquisition effects, and both may be a general property of learning mechanisms.  相似文献   
624.
The number of items that can be individuated at a single glance is limited. Here, we investigate object individuation at a higher temporal resolution, in fractions of a single glance. In two experiments involving object individuation we manipulated the duration of visual persistence of the target items with a forward masking procedure. The number of items as well as their stimulus–onset asynchrony (SOA) to the mask was varied independently. The results showed main effects of numerosity and SOA, as well as an interaction. These effects were not caused by a generic reduction of item visibility by the mask. Instead, the SOA manipulation appeared to fractionate the time to access the sensory image. These findings suggest that the capacity limit of 3–4 items found in object individuation is, at least partially, the consequence of the temporal window of access to sensory information.  相似文献   
625.
It comes as no surprise that viewing a high-resolution photograph through a screen reduces its clarity. Yet when a coarsely quantized (i.e., pixelated) version of the same photo is seen through a screen its clarity is increased. Six experiments investigated this illusion of clarity. First, the illusion was quantified by having participants rate the clarity of quantized images with and without a screen (Experiment 1). Interestingly, the illusion occurs both when the wires of the screen are aligned with the blocks of the quantized image and when they are shifted horizontally and vertically (Experiments 2 and 3), casting doubt on the hypothesis that a local filling-in process is involved. The finding that no illusion occurs when the photo is blurred rather than quantized (Experiment 4) and that the illusion is sharply reduced when visual attention is divided (Experiment 5) argue for an image segmentation process that falsely attributes the edges of the quantized blocks to the screen. Finally, the illusion is larger when participants adopt an active rather than a passive cognitive strategy (Experiment 6), pointing to the importance of cognitive control in the illusion.  相似文献   
626.
Versions of the “face space” are considered and built upon to develop an explicitly defined model of face recognition based on stimulus generalization that is similar to models of animal learning. This face‐space‐R model is implemented using realistic numbers of known faces. The model is able to account for distinctiveness, caricature, and race effects. It also predicts which faces will be falsely recognized and accounts for mirror effects. The application of the model to face learning and development is considered, as well as the effects of brief presentation. By varying parameters of the model, it is possible to match its performance to that of humans, leading to an estimate of the dimensionality of face space (of between 15 and 22 dimensions for same‐race faces).  相似文献   
627.
We investigated the role of global (body) and local (parts) motion on the recognition of unfamiliar objects. Participants were trained to categorise moving objects and were then tested on their recognition of static images of these targets using a priming paradigm. Each static target shape was primed by a moving object that comprised either the same body and parts motion; same body, different parts motion; different body, same part motion as the learned target or was non-moving. Only the same body but not the same part motion facilitated shape recognition (Experiment 1), even when either motion was diagnostic of object identity (Experiment 2). When parts motion was more related to the object's body motion then it facilitated the recognition of the static target (Experiment 3). Our results suggest that global and local motions are independently accessed during object recognition and have important implications for how objects are represented in memory.  相似文献   
628.
This research examined whether 4-month-old infants use a discontinuity in an object's front surface to visually segregate a display into two separate objects, and whether object shape enables its use. In Experiment 1, infants saw a three-dimensional display composed of two parts with distinctly different shapes. Two groups of infants saw a display in which these two shapes were divided by a visible discontinuity in the front surface (i.e., a boundary between the two objects). One of these groups saw the display move apart at the discontinuity when a gloved hand pulled one object; the second group saw the two objects move together as a single unit. A third group saw a modified version of this display that had no discontinuity present. The results suggested that infants regarded the discontinuity as an indication that the display could be composed of more than one object. In Experiment 2, infants saw the same display, but with a shape that did not highlight the discontinuity. The infants in this study showed no evidence of using the discontinuity. Together, the findings suggest that 4-month-old infants use the surface discontinuity between two objects as an indication that multiple objects could be present in a display, but only when scanning the outer edges of the display leads them to attend to it.  相似文献   
629.
The speed of fragmented picture identification depends on a large number of factors whose effects might change in time during an identification attempt. Using survival analysis and fixed fragmentation levels, previous research has shown that effects of complexity, fragment curvature, and time interact. Here, we study the effects of presentation duration and dynamic fragmentation levels. Fragmented object outlines were presented repetitively every 2.25 s, and at each presentation longer fragments were shown (possibly until closure). We recorded the lowest presentation number (minimum 1, maximum 10) that resulted in correct naming by the participants (N=84). Survival analysis was employed to investigate whether and when different factors like presentation duration, complexity, object category (natural vs. artifactual), symmetry, proximity, and fragment curvature influence correct identification. The results confirm and extend previous findings, and are interpreted within a dynamic, interactive processing framework.  相似文献   
630.
In daily life, people frequently need to observe dynamic objects and temporarily maintain their representations in visual working memory (VWM). The present study explored the mechanism underlying the binding between perceptual features and locations of dynamic objects in VWM. In three experiments, we measured and compared the memory performance for feature-location binding of multiple dynamic and static objects. The results showed that the feature-location binding was impaired for the dynamic objects compared with the static objects. The impairment persisted when the global spatial configuration of the objects remained intact during the motion, as well as when the binding task was relatively easy, such as binding between single-feature objects and coarse locations. The results indicate that object features and locations are not maintained in VWM as well-integrated object files; rather, the formation of feature-location binding may require additional processes, which are disrupted by the constant change of locations in dynamic circumstances. We propose a consolidation process as possible underlying mechanism, and discuss factors that may influence the strength of feature-location binding in dynamic circumstances.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号