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141.
有关多目标追踪的研究多采用目标闪烁数次或目标周围出现方框等视觉方式对目标进行标记。在已有研究基础上,通过2个实验比较了不同目标数量下视觉平行标记、视觉序列标记、听觉序列标记(视听跨通道标记)和视听双通道序列标记4种目标标记方式对多目标追踪表现的影响。研究结果表明在多目标追踪任务中,线索阶段目标的视觉标记比视听跨通道标记更有效,且不受目标的序列标记或平行标记的影响,而视觉和听觉编码结合(视听双通道标记)可以促进任务难度较高时的追踪表现。 相似文献
142.
为了考察中低功能自闭症儿童在动态条件下的多目标注意加工特点,研究采用多目标追踪实验范式,具体追踪任务采用多目标随机运动和碰撞反弹算法。实验设计为两因素混合设计,组间变量为年龄和性别匹配的中低功能自闭症和正常儿童组,组内变量为追踪目标数量(分别为1、2、3、4个目标),因变量为被试在多目标追踪任务中的追踪正确率和追踪容量。结果发现:(1)中低功能自闭症儿童在目标数量为1到目标数量为4时的正确率均明显低于正常儿童,且标准差变异较大,中低功能自闭症儿童的多目标的持续追踪能力和稳定性存在一定的缺陷;(2)当目标数量为1时,正常组儿童与中低功能自闭症儿童的追踪容量差异不显著;目标为2、3、4时,两组追踪容量差异均显著。不同目标数量情况下中低功能自闭症儿童平均的注意容量为0.83~1.24个(平均容量约为1个)明显低于正常儿童的0.95~3.72个(最大容量接近4个)。中低功能自闭症儿童在多目标追踪上表现为单焦点注意加工的特点,存在一定程度的注意转移缺陷。 相似文献
143.
Convolutional neural networks (CNNs) are increasingly widely used in psychology and neuroscience to predict how human minds and brains respond to visual images. Typically, CNNs represent these images using thousands of features that are learned through extensive training on image datasets. This raises a question: How many of these features are really needed to model human behavior? Here, we attempt to estimate the number of dimensions in CNN representations that are required to capture human psychological representations in two ways: (1) directly, using human similarity judgments and (2) indirectly, in the context of categorization. In both cases, we find that low-dimensional projections of CNN representations are sufficient to predict human behavior. We show that these low-dimensional representations can be easily interpreted, providing further insight into how people represent visual information. A series of control studies indicate that these findings are not due to the size of the dataset we used and may be due to a high level of redundancy in the features appearing in CNN representations. 相似文献
144.
IntroductionSoccer is a complex game in which athletes perform in a dynamic 360°-environment. The results of numerous studies highlight the importance of perceptual-cognitive functions for soccer performance. Moreover, in recent years, the idea of improving sports performance through systematic perceptual-cognitive training has been increasingly investigated. Contradictory results and limitations in previous research call for further investigation. The current study aims to investigate both the relationship between perceptual-cognitive performance in a dynamic 360°-environment and soccer performance as well as the effects of perceptual-cognitive training in such an environment on soccer performance.Methods42 youth soccer players aged 11–13 years were tested at a first time of measurement (T1) on their perceptual-cognitive functions using a 360°-multiple object tracking task (360-MOT) and a visuospatial attention task. Soccer performance was assessed using an isolated, validated 360°-passing task and a small-sided game. Subsequently, participants were randomly divided into a perceptual-cognitive training group, an active control group, or a passive control group. Participants in the training group received 360-MOT training twice per week during a 5-week intervention phase, while participants in the active control group received a pseudo video training. Perceptual-cognitive and soccer-specific performance was assessed after the intervention phase at a second time of measurement (T2).ResultsAt T1, there was a significant positive relationship between 360-MOT performance and both the accuracy score in the 360°-passing task and the defensive performance score in the small-sided game. Regarding the perceptual-cognitive training intervention, the analysis at T2 revealed significant task-specific training effects but no transfer effects on perceptual-cognitive or soccer-specific performance.ConclusionsThe results highlight the relevance of perceptual-cognitive performance in a 360°-environment for soccer-specific performance but question the effects of short isolated perceptual-cognitive training interventions on soccer-specific performance. 相似文献
145.
Human beings can effortlessly perceive stimuli through their sensory systems to learn, understand, recognize and act on our environment or context. Over the years, efforts have been made to enable cybernetic entities to be close to performing human perception tasks; and in general, to bring artificial intelligence closer to human intelligence.Neuroscience and other cognitive sciences provide evidence and explanations of the functioning of certain aspects of visual perception in the human brain. Visual perception is a complex process, and its has been divided into several parts. Object classification is one of those parts; it is necessary for carrying out the declarative interpretation of the environment. This article deals with the object classification problem.In this article, we propose a computational model of visual classification of objects based on neuroscience, it consists of two modular systems: a visual processing system, in charge of the extraction of characteristics; and a perception sub-system, which performs the classification of objects based on the features extracted by the visual processing system.With the results obtained, a set of aspects are analyzed using similarity and dissimilarity matrices. Also based on the neuroscientific evidence and the results obtained from this research, some aspects are suggested for consideration to improve the work in the future and bring us closer to performing the task of visual classification as humans do. 相似文献
146.
The question of whether object recognition is orientation-invariant or orientation-dependent was investigated using a repetition blindness (RB) paradigm. In RB, the second occurrence of a repeated stimulus is less likely to be reported, compared to the occurrence of a different stimulus, if it occurs within a short time of the first presentation. This failure is usually interpreted as a difficulty in assigning two separate episodic tokens to the same visual type. Thus, RB can provide useful information about which representations are treated as the same by the visual system. Two experiments tested whether RB occurs for repeated objects that were either in identical orientations, or differed by 30, 60, 90, or 180 degrees . Significant RB was found for all orientation differences, consistent with the existence of orientation-invariant object representations. However, under some circumstances, RB was reduced or even eliminated when the repeated object was rotated by 180 degrees , suggesting easier individuation of the repeated objects in this case. A third experiment confirmed that the upside-down orientation is processed more easily than other rotated orientations. The results indicate that, although object identity can be determined independently of orientation, orientation plays an important role in establishing distinct episodic representations of a repeated object, thus enabling one to report them as separate events. 相似文献
147.
It is generally assumed that “perceptual object” is the basic unit for processing visual information and that only a small number of objects can be either perceptually selected or encoded in working memory (WM) at one time. This raises the question whether the same resource is used when objects are selected and tracked as when they are held in WM. In two experiments, we measured dual-task interference between a memory task and a Multiple Object Tracking task. The WM tasks involve explicit, implicit, or no spatial processing. Our results suggest there is no resource competition between working memory and perceptual selection except when the WM task requires encoding spatial properties. 相似文献
148.
《Quarterly journal of experimental psychology (2006)》2013,66(1):13-24
Viewing objects can result in automatic, partial activation of motor plans associated with them—“object affordance”. Here, we recorded grip force simultaneously from both hands in an object affordance task to investigate the effects of conflict between coactivated responses. Participants classified pictures of objects by squeezing force transducers with their left or right hand. Responses were faster on trials where the object afforded an action with the same hand that was required to make the response (congruent trials) compared to the opposite hand (incongruent trials). In addition, conflict between coactivated responses was reduced if it was experienced on the preceding trial, just like Gratton adaptation effects reported in “conflict” tasks (e.g., Eriksen flanker). This finding suggests that object affordance demonstrates conflict effects similar to those shown in other stimulus–response mapping tasks and thus could be integrated into the wider conceptual framework on overlearnt stimulus–response associations. Corrected erroneous responses occurred more frequently when there was conflict between the afforded response and the response required by the task, providing direct evidence that viewing an object activates motor plans appropriate for interacting with that object. Recording continuous grip force, as here, provides a sensitive way to measure coactivated responses in affordance tasks. 相似文献
149.
《Journal of Cognitive Psychology》2013,25(1):38-50
An experiment was run to complete our understanding of the involvement of working memory (WM) components in the construction of a spatial model from visual input, considering some of the visuospatial abilities known to modulate performance. In addition, to allow for consideration of the flexibility of the spatial representation, routes in a virtual environment were presented with a route perspective, and tests were presented with route and survey perspectives. The results indicate that the verbal and spatial WM are only involved in the memorisation of certain types of information, and that their involvement depends on the change of perspective necessitated by the task. Thus, even when the learning material and the tests used to assess performance are only visual, a verbal recoding of some information is necessary. Moreover, individual differences modulate the involvement of WM; an individual with higher visuospatial capacities uses more spatial WM than an individual with lower spatial capacities. 相似文献
150.
We interrogated historical continuity and change in discourses of enlightenment and racism through the analysis of 160 years of New Zealand Speeches from the Throne (1854–2014, 163 speeches). Enlightenment discourses of benevolence and perfectibility were prevalent in all periods, much more so than racism. ‘Old‐fashioned’ racism took the form of an assumed civilizational superiority (including accusations of ‘barbarism’) during colonization, with ‘modern’ racism taking forms like blaming Māori for not ‘productively’ using the land. Both declined to almost zero by the 20th century, undermining the idea of ‘old‐fashioned’ versus ‘modern’ racism. Utilitarian discourses peaked in the late 19th to early 20th centuries as justification for Māori land alienation. ‘Master discourses of enlightenment’ consisted of a central core of social representations that changed at the periphery, with a gradual expansion of symbolic inclusion of Māori in discourses of national identity to the point where biculturalism is the dominant discourse for elites today. 相似文献