首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   465篇
  免费   33篇
  国内免费   11篇
  2023年   2篇
  2022年   5篇
  2021年   13篇
  2020年   15篇
  2019年   17篇
  2018年   15篇
  2017年   18篇
  2016年   26篇
  2015年   12篇
  2014年   19篇
  2013年   111篇
  2012年   8篇
  2011年   25篇
  2010年   10篇
  2009年   29篇
  2008年   39篇
  2007年   31篇
  2006年   25篇
  2005年   18篇
  2004年   17篇
  2003年   14篇
  2002年   11篇
  2001年   7篇
  2000年   3篇
  1999年   2篇
  1998年   3篇
  1997年   2篇
  1995年   1篇
  1994年   1篇
  1993年   2篇
  1992年   1篇
  1991年   1篇
  1990年   1篇
  1989年   2篇
  1988年   1篇
  1987年   1篇
  1976年   1篇
排序方式: 共有509条查询结果,搜索用时 15 毫秒
131.
具身认知研究虽已取得令人瞩目的进展,但某些具身效应存在可重复性较低的问题。若长期忽视这一问题,将严重损害心理学的科学性,甚至引发一定程度的“可重复性危机”。本文从道德概念清洁隐喻的两大映射方向出发,基于两大实验类型对相关研究中可能存在的问题因素分别展开分析。未来研究应关注更注重社会互动的组织道德,将道德概念具身隐喻研究引申到现实问题中,并借助认知神经科学技术更全面地考察身体经验、情绪体验和认知加工在道德清洁隐喻加工中的作用。  相似文献   
132.
IntroductionSoccer is a complex game in which athletes perform in a dynamic 360°-environment. The results of numerous studies highlight the importance of perceptual-cognitive functions for soccer performance. Moreover, in recent years, the idea of improving sports performance through systematic perceptual-cognitive training has been increasingly investigated. Contradictory results and limitations in previous research call for further investigation. The current study aims to investigate both the relationship between perceptual-cognitive performance in a dynamic 360°-environment and soccer performance as well as the effects of perceptual-cognitive training in such an environment on soccer performance.Methods42 youth soccer players aged 11–13 years were tested at a first time of measurement (T1) on their perceptual-cognitive functions using a 360°-multiple object tracking task (360-MOT) and a visuospatial attention task. Soccer performance was assessed using an isolated, validated 360°-passing task and a small-sided game. Subsequently, participants were randomly divided into a perceptual-cognitive training group, an active control group, or a passive control group. Participants in the training group received 360-MOT training twice per week during a 5-week intervention phase, while participants in the active control group received a pseudo video training. Perceptual-cognitive and soccer-specific performance was assessed after the intervention phase at a second time of measurement (T2).ResultsAt T1, there was a significant positive relationship between 360-MOT performance and both the accuracy score in the 360°-passing task and the defensive performance score in the small-sided game. Regarding the perceptual-cognitive training intervention, the analysis at T2 revealed significant task-specific training effects but no transfer effects on perceptual-cognitive or soccer-specific performance.ConclusionsThe results highlight the relevance of perceptual-cognitive performance in a 360°-environment for soccer-specific performance but question the effects of short isolated perceptual-cognitive training interventions on soccer-specific performance.  相似文献   
133.
Human beings can effortlessly perceive stimuli through their sensory systems to learn, understand, recognize and act on our environment or context. Over the years, efforts have been made to enable cybernetic entities to be close to performing human perception tasks; and in general, to bring artificial intelligence closer to human intelligence.Neuroscience and other cognitive sciences provide evidence and explanations of the functioning of certain aspects of visual perception in the human brain. Visual perception is a complex process, and its has been divided into several parts. Object classification is one of those parts; it is necessary for carrying out the declarative interpretation of the environment. This article deals with the object classification problem.In this article, we propose a computational model of visual classification of objects based on neuroscience, it consists of two modular systems: a visual processing system, in charge of the extraction of characteristics; and a perception sub-system, which performs the classification of objects based on the features extracted by the visual processing system.With the results obtained, a set of aspects are analyzed using similarity and dissimilarity matrices. Also based on the neuroscientific evidence and the results obtained from this research, some aspects are suggested for consideration to improve the work in the future and bring us closer to performing the task of visual classification as humans do.  相似文献   
134.
In this study, we used event-related potentials (ERPs) to evaluate the contribution of surface color and color knowledge information in object identification. We constructed two color-object verification tasks - a surface and a knowledge verification task - using high color diagnostic objects; both typical and atypical color versions of the same object were presented. Continuous electroencephalogram was recorded from 26 subjects. A cluster randomization procedure was used to explore the differences between typical and atypical color objects in each task. In the color knowledge task, we found two significant clusters that were consistent with the N350 and late positive complex (LPC) effects. Atypical color objects elicited more negative ERPs compared to typical color objects. The color effect found in the N350 time window suggests that surface color is an important cue that facilitates the selection of a stored object representation from long-term memory. Moreover, the observed LPC effect suggests that surface color activates associated semantic knowledge about the object, including color knowledge representations. We did not find any significant differences between typical and atypical color objects in the surface color verification task, which indicates that there is little contribution of color knowledge to resolve the surface color verification. Our main results suggest that surface color is an important visual cue that triggers color knowledge, thereby facilitating object identification.  相似文献   
135.
Some aspects of executive function are thought to be dysfunctional in psychopathic individuals. We administered a small battery of neuropsychological tests (spatial alternation task, object alternation task, and Porteus Maze) to two samples of college students and obtained a measure of psychopathy via a self-report questionnaire. Psychopathic traits were related to the tests of object alternation and Porteus Maze but not to the spatial alternation task. Our results support the hypothesis of orbitofrontal cortex (OFC) dysfunction with sparing of dorsolateral prefrontal cortex (DLPFC) in psychopathy and provide a downward extension of this theory to sub-clinical levels of psychopathy.  相似文献   
136.
Abstract

Maimon’s theory of the differential has proved to be a rather enigmatic aspect of his philosophy. By drawing upon mathematical developments that had occurred earlier in the century and that, by virtue of the arguments presented in the Essay and comments elsewhere in his writing, I suggest Maimon would have been aware of, what I propose to offer in this paper is a study of the differential and the role that it plays in the Essay on Transcendental Philosophy (1790). In order to do so, this paper focuses upon Maimon’s criticism of the role played by mathematics in Kant’s philosophy, to which Maimon offers a Leibnizian solution based on the infinitesimal calculus. The main difficulties that Maimon has with Kant’s system, the second of which will be the focus of this paper, include the presumption of the existence of synthetic a priori judgments, i.e. the question quid facti, and the question of whether the fact of our use of a priori concepts in experience is justified, i.e. the question quid juris. Maimon deploys mathematics, specifically arithmetic, against Kant to show how it is possible to understand objects as having been constituted by the very relations between them, and he proposes an alternative solution to the question quid juris, which relies on the concept of the differential. However, despite these arguments, Maimon remains sceptical with respect to the question quid facti.  相似文献   
137.
This study addressed the question of how artists differ from non-artists in visual cognition. Four perception and twelve drawing tasks were used. Artists outperformed non-artists on both kinds of tasks. Regression analyses revealed common visual processes in the two kinds of tasks and unique variance in the drawing tasks. The advantage of artists over non-artists was apparently in the way they perceptually analysed as well as in how they drew. The perceptual advantage seems to be closely linked to the activity of drawing and is discussed with reference to artists' extensive experience in visual interaction with objects and images during drawing. Artists appear to be more proficient at using visual analytic procedures that are qualitatively similar to those of novices, unlike experts in many other domains.  相似文献   
138.
Two central tasks of visual processing are (1) to segment undifferentiated retinal images into discrete objects, and (2) to represent those objects as the same persisting individuals over time and motion. Here we explore the interaction of these two types of processing in the context of object files—mid-level visual representations that “stick” to moving objects on the basis of spatiotemporal properties. Object files can be revealed by object-specific preview benefits (OSPBs), wherein a “preview” of information on a moving object speeds the recognition of that information at a later point when it appears again on the same object (compared to when it reappears on a different moving object), beyond display-wide priming. Here we explore the degree of segmentation required to establish object files in the first place. Surprisingly, we find that no explicit segmentation is required until after the previews disappear, when using purely motion-defined objects (consisting of random elements on a random background). Moreover, OSPBs are observed in such displays even after moderate (but not long) delays between the offset of the preview information and the onset of the motion. These effects indicate that object files can be established without initial static segmentation cues, so long as there is spatiotemporal continuity between the previews and the eventual appearance of the objects. We also find that top-down strategies can sometimes mimic OSPBs, but that these strategies can be eliminated by novel manipulations. We discuss how these results alter our understanding of the nature of object files, and also why researchers must take care to distinguish “true OSPBs” from “illusory OSPBs”.  相似文献   
139.
We examined whether the expression of visual statistical learning (VSL) is flexible at the superordinate-categorical level. In the familiarization phase, participants viewed a sequence of line drawings. In the test phase, participants observed two test sequences (statistically related triplets versus unrelated foils) that consisted of the same objects as those presented during the familiarization phase (the same condition) or different objects that shared the same categorical information with drawings during the familiarization (the different condition). They then decided whether the first or the second sequence was more familiar. The results of Experiment 1 showed greater familiarity above chance levels for statistically related triplets only in the same condition. In Experiment 2, even where the word stimuli representing each superordinate-level category were included in the test phase (the categorical condition), the results showed VSL only in the same condition. Our findings suggest that the semantic flexibility of VSL is limited to the basic-level category.  相似文献   
140.
It is generally assumed that “perceptual object” is the basic unit for processing visual information and that only a small number of objects can be either perceptually selected or encoded in working memory (WM) at one time. This raises the question whether the same resource is used when objects are selected and tracked as when they are held in WM. In two experiments, we measured dual-task interference between a memory task and a Multiple Object Tracking task. The WM tasks involve explicit, implicit, or no spatial processing. Our results suggest there is no resource competition between working memory and perceptual selection except when the WM task requires encoding spatial properties.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号