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91.
Neuroticism has been linked to typical levels of affect, affect reactivity to negative events, and variability in affect over time. However, the intercorrelations among these characteristics make it unclear whether neuroticism reflects unique variance in each of these aspects of emotional life. Data from two daily-diary samples revealed that neuroticism was associated with average levels and variability of positive and negative affect and reactivity of negative affect to stressors, but was only uniquely related to mean levels of positive and negative affect. Findings highlight the substantial overlap in affect indices, suggesting that mean levels of affect, at the very least, are at the core of neuroticism, and reveal the need for further research using more nuanced approaches. 相似文献
92.
Rule learning (RL) is an implicit learning mechanism that allows infants to detect and generalize rule-like repetition-based patterns (such as ABB and ABA) from a sequence of elements. Increasing evidence shows that RL operates both in the auditory and the visual domain and is modulated by the perceptual expertise with the to-be-learned stimuli. Yet, whether infants’ ability to detect a high-order rule from a sequence of stimuli is affected by affective information remains a largely unexplored issue. Using a visual habituation paradigm, we investigated whether the presence of emotional expressions with a positive and a negative value (i.e., happiness and anger) modulates 7- to 8-month-old infants’ ability to learn a rule-like pattern from a sequence of faces of different identities. Results demonstrate that emotional facial expressions (either positive and negative) modulate infants’ visual RL mechanism, even though positive and negative facial expressions affect infants’ RL in a different manner: while anger disrupts infants’ ability to learn the rule-like pattern from a face sequence, in the presence of a happy face infants show a familiarity preference, thus maintaining their learning ability. These findings show that emotional expressions exert an influence on infants’ RL abilities, contributing to the investigation on how emotion and cognition interact in face processing during infancy. 相似文献
93.
Sacha Kagan 《World Futures: Journal of General Evolution》2020,76(5-7):446-476
Abstract Through an autoethnographic and transdisciplinary discussion of BDSM practice, the article articulates BDSM as a performative playful space with high potential for experiential learning, where conventional ways of sensing, feeling, thinking, valuing and acting, and social rules and hierarchies are rendered uncertain, negotiable and full of possibilities. BDSM can foster a sensibility to qualitative complexity through a heightened corporeal, sensual, emotional and (aesth)et(h)ic experience. It trains a potent sagacity that may be further mobilized in social learning processes, eventually helping us navigate beyond today’s unsustainable times. 相似文献
94.
We trained a computational model (the Chunk-Based Learner; CBL) on a longitudinal corpus of child–caregiver interactions in English to test whether one proposed statistical learning mechanism—backward transitional probability—is able to predict children's speech productions with stable accuracy throughout the first few years of development. We predicted that the model less accurately reconstructs children's speech productions as they grow older because children gradually begin to generate speech using abstracted forms rather than specific “chunks” from their speech environment. To test this idea, we trained the model on both recently encountered and cumulative speech input from a longitudinal child language corpus. We then assessed whether the model could accurately reconstruct children's speech. Controlling for utterance length and the presence of duplicate chunks, we found no evidence that the CBL becomes less accurate in its ability to reconstruct children's speech with age. 相似文献
95.
Biliana Popova 《Zygon》2020,55(4):977-995
This essay presents an analysis of different processes of machine learning: supervised, unsupervised, and semisupervised, through the prism of the epistemologies of several prominent Islamic philosophical schools. I discuss the way each school conceptualizes the ontological absolute (immortality, death, afterlife) and the way this shapes their respective epistemologies. I present an analysis of the different machine learning processes through the prism of the epistemological constructs of each of these philosophic traditions. I conclude with the argument that more scholars from the Islamic philosophical tradition should engage in the debates about the development of artificial intelligence and its implications, given that many Muslim countries are among the leaders in this development and its application in everyday life. 相似文献
96.
Michelle D. Miller John J. Doherty Nicholas M. Butler Wade G. Coull 《Applied cognitive psychology》2020,34(3):710-723
Ubiquitous mobile technology is part of contemporary life, bringing with it the potential for distraction and reduction in performance associated with multitasking. The predisposition toward dysfunctional multitasking may be shaped in part by beliefs that individuals hold about memory and attention. The issue is particularly pressing for college students, given established links between distraction, multitasking, and learning. This project assessed the impact of an online learning module on beliefs about attention, memory, and learning in college students. It also contrasted these beliefs in a college and non-college community sample. Significant reductions in counterproductive beliefs were associated with completing the module; counterproductive beliefs were also no more prevalent in the college vs. the non-college sample. Our findings suggest that brief online modules are a practical way to address counterproductive beliefs related to multitasking with technology, and add to the literature on metacognition, attention, and multitasking in college and non-college populations. 相似文献
97.
Milou van Harsel Vincent Hoogerheide Peter Verkoeijen Tamara van Gog 《Applied cognitive psychology》2020,34(4):793-812
Research suggests some sequences of examples and problems (i.e., EE, EP) are more effective (higher test performance) and efficient (attained with equal/less mental effort) than others (PP, sometimes also PE). Recent findings suggest this is due to motivational variables (i.e., self-efficacy), but did not test this during the training phase. Moreover, prior research used only short task sequences. Therefore, we investigated effects on motivational variables, effectiveness, and efficiency in a short (Experiment 1; four learning tasks; n = 157) and longer task sequence (Experiment 2; eight learning tasks; n = 105). With short sequences, all example conditions were more effective, efficient, and motivating than PP. With longer sequences, all example conditions were more motivating and efficient than PP, but only EE was more effective than PP. Moreover, EE was most efficient during training, regardless of sequence length. These results suggest that example study (only) is more effective, efficient, and more motivating than PP. 相似文献
98.
In the age of big data, substantial research is now moving toward using digital footprints like social media text data to assess personality. Nevertheless, there are concerns and questions regarding the psychometric and validity evidence of such approaches. We seek to address this issue by focusing on social media text data and (i) conducting a review of psychometric validation efforts in social media text mining (SMTM) for personality assessment and discussing additional work that needs to be done; (ii) considering additional validity issues from the standpoint of reference (i.e. ‘ground truth’) and causality (i.e. how personality determines variations in scores derived from SMTM); and (iii) discussing the unique issues of generalizability when validating SMTM for personality assessment across different social media platforms and populations. In doing so, we explicate the key validity and validation issues that need to be considered as a field to advance SMTM for personality assessment, and, more generally, machine learning personality assessment methods. © 2020 European Association of Personality Psychology 相似文献
99.
《Revue Européene de Psychologie Appliquée》2020,70(4):100570
IntroductionDominant theories of wayfinding may have underestimated the ease with which adults can learn a route, even with minimal exposure to that route.ObjectivesIn this paper we present three different experiments to provide a comprehensive picture of whether adults can learn complex routes consisting of a number of choicepoints, and if so, what strategies they might be employing to do so.Methodand results We found that adults could learn a 15-junction route after only a single experience of the route (Experiment 1) but that they underestimated how good they would be at learning the 15-junction route (Experiment 2). In Experiment 3, we found that when learning a route made up of “T” shaped junctions, participants relied on a “beacon” strategy based on visual matching.ConclusionsCollectively, these findings suggest that adults can learn complex routes, even with as many as 15 choicepoints, very quickly and without the need for repeated exposure. These findings have implications for theories of wayfinding and call into question the need for repeated exposure. 相似文献
100.
ABSTRACT This study examines the limits of image variability, commonly referred to as Ambient Images, in face learning. To measure face learning, the authors used the face sorting paradigm from Jenkins et al. [(2011). Variability in photos of the same face. Cognition, 121(3), 313–323]. Before completing the face sorting task, participants viewed either 5, 15, or 45 ambient images of an unfamiliar person’s face. The authors aimed to observe whether there is an incremental benefit of ambient images and whether studying many ambient images could predict perfect performance. The results revealed that performance greatly improved from a low to medium exposure group; however, performance plateaued after viewing 15 ambient images. In addition, participants who viewed 45 images did not always achieve perfect performance. Results of this study also found that time data can serve as a quantitative measure of familiarity. The authors concluded that future research must extend past ambient images to fully understand the process of familiarity. 相似文献