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81.
Four groups of patients (depressives, schizophrenics, substance dependents and abusers), a miscellaneous group of other patients, and a group of matched normals from a general population sample were compared on the scales of the Multiple Affect Adjective Check List - Revised (MAACL-R). All scales showed highly significant differentiation among the groups. An index consisting of Depression minus Positive Affect scales was particularly effective in discriminating between depressive and other groups. A discriminant function analysis showed that the depressive could be distinguished from other patient groups and normals with an accuracy of 72% correct. The normals could be distinguished from all of the patient groups with a 60% accuracy, and 87% if the substance abuser group is ignored. The discriminant validity among the nondepressive patient groups was not nearly as good.  相似文献   
82.
Green CS  Bavelier D 《Cognition》2006,101(1):217-245
Here, we demonstrate that action video game play enhances subjects' ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near ceiling performance for low numerosities and a sharp drop in performance once a critical number of squares was reached. Importantly, this critical number was higher by about two items in video game players (VGPs) than in non-video game players (NVGPs). A following control study indicated that this improvement was not due to an enhanced ability to instantly apprehend the numerosity of the display, a process known as subitizing, but rather due to an enhancement in the slower more serial process of counting. To confirm that video game play facilitates the processing of multiple objects at once, we compared VGPs and NVGPs on the multiple object tracking task (MOT), which requires the allocation of attention to several items over time. VGPs were able to successfully track approximately two more items than NVGPs. Furthermore, NVGPs trained on an action video game established the causal effect of game playing in the enhanced performance on the two tasks. Together, these studies confirm the view that playing action video games enhances the number of objects that can be apprehended and suggest that this enhancement is mediated by changes in visual short-term memory skills.  相似文献   
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Hunsley's paper constitutes the second independent replication of four of the five factors in the Multiple Affect Adjective Check List-Revised (MAACL-R), even though he used the trait instead of the state form used to construct the scales and a more stringent factor loading criterion than Zuckerman and Lubin. Hunsley also did a two-factor analysis (positive and negative affects) of the MAACL items and concluded on the basis of the scree test that this was a more optimal solution than the five-factor one. This conclusion is questioned on the basis that the scales were devised to improve discriminant validity of the subscales, which they have done, particularly if standard scores are used. Since four of the five factors are replicable in state and trait versions of the MAACL-R and clinical studies show discriminant validity for the subscales, there is no reason to ignore the components of the two broader affect factors. Such factors can be assessed through use of the two standard summary scores for the MAACL: Dysphoria (A + D + H) and Positive Affect plus Sensation Seeking (PA + SS).  相似文献   
85.
The reach and grasp follow different developmental trajectories, but are often considered to have achieved nearly adult-like precision and integration by 12 months of age. This study used frame-by-frame video analysis to investigate whether increasing precision demands, by placing small reaching targets on a narrow pedestal rather than on a flat table, would influence the reach and grasp movements of 12-month-old infants in a complementary or differential fashion. The results reveal that placing the target atop a pedestal impaired the infants’s ability to direct an appropriate digit towards the small target, but did not produce a corresponding decrease in the frequency with which they used an index-thumb pincer grip to grasp the target. This was due to the fact that, although infants were more likely to contact the target with a suboptimal part of the hand in the pedestal condition, a greater proportion of these suboptimal contacts ultimately transitioned to a successful index-thumb pincer grip. Thus, increasing task precision demands impaired reach accuracy, but facilitated index-thumb grip formation, in 12-month-old infants. The differential response of the reach and grasp to the increased precision demands of the pedestal condition suggests that the two movements are not fully integrated and, when precision demands are great, remain sensitive to different perception-action constraints in 12-month-old infants.  相似文献   
86.
In this study of the project DyAdd, three aspects of visual attention were investigated in adults (18–55 years) with dyslexia (n = 35) or attention deficit/hyperactivity disorder (ADHD, n = 22), and in healthy controls (n = 35). Temporal characteristics of visual attention were assessed with Attentional Blink (AB), capacity of visual attention with Multiple Object Tracking (MOT), and spatial aspects of visual attention with Useful Field of View (UFOV) task. Results showed that adults with dyslexia had difficulties performing the AB and UFOV tasks, which were explained by an impaired ability to process dual targets, longer AB recovery time, and deficits in processing rapidly changing visual displays. The ADHD group did not have difficulties in any of the tasks. Further, performance in the visual attention tasks predicted variation in measures of phonological processing and reading when all of the participants were considered together. Thus, difficulties in tasks of visual attention were related to dyslexia and variation of visual attention had a role in the reading ability of the general population.  相似文献   
87.
ObjectivesDistracted walking is a major cause of pedestrian road traffic injuries, but little is known about how distraction affects pedestrian safety. The study was designed to explore how visual and auditory distraction might influence pedestrian safety.MethodsThree experiments were conducted to explore causal mechanisms from two theoretical perspectives, increased cognitive load from the distraction task and resource competition in the same sensory modality. Pedestrians’ behavior patterns and cortex oxyhemoglobin changes were recorded while they performed a series of dual tasks.ResultsFour primary results emerged: (a) participants responded more slowly to both visual and auditory stimuli in traffic, as well as walked more slowly, while talking on the phone or text messaging compared to when undistracted or listening to music; (b) when participants completed pedestrian response tasks while distracted with a high cognitive load, their response was significantly slower and poorer than when they carried out a lower cognitive load distraction task, (c) participants had higher levels of oxy-Hb change in cortices related to visual processing and executive function while distracted with a higher cognitive load; and (d) participants' responses to traffic lights were slower and resulted in a higher activation in prefrontal cortex and occipital areas when distracted by a visual distraction task compared to when distracted with an auditory task; similarly, brain activation increased significantly in temporal areas when participants responded to an auditory car horn task compared to when they responded to visual traffic lights.ConclusionsBoth distracting cognitive load demands and the type of distraction task significantly affect young adult pedestrian performance and threaten pedestrian safety. Pedestrian injury prevention efforts should consider the effects of the type of distracting task and its cognitive demands on pedestrian safety.  相似文献   
88.
The Impression Management (IM) subscale of the Balanced Inventory of Desirable Responding (Paulhus, 1988) has been used as a proxy for common method variance in anonymous settings and as a cause of faking on personality testing in confidential settings. This study uses confirmatory factor analysis to conduct measurement invariance/equivalence tests (also known as multiple group analysis) on the IM subscale in a quasi-experiment in anonymous and confidential data collection settings. Using Brown’s (2006) bottom-up approach to Cheung and Rensvold’s (1999) model testing steps and Cheung and Rensvold’s (2002) statistical tests, the IM sub-scale was determined to have equal form, equal factor loadings, equal indicator error variances, equal factor variance, and an equal factor covariance in both 1-factor and 2-factor models in both data collection settings. Mean scale scores were significantly higher in the confidential group than in the anonymous group. These results suggest that using the IM sub-scale as a cause of faking and as a proxy for common method variance (CMV) is likely to be acceptable because the psychometric properties of the instrument are invariant across testing conditions.  相似文献   
89.
90.
Our aim was to investigate the functional underpinnings of autobiographical memory (AM) impairment in multiple sclerosis (MS) patients. To that end, 18 patients and 18 controls underwent the autobiographical interview (AI). Subsequently, the 36 participants underwent a functional magnetic resonance imaging (fMRI) session designed to assess the construction and elaboration of AMs. A categorical control task was also presented. Patients were trained in the fMRI procedure to optimise the procedural aspects accompanying the task itself. Although the patients obtained significantly poorer AI scores (p < .001), their performance on the easier AM fMRI task was efficiently carried out, allowing relevant comparisons with healthy controls. Relatively to healthy controls, the patients showed increased and bilateral cerebral activations (p < .005) during the construction and elaboration phases. The prefrontal, temporal and posterior cerebral region activations were located within the core network sustaining AM, with the bilateral prefrontal region being centrally involved. The parametric neural responses to the difficulty of access and amount of details of memories were also significantly different for the two groups, with the right hippocampal region showing a particularly increased recruitment (p < .005). The findings suggested the presence of functional cerebral changes during AM performance and supported the presence of AM retrieval deficit in MS patients.  相似文献   
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