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71.
Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework.  相似文献   
72.
In this work, we attempted to find out the relationship between different gait patterns and their corresponding cognitive states by using different statistical and machine learning approaches. This paper strongly focusses on the simulations followed by implementation of the proposed cognitive states i.e. (i) EmotionOriented State (EOS) (ii) Thinking Oriented State (TOS) (iii) Memory Oriented State(MOS) (iv) Simple Regular Oriented State (SROS). A novel approach was implemented by creating different environmental contexts for different gaits in our lab. An experimental method was performed to isolate movement artifact using Independent Component Analysis from recorded EEG(Electroencephalogram) signals. Measurement of joint angles from joint positions captured using Kinect V2 sensors was done with the help of OpenSim software. The relationship between different gaits and mental states was established using Pearsons Correlation Coefficient, ANOVA(Analysis of variance) and SVM(Support Vector Machine) classifier respectively. A strong relationship was found between them. The SVM classifier for the EOS and the non-EOS states based on joint angles inferred an accuracy of 81.08%. The ROC Curve for SVM classification depicted an AUC (area under the curve) of 0.9724.  相似文献   
73.
摘 要 随着近年来人工智能深度学习技术的发展,情感计算与人格计算技术日渐成熟,在许多实际应用场景中取得了良好的表现,当前人工智能情感计算技术应用于犯罪风险评估领域,能够有效解决目前主流的风险评估工具难以解决的个体内差异性的预测因子评估问题以及被测评参与者因社会赞许性而导致结果失真的问题。本文在详细阐述目前主流评估工具的局限性基础上,详细阐述了以情感计算技术为支撑的动态风险评估工具的设计思路、目前已有的技术方案以及设计细节的理论依据,在此基础上最后提出以人工智能技术为支撑的新型评估工具的未来发展方向。  相似文献   
74.
认知诊断评估旨在探讨个体内部的知识掌握结构,并提供关于学生优缺点的详细诊断信息,以促进个体的全面发展。当前研究者已开发了大量0-1评分的认知诊断模型,但对于多级评分认知诊断模型的研究还比较少。本文对已有的多级评分认知诊断模型进行了归纳,介绍了模型的假设,计量特征以及适用范围,为实际应用者和研究者在多级评分认知诊断模型的比较和选用上提供借鉴和参考。最后,对未来关于多级评分诊断模型的研究方向进行了展望。  相似文献   
75.
为探究感恩对初中生合作水平的影响,本研究采用追踪调查与实验相结合的方法,通过两个研究分别探究了特质感恩与内在的合作倾向,状态感恩与外在的合作行为之间的关系。结果发现:(1)初中女生的特质感恩、人物取向感恩显著高于男生;初一下的合作倾向显著低于初一上、初二上时期;(2)初中生的特质感恩水平能显著正向预测合作倾向,状态感恩的唤起会增加公共物品困境中的合作行为。  相似文献   
76.
Test–retest reliability is a common indicator of response consistency. It is argued that using regression coefficients for detecting systematic response error is less appropriate than testing for shifts in the mean (median) and variance. This procedure is exemplified using probability response data. For this data, shifts in centrality were found to be about 2.5 times more likely than shifts in variability. The shifts in centrality did not favor any particular direction; however, variability tended to decrease over time in early sessions.  相似文献   
77.
Risk assessment and appetitive behaviors in response to familiar and unfamiliar conspecific odors were measured in mice rendered dominant or subordinate by a series of resident-intruder encounters. Subordinate mice showed elevated levels of risk assessment in response to the odors of both familiar dominant and unfamiliar males. These behaviors were almost totally absent among dominant males exposed to familiar subordinate or unfamiliar male odors. Subordinate mice showed a marginally significant elevation in latencies to approach familiar, but not unfamiliar, dominant odors. Dominant and subordinate mice spent comparable amounts of time in the cage area containing familiar antagonist odors, however, and the durations of subordinates were mildly elevated, rather than decreased, when unfamiliar conspecific odors were present. There were no group differences in any of the appetitive behaviors. These findings suggest that apparent preferences for conspecific odors may arise from quantitatively and/or qualitatively differing emotional states. The inclusion of risk assessment measures is suggested to be a useful adjunct for studies of olfactory preference/rejection. © 1994 Wiley-Liss, Inc.  相似文献   
78.
79.
This study compared contingent and noncontingent access to therapy dogs during educational tasks for children with autism spectrum disorder using a multielement design. The experimenters assessed whether initial preference for the dog predicted reinforcer efficacy and how preference changed across time. A higher response rate during contingent dog sessions than baseline sessions occurred for 4 out of 5 participants, suggesting that the dog functioned as a reinforcer. One participant engaged in a high rate of responding in both contingent and noncontingent dog conditions. Preference assessments revealed idiosyncrasies, suggesting that further research is needed into the predictive nature of initial preference assessments with animals as part of the stimulus array. The experimenters also analyzed salivary cortisol before and after sessions to determine if learning about the upcoming interaction with a dog reduced salivary cortisol in children. Cortisol was variable across participants, with only some deriving a potential physiological benefit from expecting to interact with the dog.  相似文献   
80.
Few studies have evaluated the use of assessment to identify the most efficient instructional practices for individuals with autism spectrum disorder. This is problematic as these individuals often have difficulty acquiring skills, and the procedures that may be efficient with one individual may not be for others. The experimenters conducted instructional assessments to identify the most efficient prompt type (model, partial physical, full physical) and prompt-fading procedure (progressive delay, most-to-least, least-to-most) for teaching auditory–visual conditional discriminations for individuals with autism spectrum disorder. Each assessment was conducted at least twice, and a final generality test combined the most and the least efficient prompt type and prompt-fading procedure for teaching novel auditory–visual conditional discriminations. The results demonstrated learner-specific outcomes for the prompt type assessment, whereas the least-to-most prompt fading procedure was most efficient for all participants.  相似文献   
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