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161.
In this study, the delta method was applied to estimate the standard errors of the true score equating when using the characteristic curve methods with the generalized partial credit model in test equating under the context of the common-item nonequivalent groups equating design. Simulation studies were further conducted to compare the performance of the delta method with that of the bootstrap method and the multiple imputation method. The results indicated that the standard errors produced by the delta method were very close to the criterion empirical standard errors as well as those yielded by the bootstrap method and the multiple imputation method under all the manipulated conditions.  相似文献   
162.
ObjectivesThis review aims to (a) identify correlates of youth sport attrition, (b) frame correlates within a multilevel model of youth sport participation (i.e., biological, intra-personal, inter-personal, institutional, community, and policy levels), and (c) assess the level of evidence for each correlate.DesignReview paper.MethodsSystematic review method.ResultsEntering relevant search terms into PubMed, PsycINFO, SPORTDiscus and Web of Knowledge databases identified 23 articles with a total of 8345 participants. Satisfactory articles largely examined sport-specific attrition and sampled youth from western countries (e.g., Canada, France, Spain, United States). Of the 141 correlates examined, most were framed at the intrapersonal (90) and inter-personal levels (43). The level of evidence for each correlate (i.e., high, low, insufficient) was systematically assessed based on the quantity and quality of supporting articles. In total, 11 correlates were categorized as having a high quality level of evidence and 10 as having a low quality. High quality correlates included, among others, age, autonomy, perceived competence, relatedness, and task climate.ConclusionsOverall, established correlates of youth sport attrition are largely social in nature. Future directions surrounding (a) the need to examine correlates at lower (i.e., biological level) and higher (i.e., institutional, community, policy) analytic levels, (b) to sample participants from more culturally diverse societies and (c) to examine sport-general attrition are offered.  相似文献   
163.
近10年来,对亲环境行为前因变量的研究逐渐从行为主体的个体内部因素转向行为相关的社会外部因素。本文对影响亲环境行为的个体、群体以及社会层面的相关变量之间的影响机制进行了系统的梳理,在此基础上提出包含微观(个体内部因素)、中观及宏观(外部情境因素)不同层次的前因变量,并对亲环境意愿与行为加以区分的系统整合模型。根据该模型的理论框架,指出未来对亲环境行为研究的具体方向及对我国环保工作的启示。  相似文献   
164.
While a growing number of studies have highlighted the potential of virtual reality (VR) to improve athletes’ skills, no research has yet focused on acceptance of a VR head-mounted display (VR-HMD) designed to increase sport performance. However, even if technological devices could potentially lead to performance improvement, athletes may not always accept them. To investigate this issue, the Technology Acceptance Model (TAM) examines if perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms (i.e., social influence) are positive predictors of intention to use a specific technology. The aims of the present study were to test with competitive athletes the validity of the TAM before a first use of a VR-HMD intended to enhance sport performance and to examine to what extent the level of practice and the type of sport practiced have an influence on the previous variables of the TAM. The study sample comprised 1162 French athletes (472 women, 690 men, Mage = 24.50 ± 8.51 years) who usually practiced a sport in competition (from recreational to international level). After reading a short text presenting the VR-HMD and its interests for sport performance, the participants filled out an online questionnaire assessing their acceptance of this technological device before a first use. The results of the structural equation modeling analysis revealed that perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms were positive predictors of intention to use this VR-HMD, validating the suitability of the TAM for investigating the acceptance by athletes of a VR-HMD designed to increase their sport performance. The results also showed that athletes of all sport levels (a) had a significant intention to use VR, (b) found it quite useful (except for recreational athletes), quite easy to use, and quite pleasant to use, even if their entourage would not encourage them to use it (except for international athletes), and (c) found the VR-HMD easy and pleasant to use whatever the sport practiced. Notably some athletes (e.g., triathletes, swimmers, cyclists) did not find the VR-HMD significantly useful and did not have significant intention to use it to increase their performance. Identifying acceptance by athletes of such a device may increase the likelihood that it will be used by athletes of different levels and from different sports, so that they can benefit from all its advantages related to the improvement of their sport performance. Needs-based targeted interventions may also be conducted toward athletes who might be reluctant to integrate this type of device into their training.  相似文献   
165.
理性认知能力与社会偏好存在紧密的关联。文章简要回顾了经济决策理论从理性模型到有限理性模型和社会偏好模型的发展进程,论述了人们理性的局限性及其根源,并进一步探讨理性认知能力与社会偏好的关系。对人类以及灵长目动物的研究显示,有限理性可能是由根源于演化的适应性机制所导致。人类不公平厌恶的起源、个体公平能力的发展规律和表征公平的大脑结构上的证据表明,理性认知能力能让人更好地抑制自私性,实现更高层次的公平。  相似文献   
166.
为探讨城镇化进程中离乡农民的心理健康特点以及心理素质、相对剥夺感对其的影响,通过量表对1339名城乡居民进行调查。结果发现:离乡与留乡农民在幸福感、拥有生命意义感、感知控制感、心理素质方面显著低于城镇居民,在状态焦虑方面显著高于城镇居民; 离乡农民在抑郁上显著高于城镇居民,在感知控制感上显著高于留乡农民,在心理素质上显著低于留乡农民; 留乡农民在相对剥夺感上显著高于城镇居民; 离乡农民的幸福感、拥有生命意义感、感知控制感态与相对剥夺感呈显著负相关,与心理素质呈显著正相关; 离乡农民的抑郁、状态焦虑与相对剥夺感呈显著正相关,与心理素质呈显著负相关; 离乡农民的相对剥夺感与心理素质之间呈显著负相关。心理素质除了可以直接预测心理健康各项指标,还可以通过相对剥夺感的中介作用,间接预测幸福感、抑郁及状态焦虑。提升心理素质和降低相对剥夺感是离乡农民心理健康服务的重要切入点。  相似文献   
167.
宋枝璘  郭磊  郑天鹏 《心理学报》2022,54(4):426-440
数据缺失在测验中经常发生, 认知诊断评估也不例外, 数据缺失会导致诊断结果的偏差。首先, 通过模拟研究在多种实验条件下比较了常用的缺失数据处理方法。结果表明:(1)缺失数据导致估计精确性下降, 随着人数与题目数量减少、缺失率增大、题目质量降低, 所有方法的PCCR均下降, Bias绝对值和RMSE均上升。(2)估计题目参数时, EM法表现最好, 其次是MI, FIML和ZR法表现不稳定。(3)估计被试知识状态时, EM和FIML表现最好, MI和ZR表现不稳定。其次, 在PISA2015实证数据中进一步探索了不同方法的表现。综合模拟和实证研究结果, 推荐选用EM或FIML法进行缺失数据处理。  相似文献   
168.
The connected vehicle environment is considered to be a disruptive technology that reconstructs the way people travel and road transport, and more importantly, ensures traffic safety. This study aims on investigating drivers’ interactive behavior at an unsignalized intersection in the connected vehicle environment. Specifically, a simplified iterative behavior model was established to predict the potential conflicting vehicles’ behavior. Furthermore, based on principles of safety, efficiency, and comfort, the guidance strategies were proposed to help the subject vehicles cross intersections. A multi-user driving simulator experiment was carried out and 48 participants were divided into 24 pairs to complete the test. The simplified iterative behavior model was constructed based on the dynamic interaction of each participant pair as they approached the intersection from straight-crossing directions. The comparison results showed the behavior model was an effective microscopic simulation tool for vehicles at unsignalized intersections with high accuracy and good applicability. Then, the guidance strategies under different compliance rates (baseline, 50 % compliance, 100% compliance) were evaluated based on three indexes i.e. standard deviation of speed (SDS), duration of crossing the intersection (DCI), and time exposed post-encroachment-time (TEP). The numerical simulation results showed that the guidance strategies could effectively improve the safety and efficiency of drivers crossing the intersection under both 50% and 100% compliance rates. Besides, with the increase of compliance rate, the comfort level also increased evidently. This study can provide theoretical and algorithmic references for microscopic simulation and guidance strategy at unsignalized intersections in the connected vehicle environment.  相似文献   
169.
In this paper we present a computational modeling account of an active self in artificial agents. In particular we focus on how an agent can be equipped with a sense of control and how it arises in autonomous situated action and, in turn, influences action control. We argue that this requires laying out an embodied cognitive model that combines bottom-up processes (sensorimotor learning and fine-grained adaptation of control) with top-down processes (cognitive processes for strategy selection and decision-making). We present such a conceptual computational architecture based on principles of predictive processing and free energy minimization. Using this general model, we describe how a sense of control can form across the levels of a control hierarchy and how this can support action control in an unpredictable environment. We present an implementation of this model as well as first evaluations in a simulated task scenario, in which an autonomous agent has to cope with un-/predictable situations and experiences corresponding sense of control. We explore different model parameter settings that lead to different ways of combining low-level and high-level action control. The results show the importance of appropriately weighting information in situations where the need for low/high-level action control varies and they demonstrate how the sense of control can facilitate this.  相似文献   
170.
“时间”是跨期决策的“必需品”, 人们感知到的延迟时间决定跨期决策的结果。近年来, 研究者发现“时间长度感知”、“时间资源感知”和“时间框架感知”是时间感知作用于跨期决策的主要方式。时间感知的神经作用机制包含微观层面和宏观层面两种。“对数/指数时间折扣模型”、“感知时间基础模型”及“多模态漂移扩散模型”解释了时间感知的作用方式。然而, 现有理论模型还存在诸多局限, 主要包括“长短时距预测偏差”和“实际决策与预期决策偏差”两个方面。因此, 深入探讨时间感知影响跨期决策的基本方式, 分析现有理论模型的局限性并提出整合的机制框架具有十分重要的意义。未来研究亟需进一步整合时间感知的理论模型, 开展脑机制与应用方面的研究, 从深层揭露时间感知的作用本质, 帮助个人与社会更理性地决策。  相似文献   
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