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111.
There is growing interest in the use of consumer level exergames in movement skill acquisition. The purpose of this study was to investigate the relationship between movement proficiency and performance in virtual exergaming. Twenty seven children, aged 10–15 years participated in an experiment completing the Movement Assessment Battery for Children 2 (MABC-2) and a series of XBOX360 Kinect Sports exergaming tasks. Significant correlations were observed between MABC-2 aiming and catching percentile and exergame javelin and target kick, where the more proficient movers tended to perform better in the exergame. Statistically significant correlations were observed between MABC-2 balance percentile and exergaming sprint and target kick performance. In this study children who scored better in real life gross motor movement tasks performed better in most related exergaming activities. This suggests current exergaming technology has advanced to a point where body movement unencumbered by a physical or remote game device tether can extract movements resembling real life tasks, translate them into game play and reward proficient movers with higher in-game performance. It is possible that benefit gained in an exergaming environment by more proficient movers was a result of either their more proficient movement, or a greater ability to adapt to the exergame.  相似文献   
112.
Imitation: definitions, evidence, and mechanisms   总被引:2,自引:2,他引:0  
Imitation can be defined as the copying of behavior. To a biologist, interest in imitation is focused on its adaptive value for the survival of the organism, but to a psychologist, the mechanisms responsible for imitation are the most interesting. For psychologists, the most important cases of imitation are those that involve demonstrated behavior that the imitator cannot see when it performs the behavior (e.g., scratching one's head). Such examples of imitation are sometimes referred to as opaque imitation because they are difficult to account for without positing cognitive mechanisms, such as perspective taking, that most animals have not been acknowledged to have. The present review first identifies various forms of social influence and social learning that do not qualify as opaque imitation, including species-typical mechanisms (e.g., mimicry and contagion), motivational mechanisms (e.g., social facilitation, incentive motivation, transfer of fear), attentional mechanisms (e.g., local enhancement, stimulus enhancement), imprinting, following, observational conditioning, and learning how the environment works (affordance learning). It then presents evidence for different forms of opaque imitation in animals, and identifies characteristics of human imitation that have been proposed to distinguish it from animal imitation. Finally, it examines the role played in opaque imitation by demonstrator reinforcement and observer motivation. Although accounts of imitation have been proposed that vary in their level of analysis from neural to cognitive, at present no theory of imitation appears to be adequate to account for the varied results that have been found.  相似文献   
113.
We tested the ‘learned parameters’ hypothesis as an explanation of the ‘especial skill effect’. Outcome attainment and movement kinematics were recorded for 10 expert and 10 novice players performing basketball free-throw shots at five distances (11-19 ft) with a regular and heavy weight basketball. As predicted, experts performed better than expected relative to the regression equation at the 15 ft, free-throw line with the regular basketball, supporting the ‘especial skill effect’. This effect was not present for the experts when shooting with the heavy ball. Novices did not show an advantage at the free-throw line when performing with either ball. Although the outcome attainment scores support the ‘learned parameters’ hypotheses, kinematic analysis failed to identify differences in the movement pattern for the especial skill, suggesting that these skills (i.e., shooting at different distances) are not governed by separate motor programs.  相似文献   
114.
William James conceptualized I, the self as subject as a stream of consciousness. When this conception is augmented with George Herbert Mead's view of self as a radically socialized and enculturated process, a result is the James-Mead model of dynamic self as a stream of enculturated consciousness. In this paper, we argue that connectionism is best suited to theorize this challenging notion. Based on the view that a connectionist model should describe psychological processes that carry out psychological functions grounded in a biological living system, we propose the I-SELF (Imitative and Sequence Learning Functional) model, which is designed to capture the temporal dynamics of a stream of consciousness whose content can be acquired via symbolically mediated social interaction with others in society. We identify four implications of the James-Mead model of dynamic self (embodiment, narrative and self, individual and collective self, and culture and self), and report computer simulations to show the utility of I-SELF in conceptualizing the dynamic self-processes in the contemporary social psychological literature. Theoretical and metatheoretical implications of the connectionist approach to self are discussed.  相似文献   
115.
A relationship between motor processes and mental rotation has been suggested by current research; however, the influence of working memory on this relationship has not yet been determined. Therefore, a correlation between motor tests, paper–pencil and chronometric mental rotation tests, and working memory tests were conducted in 3- to 6-year-old children. A stepwise multiple-regression showed that 55.5% of the variance was explained by the working memory tests: digit span forward and Corsi forward. This indicates that working memory and executive functions may play an important role in mental rotation and motor processes.  相似文献   
116.
The open-loop model by Wing and Kristofferson has successfully explained many aspects of movement timing. A later adaptation of the model assumes that timing processes do not control the movements themselves, but the sensory consequences of the movements. The present study tested direct predictions from this “sensory-goals model”. In two experiments, participants were instructed to produce regular intervals by tapping alternately with the index fingers of the left and the right hand. Auditory feedback tones from the taps of one hand were delayed. As a consequence, regular intervals between taps resulted in irregular intervals between feedback tones. Participants compensated for this auditory irregularity by changing their movement timing. Compensation effects increased with the magnitude of feedback delay (Experiment 1) and were also observed in a unimanual variant of the task (Experiment 2). The pattern of effects in alternating tapping suggests that compensation processes were anticipatory—that is, compensate for upcoming feedback delay rather than being reactions to delay. All experiments confirmed formal model predictions. Taken together, the findings corroborate the sensory-goals adaptation of the Wing–Kristofferson model.  相似文献   
117.
Three retarded and four economically disadvantaged children were taught, through modelling and reinforcement procedures, to produce complete sentences in response to three types of questions involving changes in verb inflections. To evaluate generalization of training, new but similar questions were periodically asked, answers to which were never modelled or reinforced. Modelling and reinforcement effectively taught correct sentence answers to training questions and produced new sentence answers to questions for which no specific training had been given.  相似文献   
118.
ObjectiveChildren with Developmental Coordination Disorder demonstrate a lack of automaticity in handwriting as measured by pauses during writing. Deficits in visual perception have been proposed in the literature as underlying mechanisms of handwriting difficulties in children with DCD. The aim of this study was to examine whether correlations exist between measures of visual perception and visual motor integration with measures of the handwriting product and process in children with DCD.MethodThe performance of twenty-eight 8–14 year-old children who met the DSM-5 criteria for DCD was compared with 28 typically developing (TD) age and gender-matched controls. The children completed the Developmental Test of Visual Motor Integration (VMI) and the Test of Visual Perceptual Skills (TVPS). Group comparisons were made, correlations were conducted between the visual perceptual measures and handwriting measures and the sensitivity and specificity examined.ResultsThe DCD group performed below the TD group on the VMI and TVPS. There were no significant correlations between the VMI or TVPS and any of the handwriting measures in the DCD group. In addition, both tests demonstrated low sensitivity.ConclusionClinicians should execute caution in using visual perceptual measures to inform them about handwriting skill in children with DCD.  相似文献   
119.
The focus and organization of attention in perception-action coupling is systematically examined in two studies involving 9 and 10 -month-old infants engaged in learning goal-directed behaviors. Experiment 1 (discrimination study) observed the influence of an attentionally demanding motor task on learning and cognition, while Experiment 2 (means-ends study) observed the influence of an attentionally demanding goal on motor planning and reaching performance. Taken together the results of these two experiments revealed that when mental processing resources were directed to thinking about movement, discrimination performance became compromised; conversely, when processing resources were directed to thinking about the goal-state, the motor planning and execution became compromised. These results suggest a “spilling forward” of thoughts onto actions and goal-states and thus an attention-driven cognition/action trade-off for infants’ goal-directed actions. Findings highlight the ultimate importance of emerging motor skills on cognition and are contextualized within the on-going dialogues and developmental debates surrounding perceptual-motor skill development and problem-solving strategies during the first year.  相似文献   
120.
The effect of unimanual practice of the non-preferred hand on manual asymmetry and manual preference for sequential finger movements was evaluated in right-handers before, immediately after, and 30 days following practice. The results demonstrate that unimanual practice induced a persistent shift of manual preference for the experimental task in most participants, but no significant correlation between manual asymmetry and manual preference was detected. These findings are explained by proposing that manual preference is influenced by a task-specific confidence developed from the recent history of differential use of the limbs, in interaction with a generalized confidence on a single hand for performance of motor skills.  相似文献   
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