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31.
The use of in-vehicle touch screen devices is currently common in both military and civilian vehicles; despite this, the effects of motion on touch screen device operation within vehicles remains largely unexplored. This article describes a study that examined, using driving simulation, the influences of motion on performance, workload and usability when using a touch screen in-vehicle battle management system. Acting in the role of battle management system operator, 20 participants undertook four simulated drives, two under high motion (representative of an unsealed road) and two under normal motion (representative of a sealed road), whilst performing various battle management tasks. In the high motion condition, lower accuracy and longer task completion times were found, along with greater levels of subjective and physiological workload and lower levels of perceived device usability, when compared to the normal motion condition. The findings indicate that, compared to normal motion, the high motion condition impaired key aspects of battle management system operation. In closing, the importance of considering motion and its effects during touch screen system design is discussed.  相似文献   
32.
The present study investigates the origins of the masked onset priming effect (MOPE). There are two alternative interpretations that account for most of the evidence reported on the MOPE, so far. The speech planning account (SP) identifies the locus of the MOPE in the preparation of the speech response. In contrast, the dual-route theory proposes that the effect arises as a result of the processing of the prime by the nonlexical route. In a series of masked onset priming word naming experiments we test the validity of these accounts by manipulating the primes' frequency, their lexical status, and pronounceability. We found consistent MOPEs of similar magnitude with high- and low-frequency prime words as well as with pronounceable nonwords. Contrarily, when primes consisted of unpronounceable consonantal strings the effect disappeared, suggesting that pronounceability of the prime is a prerequisite for the emergence of the MOPE. These results are in accordance with the predictions of the SP account. The pattern of effects obtained in the present study further defines the origins of the MOPE.  相似文献   
33.
Although much evidence indicates that young infants perceive unitary objects by analyzing patterns of motion, infants' abilities to perceive object unity by analyzing Gestalt properties and by integrating distinct views of an object over time are in dispute. To address these controversies, four experiments investigated adults' and infants' perception of the unity of a center-occluded, moving rod with misaligned visible edges. Both alignment information and depth information affected adults' and infants' perception of object unity in similar ways, and infants perceived object unity by integrating information about object features over time. However, infants perceived a moving, misaligned, three-dimensional object as indeterminate in its connectedness, whereas adults perceived it as connected behind the occluder. These findings indicate that the effectiveness of common motion in specifying unified surfaces across an occluder is reduced by misalignment of edges. Alignment information enhances perception of object unity either by serving directly as information for unity or by optimizing the detectability of motion-carried information for unity. In addition, young infants are able to retain information about edge orientation over short intervals in determining connectedness via a process of spatiotemporal integration.  相似文献   
34.
Motion information available to different sensory modalities can interact at both perceptual and post-perceptual (i.e., decisional) stages of processing. However, to date, researchers have only been able to demonstrate the influence of one of these components at any given time, hence the relationship between them remains uncertain. We addressed the interplay between the perceptual and post-perceptual components of information processing by assessing their influence on performance within the same experimental paradigm. We used signal detection theory to discriminate changes in perceptual sensitivity (d') from shifts in response criterion (c) in performance on a detection (Experiment 1) and a classification (Experiment 2) task regarding the direction of auditory apparent motion streams presented in noise. In the critical conditions, a visual motion distractor moving either leftward or rightward was presented together with the auditory motion. The results demonstrated a significant decrease in sensitivity to the direction of the auditory targets in the crossmodal conditions as compared to the unimodal baseline conditions that was independent of the relative direction of the visual distractor. In addition, we also observed significant shifts in response criterion, which were dependent on the relative direction of the distractor apparent motion. These results support the view that the perceptual and decisional components involved in audiovisual interactions in motion processing can coexist but are largely independent of one another.  相似文献   
35.
Rushton SK  Bradshaw MF  Warren PA 《Cognition》2007,105(1):237-245
An object that moves is spotted almost effortlessly; it "pops out". When the observer is stationary, a moving object is uniquely identified by retinal motion. This is not so when the observer is also moving; as the eye travels through space all scene objects change position relative to the eye producing a complicated field of retinal motion. Without the unique identifier of retinal motion an object moving relative to the scene should be difficult to locate. Using a search task, we investigated this proposition. Computer-rendered objects were moved and transformed in a manner consistent with movement of the observer. Despite the complex pattern of retinal motion, objects moving relative to the scene were found to pop out. We suggest the brain uses its sensitivity to optic flow to "stabilise" the scene, allowing the scene-relative movement of an object to be identified.  相似文献   
36.
In a cross-sectional household sample of 9-through 17-year-old youths from 4 U.S. communities, youths with earlier ages of onset of conduct problems engaged in more conduct problems than youths with later ages of onset when current age and gender were controlled. Specifically, youths with earlier ages of onset were more likely to engage in several types of physical aggression, frequent lying, theft, and vandalism and were less likely to engage in only truancy. There also was an inverse relation between age of onset and level of functional impairment, mental health service use, and meeting diagnostic criteria for conduct disorder, attention-deficit hyperactivity disorder, and oppositional defiant disorder. Within the limits of cross-sectional data, these results support the hypothesis that key aspects of the heterogeneity of conduct problems among youths are related to the age of onset of conduct problems.  相似文献   
37.
Simulator sickness is a well-known side effect of driving simulation which may reduce the passenger well-being and performance due to its various symptoms, from pallor to vomiting. Numerous reducing countermeasures have been previously tested; however, they often have undesirable side effects. The present study investigated the possible effect of seat vibrations on simulator sickness. Three configurations were tested: no vibrations, realistic ones and some that might affect the proprioception. Twenty-nine participants were exposed to the three configurations on a four-minute long automated driving in a simulator equipped with a vibration platform. Simulator sickness was estimated thanks to the Simulator Sickness Questionnaire (SSQ) and to a postural instability measure. Results showed that vibrations help to reduce the sickness. Our findings demonstrate that some specific vibration configurations may have a positive impact on the sickness, thus confirming the usefulness of devices reproducing the road vibrations in addition to creating more immersion for the driver.  相似文献   
38.
Bharucha JJ  Curtis M  Paroo K 《Cognition》2006,100(1):131-172
In this paper, we argue that music cognition involves the use of acoustic and auditory codes to evoke a variety of conscious experiences. The variety of domains that are encompassed by music is so diverse that it is unclear whether a single domain of structure or experience is defining. Music is best understood as a form of communication in which formal codes (acoustic patterns and their auditory representations) are employed to elicit a variety of conscious experiences. After proposing our theoretical perspective we offer three prominent examples of conscious experiences elicited by the code of music: the recognition of structure itself, affect, and the experience of motion.  相似文献   
39.
In a series of five experiments, we investigated whether visual tracking mechanisms utilize prediction when recovering multiple reappearing objects. When all objects abruptly disappeared and reappeared mid-trajectory, it was found that (a) subjects tracked better when objects reappeared at their loci of disappearance than when they reappeared in their extrapolated trajectories, (b) disappearance episodes ranging from 150 to 900 ms had virtually no differential effect on performance, (c) tracking deteriorated monotonically as a function of displacement magnitude during disappearance, and (d) tracking did not depend on whether objects moved in predictable paths. Even objects that reappeared backward in their trajectories were tracked dramatically better than objects that reappeared in their extrapolated trajectories. When all objects disappeared and reappeared in ways that implicated the presence of an occluder (i.e., with occlusion and disocclusion cues along fixed contours), tracking again was not predictive, and performance deteriorated with increased displacement. When objects reappeared predictably in 75% of trials, they were still tracked better when they reappeared at their points of disappearance. Theoretical implications of a non-predictive multiple object tracking mechanism are discussed.  相似文献   
40.
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