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21.
About two in three people have experienced carsickness at some point in their life (Reason & Brand, 1975). Little is known about current numbers of sufferers, cultural differences, or which modulating factors are being perceived as most relevant. Therefore, given a global increase of interest in carsickness driven by the development of automated vehicles, this survey intended to assess the status quo of carsickness in different parts of the world. We conducted an online survey with N = 4,479 participants in Brazil, China, Germany, UK and USA. 46% of participants indicated they had experienced some degree of carsickness in the past five years as a passenger in a car. When including childhood experiences, this rate increased to 59%, comparable to the 1975 findings by Reason and Brand. The highest and lowest incidence of carsickness was reported in China and Germany, respectively. In all countries, men and older participants reported a lower incidence of carsickness as compared to females and younger participants. The main modulating factors were found to be driving dynamics, visual activities, and low air quality. This study showed that carsickness still affects about 2/3 of passengers and discusses how its occurrence relates to in-transit activities and other modes of transport. The research provides a sound basis to further study how carsickness develops and to investigate countermeasures to potentially reduce it.  相似文献   
22.
Workers with disabilities are understudied, and workers with childhood onset of disability have been excluded from many of the studies on disability and work that do exist. This research compares the effects of childhood and adult onset of disability in a nationally representative sample of workers with disabilities. Educational disruptions due to disability status in childhood are negatively associated with life satisfaction and positively associated with perceived discrimination. Although age is associated with increased life satisfaction and decreased perceptions of discrimination for workers with adult disability onset, age is unrelated to these outcomes for workers with childhood disability onset. Receiving workplace accommodations is positively associated with satisfaction and negatively associated with discrimination for both groups, however, these relationships are stronger in magnitude for the childhood disability onset group. Organizational environments, both in education and in the workplace, play a critical role in the vocational well-being of workers with childhood disability onset.  相似文献   
23.
唐日新  张智君  刘玉丽 《心理学报》2010,42(12):1109-1117
手的启动方向自由, 伸手拦截不同速度的运动小球。本研究通过考察手启动时的运动参数, 研究自由启动的情况下的信息利用和拦截策略, 并且考察了人的启动模式。结果发现, 自由拦截时手的拦截区域相对固定, 在物体快速运动情景下启动晚, 而在慢速下启动早, 可能综合利用了接触时间和距离信息, 存在速度伴随效应, 手的拦截启动策略为启动有相对稳定的角度和加速度, 并不随物体运动速度和物体大小的改变而改变。  相似文献   
24.
Schiller NO 《Cognition》2008,106(2):952-962
Reading aloud is faster when targets (e.g., PAIR) are preceded by visually masked primes sharing just the onset (e.g., pole) compared to all different primes (e.g., take). This effect is known as the masked onset priming effect (MOPE). One crucial feature of this effect is its presumed non-lexical basis. This aspect of the MOPE is tested in the current study. Dutch participants named pictures having bisyllabic names, which were preceded by visually masked primes. Picture naming was facilitated by first-segment but not last-segment primes, and by first-syllable as well as last-syllable primes. Whole-word primes with first or last segment overlap slowed down picture naming latencies significantly. The first-segment priming effect (i.e., MOPE) cannot be accounted for by non-lexical response competition since pictures cannot be named via the non-lexical route. Instead, the effects obtained in this study can be accommodated by a speech-planning account of the MOPE.  相似文献   
25.
Parametric induction of animacy experience   总被引:2,自引:1,他引:1  
Graphical displays of simple moving geometrical figures have been repeatedly used to study the attribution of animacy in human observers. Yet little is known about the relevant movement characteristics responsible for this experience. The present study introduces a novel parametric research paradigm, which allows for the experimental control of specific motion parameters and a predictable influence on the attribution of animacy. Two experiments were conducted using 3D computer animations of one or two objects systematically introducing variations in the following aspects of motion: directionality, discontinuity and responsiveness. Both experiments further varied temporal kinematics. Results showed that animacy experience increased with the time a moving object paused in the vicinity of a second object and with increasing complexity of interaction between the objects (approach and responsiveness). The experience of animacy could be successfully modulated in a parametric fashion by the systematic variation of comparably simple differential movement characteristics.  相似文献   
26.
The ability to recognize three-dimensional objects from two-dimensional (2-D) displays was investigated in domestic chicks, focusing on the role of the object’s motion. In Experiment 1 newly hatched chicks, imprinted on a three-dimensional (3-D) object, were allowed to choose between the shadows of the familiar object and of an object never seen before. In Experiments 2 and 3 random-dot displays were used to produce the perception of a solid shape only when set in motion. Overall, the results showed that domestic chicks were able to recognize familiar shapes from 2-D motion stimuli. It is likely that similar general mechanisms underlying the perception of structure-from-motion and the extraction of 3-D information are shared by humans and animals. The present data shows that they occur similarly in birds as known for mammals, two separate vertebrate classes; this possibly indicates a common phylogenetic origin of these processes.  相似文献   
27.
The present study investigated the proximal constraints that determine perceptual unit formation under minimal stimulus conditions. Projections of three moving dots, which could form two possible two-dot configurations, were presented to naive observers. In a forced-choice situation, their task was to report which two-dot configuration was perceived as a distinct perceptual unit. The results showed that common motions (arbitrary translations and rigid rotations in the frontoparallel plane) have stronger grouping power as compared to different relative motions (expansions/contractions, or simultaneous expansions/contractions and deformations in the frontoparallel plane). It was found that proximal changes of distances between elements in two-dot structures reduce grouping power. Changes of proximal directions, however, did not affect unit formation in two-dot structures at all. The effect of vector algebraic combinations on grouping power in three-dot strutures was also investigated. Evidently, visual vector analysis splits up motion combinations into their constituents, and in come cases this contributes to additive effects.  相似文献   
28.
Driving simulators are valuable tools for traffic safety research as they allow for systematic reproductions of challenging situations that cannot be easily tested during real-world driving. Unfortunately, simulator sickness (i.e., nausea, dizziness, etc.) is common in many driving simulators and may limit their utility. The experience of simulator sickness is thought to be related to the sensory feedback provided to the user and is also thought to be greater in older compared to younger users. Therefore, the present study investigated whether adding auditory and/or motion cues to visual inputs in a driving simulator affected simulator sickness in younger and older adults. Fifty-eight healthy younger adults (age 18–39) and 63 healthy older adults (age 65+) performed a series of simulated drives under one of four sensory conditions: (1) visual cues alone, (2) combined visual + auditory cues (engine, tire, wind sounds), (3) combined visual + motion cues (via hydraulic hexapod motion platform), or (4) a combination of all three sensory cues (visual, auditory, motion). Simulator sickness was continuously recorded while driving and up to 15 min after driving session termination. Results indicated that older adults experienced more simulator sickness than younger adults overall and that females were more likely to drop out and drove for less time compared to males. No differences between sensory conditions were observed. However, older adults needed significantly longer time to fully recover from the driving session than younger adults, particularly in the visual-only condition. Participants reported that driving in the simulator was least realistic in the visual-only condition compared to the other conditions. Our results indicate that adding auditory and/or motion cues to the visual stimulus does not guarantee a reduction of simulator sickness per se, but might accelerate the recovery process, particularly in older adults.  相似文献   
29.
疾病首发症状的不典型是导致误诊误治的重要原因,本文就疾病首发症状的不典型进行哲学分析,通过举例阐述如何在临床上运用因果联系的思维方法识别不典型首发症状,以及因果联系在首发症状不典型病例应用中的注意事项。最后,文章分析了由因果理论得出的病因诊断和对因治疗医疗模式在临床运用中的重要性及其发展前景。  相似文献   
30.
To examine whether anticipatory attention or expectancy is a cognitive process that is automatic or requires conscious control, we employed a paired-stimulus event-related potential (ERP) paradigm during the transition to sleep. The slow negative ERP wave observed between two successive stimuli, the Contingent Negative Variation (CNV), reflects attention and expectancy to the second stimulus. Thirteen good sleepers were instructed to respond to the second stimulus in a pair during waking sessions. In a non-response paradigm modified for sleep, participants then fell asleep while tones played. As expected, N1 decreased and P2 increased in amplitude systematically with the loss of consciousness at sleep onset; the CNV was increasingly more positive. Sleep onset latency was correlated with the amplitude of the CNV. The systematic attenuation of the CNV waveform at sleep onset and its absence in sleep indicates that anticipatory attention requires endogenous conscious control.  相似文献   
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