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981.
考试抄袭统计量是专门用于识别抄袭的统计指标。它们是以被怀疑抄袭者和抄袭来源匹配反应的数目为基础建立的,按其考虑的匹配反应信息可分为两类:一类只考虑被怀疑抄袭者和抄袭来源间的错误答案匹配;另一类同时考虑两者错误答案匹配和正确答案匹配。由于第一类抄袭统计量对那些只从抄袭来源处抄袭正确答案的抄袭者检测不敏感,所以存在缺陷;第二类抄袭统计量兼顾两种匹配,考虑的信息更全面。s2、g2、ω是具有代表性的第二类抄袭统计量,它们在测量理论基础、被怀疑抄袭者和抄袭来源的异常相似反应模式确定方法及考试抄袭检测效能等方面存在差异,在抄袭识别应用中应合理选择。  相似文献   
982.
During sleep, emotional memories are preferentially strengthened. However, most studies on sleep and emotional memory focus on comparing negative valence with neutral valence stimuli. This study compared the sleep-dependent memory effects for stories and images, each comprising negative, neutral, and positive stimuli. It was hypothesized that a sleep effect would be seen for negatively and positively valenced stimuli. A novel story memory task (comprising three stories), and photographs from the Nencki Affective Picture database were presented for learning to 61 healthy adults (ages 18–25). They were tested for memory on the two tasks immediately, and then again after either a 2-hr nap (= 31; 17 women, 14 men) or 2-hr wake period (= 30; 13 women, 17 men). At second testing, the sleep condition had significantly better recall compared to the wake condition on both tasks. There was a relationship with valence only for the story task, with better performance for the sleep condition on the negatively and positively valenced texts, but not on the neutral text. There were no significant relationships between memory measures and sleep-stage duration and EEG power variables. The story memory findings support the hypothesis that memory consolidation prioritizes emotional memory, whether positively or negatively valenced.  相似文献   
983.
周萍  肖华  李勇辉  董昕文 《心理学报》2022,54(6):604-612
剧烈的应激刺激会引起持续的高唤醒状态, 是多种应激障碍的核心症状, 并推进其他症状的发生发展。本研究关注5-羟色胺在应激诱发高唤醒的发生、发展中的作用, 通过测量听觉惊吓反射水平反映高唤醒状态, 考察色氨酸羟化酶-2基因缺陷小鼠在天敌或电击应激前后高唤醒的变化。研究发现, 雄性基因缺陷小鼠在应激后出现持续一周以上的高唤醒表现, 而野生型小鼠高唤醒状态很快恢复。结果提示, 基因缺陷引起的5-羟色胺降低可能是强应激诱发的持续高唤醒的易感因素。  相似文献   
984.
The present study examined whether three-year-old children (age = 42–48 months, n = 57; 31 boys) understand that object identities stipulated during pretend play could only be known by people witnessing the stipulation. Children participated in pretend scenarios that included some objects and two experimenters. Two pretend episodes corresponded to an object: one connected to its conventional function, the other to a pretend identity made-up on the spot. These episodes happened either in the presence or absence of the other person. In the test phase, this experimenter expressed an intention to do something with an object and asked for a ‘missing’ prop. The prediction was that in case she was present previously, children would be more likely to select the prop corresponding to a pretence stipulation, compared to when she was absent. The results confirmed this pattern: in the absent condition, 68.42% of the participants chose the prop connected to the conventional use of the object, while 31.58% chose the prop corresponding to its identity stipulated in pretend play. It seems that preschool aged children refrain from generalizing their knowledge about the pretend identity of an object, in case their interactive partner could not know of this identity.  相似文献   
985.
为宏观地把握中国发展心理学的研究热点与发展趋势,基于我国唯一的发展心理学与教育心理学专业学术刊物《心理发展与教育》1985~2019年的2456篇文献,采用文献计量法对该刊年发文量、年被引量、年下载量、年转载量、研究机构、关键词等指标进行分析。结果发现,《心理发展与教育》历年的发文量总体呈波动上升的趋势,认知与社会性发展的研究为教育与学习心理以及心理健康的研究主题奠定了夯实的理论基础。结合关键词共现和聚类分析的结果,本文从发展时期、学科交叉和特殊群体三方面对我国发展心理学的未来发展趋势进行了展望。  相似文献   
986.
Since the introduction of the persuasion knowledge model more than 25 years ago, many research studies have investigated how consumers’ persuasion knowledge affects their reactions to persuasion attempts. While most results have shown that persuasion knowledge increases coping responses and leads to less favorable evaluations of marketer actions, the findings vary considerably, leaving researchers with a limited understanding of the substance and structure of persuasion knowledge effects and the conditions that explain their variability. To develop a better understanding of persuasion knowledge effects in the marketplace, this study builds on the concept of persuasion to predict responses to marketers’ attempts to persuade consumers with different levels of persuasion knowledge. The study presents a meta-analysis of the findings in 148 papers and 171 distinct data sets. Persuasion knowledge effects can be viewed as substantial compared with persuasion attempts, but persuasion knowledge cannot suppress or eliminate persuasion effects in the marketplace, as it only reaches around 50% of the explanatory power of persuasion. Persuasion knowledge effects on evaluations and coping depend on the characteristics of the persuasion process. All persuasion elements that help consumers identify and better understand benefits not just for themselves, but also for marketers and how marketers realize their benefits—such as the use of personal communication, communication about unfamiliar products or products with experience attributes, and receiver experience—lead to less favorable effects for marketers. This paper’s insights provide a new framework for persuasion knowledge effects in the marketplace, ideas for future research, and implications for researchers, consumers, policymakers, and marketers.  相似文献   
987.
Current trends point towards the development and implementation of augmented reality (AR) navigation assistance systems for drivers. Previous research has found augmented reality can benefit driving performance, but the impact of AR on route learning (spatial knowledge acquisition) has received less attention. The current study used simulated driving scenarios to determine how the type of navigation aid device used (i.e., paper map, electronic map, and AR system) affected driving performance and route learning of 62 driving adults. Route learning was examined at landmark, route, and survey levels. The hypotheses tested were that AR would improve driving performance but diminish route learning compared to paper map use; and that AR would outperform electronic map use in both driving performance and route learning. Results indicated that paper map use led to poorer driving performance and greater route learning. However, map recognition may have been a confounding factor in higher level spatial knowledge acquisition with paper map use. Driving performance and route learning were similar for drivers using the electronic map and AR, but some differences suggested that drivers have reduced uncertainty and hesitation while using AR to navigate in unfamiliar areas.  相似文献   
988.
Drivers must establish adequate mental models to ensure safe driver-vehicle interaction in combined partial and conditional driving automation. To achieve this, user education is considered crucial. Since gamification has previously shown positive effects on learning motivation and performance, it could serve as a measure to enhance user education on automated vehicles. We developed a tablet-based instruction involving gamified elements and compared it to instruction without gamification and a control group receiving a user manual. After instruction, participants (N = 57) experienced a 30-minute automated drive on a motorway in a fixed-base driving simulator. Participants who received the gamified instruction reported a higher level of intrinsic motivation to learn the provided content. The results also indicate that gamification promotes mental model formation and trust during the automated drive. Taken together, including gamification in user education for automated driving is a promising approach to enhance safe driver-vehicle interaction.  相似文献   
989.
基于35项实证研究, 遵循诊断准确性研究的质量评估(QUADAS-2)的循证程序对自闭症谱系早期预警特征筛查工具开展质量评估, 包括婴儿阶段(10个筛查工具, 159388人)、幼儿阶段(14项筛查工具, 11712人), 旨在为自闭症谱系风险的早期识别提供全面的理解。结果表明:幼儿阶段的筛查工具的分类准确性要高于婴儿阶段, 在婴儿阶段达到良好水平的筛查工具有M-CHAT-R/F、PDQ-1; 在幼儿阶段达到优秀水平的筛查工具有OERA、TIDOS。其中, “改良的幼儿自闭症检查表-有修订的后续随访” (M-CHAT-R/F)是目前最具潜力的自闭症谱系风险筛查工具之一。最后, 我们探讨了应用QUADAS-2评估研究质量的局限性, 强调需要规范工具的质量评估标准与进一步验证研究的必要性。  相似文献   
990.
Knowledge-fallibilism is a species of a genus that I call knowledge-failabilism. Each is a theory of knowledge's nature. One apparent challenge to knowledge-failabilism's truth is the prima facie absurdity of Moorean assertions like ‘It's raining but I do not believe that it is.’ Does each such assertion convey an implicit and unfortunate contrast, even a contradiction? I argue that this Untenable Contrast analysis fails: no such contrast is present within the speaker's perspective at the pertinent time.  相似文献   
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