首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   459篇
  免费   58篇
  国内免费   28篇
  2023年   12篇
  2022年   14篇
  2021年   23篇
  2020年   21篇
  2019年   21篇
  2018年   22篇
  2017年   30篇
  2016年   23篇
  2015年   28篇
  2014年   24篇
  2013年   48篇
  2012年   20篇
  2011年   34篇
  2010年   20篇
  2009年   25篇
  2008年   34篇
  2007年   37篇
  2006年   21篇
  2005年   13篇
  2004年   17篇
  2003年   11篇
  2002年   12篇
  2001年   5篇
  2000年   3篇
  1999年   4篇
  1998年   6篇
  1997年   1篇
  1996年   4篇
  1995年   3篇
  1994年   2篇
  1993年   1篇
  1992年   1篇
  1989年   2篇
  1983年   2篇
  1980年   1篇
排序方式: 共有545条查询结果,搜索用时 31 毫秒
171.
微表情是人压抑的真实情绪的泄露, 时间约为1/25~1/2 s, 常出现在说谎情境, 可能源于椎体束运动系统控制的自主面部运动和椎体束外运动系统控制的非自主面部运动的“拔河比赛”。已有研究构建了微表情数据库, 开发了BART和JACBART等微表情识别测验以及METT训练, 并探讨了微表情识别及训练与认知、人格、文化、职业等的关系。但这些研究考察的中性表情背景下微表情只是镶嵌在各表情背景下真实微表情的特例, 生态程度不高; 少量研究探索了表情背景对微表情识别的影响但未建立标准测验。未来应开发生态化微表情识别标准测验和训练, 尝试跨越微表情发生和识别的界限, 并采用生理−心理、电生理和脑成像技术探索其机制。  相似文献   
172.
内隐序列学习意识已有三类理论如全局工作平台理论、神经可塑性理论、新异刺激理论都忽略了身体感受的关键因素, 难以揭示意识产生的根本原因。具身意识理论和研究发现, 运动/情感镜像神经元系统及与自我、认知控制系统的交互, 是初级/高级意识产生的本源, 但未涉及内隐序列学习规则意识这个对人类学习认知至关重要的领域。内隐序列学习研究实质上已接近揭示其学习机制正是感知觉运动具身学习, 其意识机制很可能是感知觉运动/情感具身意识, 并且其意识加工脑区与具身意识脑区有关键重合。未来研究可采用Granger因果大脑网络技术证明内隐序列学习意识的具身本源, 并考察已有三类意识理论的具身基础, 以及探索意识影响因素的具身机制。  相似文献   
173.
The paper draws our attention to the Indian poet and philosopher Rabindranath Tagore's notion of psychoanalysis. Focusing on the period between 1926 and his death in 1941, during which Tagore had not only met Freud but had also spoken to several persons on psychoanalysis, the author has unearthed a mass of archival material, primarily in Bengali, and translated most of it into English for the first time, in order to show how Tagore's opinion regarding Freudian thought gradually changed from severe criticism and a near complete rejection to appreciation, especially of its good use in literature and literary criticism. The author has also identified a number of literary works, both prose and verse, from the final years of Tagore's life and tried to document the extent of influence of Freudian thought on their composition. In short, the author explores a significant interdisciplinary area that has not been looked into either in India or abroad.  相似文献   
174.
This study provides an analysis of offender‐victim interactions in 223 cases of sexual violence committed in gangs. Cases were derived from archival sources such as law reports. A multivariate analysis revealed four interpersonal themes (dominance, submission, co‐operation, and hostility) previously identified in studies of lone sexual assault [Alison and Stein, Vicious Circles: Accounts of stranger sexual assault reflect abusive variants of conventional interactions. J Forensic Psychiatry 12:515–538, 2001]. These themes have also been identified in many other forms of human relating [Wiggins, An informal history of the interpersonal circumplex tradition. J Pers Assess 66:217–233, 1996] and conform to a structure known as the interpersonal circumplex. The circumplex has previously been used to conceptualise the relationships between individuals in terms of dynamic interactions that are mutually influencing. Thus, dominance elicits submission and submission elicits dominance. Each interpersonal style could be further subdivided according to the use of either verbally or physically abusive strategies. Point‐Biserial correlations with other aspects of the offence (e.g., mobility of the group, post‐offence treatment of the victim) provided additional support for these conceptually different themes and demonstrated that gang rape represents a distorted and violent form of interpersonal relating. Further, this dynamic interaction emerges not just at an individual level, but at a group level, suggesting that the thematic concepts underpinning the interpersonal circumplex can be extended to group activity and sexually aggressive behaviour. Aggr. Behav. 30:449–468, 2004. © 2004 Wiley‐Liss, Inc.  相似文献   
175.
176.
The development of a translation of Mehrabian and Russell's scales for the measurement of pleasure, arousal and dominance from the original English to a Spanish version for use in Venezuela is described. The translated scales were administered to two samples of middle‐class Venezuelan consumers (n = 127,n = 127) between the ages of 20 and 50, among whom males and females were represented approximately equally. Internal reliability (measured by Cronbach's alpha) and scale validity (measured by factor analysis) indicate that the translated scales are suitable for consumer and other social psychological research in Spanish. Copyright © 2002 Henry Stewart Publications Ltd.  相似文献   
177.
自然事物认知偏好的初步实验研究   总被引:2,自引:0,他引:2  
樊琪 《心理科学》2002,25(5):558-561
本研究从认知心理学角度采用实验方法探索自然科学学习的影响因素。发现:1自然事物的认知偏好中存在内隐学习现象。2.自然事物认知偏好的表现非常复杂:年龄的影响并不显著,经验的影响不可忽视;3.性别差异十分明显,男生比女生的自然事物认知偏好更为肯定更为积极,很可能社会性别角色是造成自然科学学习结果差异的重要原因;4.内隐组学习坦率好奇,倾向于把自然事物看得更熟悉更容易,具有更强的探究兴趣:外显组学生矜持审慎,倾向于把自然事物看得更陌生更难以理解,探究兴趣较弱。因此,科学教育要创设情境让学生潜移默化地学以致用;要帮助学生利用经验并从中获取乐趣、增长兴趣、树立志趣;要鼓励女孩子大胆挑战科学。  相似文献   
178.
入世后医学院校面临的影响及对策探讨   总被引:3,自引:0,他引:3  
加入WTO后,我国现有的教育体制将遭到重大冲击,为此,从医学教育方面说,亟待要做的事有:建设具有国际竞争力的教师队伍,校长职业化;转变教育理念;更新教学内容;创新教学手段;清理陈旧校规,加强思想教育工作。  相似文献   
179.
Constructing a sexual identity is one of the major developmental tasks of adolescence. Applying the Media Practice Model, this study retrospectively examines how self-identifying lesbian, gay, and bisexual (LGB) individuals used media during the commencement of the coming-out process and the effects of media use during this pivotal time of development. Results indicate that the Internet plays a critical role in the development of LGB sexual identities. Heavy users of media during the coming-out process are significantly less likely to communicate openly with their families later in life. However, individuals’ reports of loneliness and self-esteem are not affected. Conclusions suggest that mediated forms of communication can be beneficial for sexual exploration among LGB individuals.  相似文献   
180.
Prosocial video games reduce aggressive cognitions   总被引:2,自引:0,他引:2  
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) [Buckley, K. E., & Anderson, C. A. (2006). A theoretical model of the effects and consequences of playing video games. In: P. Vorderer & J. Bryant (Eds.), Playing video games motives responses and consequences (pp. 363-378). Mahwah, NJ: Lawrence Erlbaum], depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号