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91.
In this paper the author attempts to expand the idea put forward by Freud who considered dreams as a special form of unconscious thinking. It is the author's contention that the psychical working‐out function performed by dreams is a form of unconscious thinking, which transforms affects into memories and mental structures. He also attempts to clarify the way in which meaning is built and transformed in mental life. In that respect the unconscious internal world is seen as a form of unconscious thinking, a private theatre where meaning is generated and transformed. He focuses on what happens to feelings in dreams in connection with the meanings as a result of and an expression of the several stages of working through. The dream world is described as the setting where the mind gives expressive pictorial representation to the emotions involved in a conflict: a first step towards thinkability. The dreamwork also constitutes a process through which meaning is apprehended, built on and transformed at an expressive non‐discursive level, based on representation through figurative/pictorial images. The author draws on Meltzer's formulation to conjecture that the working‐through function of dreams, mainly in response to interpretations, is performed by a process of progression in formal qualities of the representations made available by dreaming in the form he has called affective pictograms. It is through progression in formal qualities of the representation that the thinking capabilities of the affective life develop and become part of the process of what is called metaphorically the metabolisation of emotional life. This process takes place through migration of meaning across various levels of mental process. In this perspective the analyst'sinterpretations of dreams effect what linguists call transmutation of the symbolic basis, a process that is necessary to help the mind to improve its capacity to think. Something expressed on the evocative plane and condensed into a pictographic image is then transformed into verbal language that expresses meaning. These conceptions are illustrated by a detailed clinical case.  相似文献   
92.
Constructing a sexual identity is one of the major developmental tasks of adolescence. Applying the Media Practice Model, this study retrospectively examines how self-identifying lesbian, gay, and bisexual (LGB) individuals used media during the commencement of the coming-out process and the effects of media use during this pivotal time of development. Results indicate that the Internet plays a critical role in the development of LGB sexual identities. Heavy users of media during the coming-out process are significantly less likely to communicate openly with their families later in life. However, individuals’ reports of loneliness and self-esteem are not affected. Conclusions suggest that mediated forms of communication can be beneficial for sexual exploration among LGB individuals.  相似文献   
93.
Human observers are able to rapidly and accurately categorize natural scenes, but the representation mediating this feat is still unknown. Here we propose a framework of rapid scene categorization that does not segment a scene into objects and instead uses a vocabulary of global, ecological properties that describe spatial and functional aspects of scene space (such as navigability or mean depth). In Experiment 1, we obtained ground truth rankings on global properties for use in Experiments 2-4. To what extent do human observers use global property information when rapidly categorizing natural scenes? In Experiment 2, we found that global property resemblance was a strong predictor of both false alarm rates and reaction times in a rapid scene categorization experiment. To what extent is global property information alone a sufficient predictor of rapid natural scene categorization? In Experiment 3, we found that the performance of a classifier representing only these properties is indistinguishable from human performance in a rapid scene categorization task in terms of both accuracy and false alarms. To what extent is this high predictability unique to a global property representation? In Experiment 4, we compared two models that represent scene object information to human categorization performance and found that these models had lower fidelity at representing the patterns of performance than the global property model. These results provide support for the hypothesis that rapid categorization of natural scenes may not be mediated primarily though objects and parts, but also through global properties of structure and affordance.  相似文献   
94.
Abstract : The international crisis following the publication of 12 Muhammad cartoons in the Danish newspaper Jyllands‐Posten (September 30, 2005) raises the general question of how to exercise the freedom of expression in relation to religious taboos. After briefly reviewing the Cartoon Crisis from September 2005 to the bombings on the Danish Ambassay in Pakistan in June 2008, the article addresses Lutheran resources for coping with secularisation and desecularisation, in particular as regards the taboos that persist as a part of religious and humanistic values. The thesis is that the Lutheran doctrine of the two kingdoms has given rise to two models of interpretation that have both been historically active. The doctrine of the two regiments has been interpreted both as a ‘liberalist’ argument for a principled separation of religion and politics, and as a ‘social‐conservative’ (later Social Democratic) argument for the view that the state should take care of its citizens' welfare through education, the legal system and social services. In today's global and multi‐religious world, this leads us to ask the question to what extent a welfare society, for the sake of peace and social order, should, or should not, protect religious sensitivities. Should religious communities always be kept out of public life, or can they be recognised as non‐governmental organizations in civil society, hence as potential partners for the state?  相似文献   
95.
Prosocial video games reduce aggressive cognitions   总被引:2,自引:0,他引:2  
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) [Buckley, K. E., & Anderson, C. A. (2006). A theoretical model of the effects and consequences of playing video games. In: P. Vorderer & J. Bryant (Eds.), Playing video games motives responses and consequences (pp. 363-378). Mahwah, NJ: Lawrence Erlbaum], depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.  相似文献   
96.
Kristen Harrison   《Body image》2009,6(3):207-215
The Multidimensional Media Influence Scale (MMIS; Cusumano & Thompson, 2001). Media influence and body image in 8–11-year-old boys and girls: A preliminary report on the multidimensional media influence scale. International Journal of Eating Disorders, 29, 37–44) is a child-appropriate, 3-factor scale designed to assess perceived media influence on body image. It has been used in studies exploring the relationship between the entire scale as well as its subscales (awareness, internalization, and pressure) and variables related to body image. However, the 3-factor structure of the scale has never been confirmed via confirmatory factor analysis (CFA), nor has the scale been evaluated with a racially diverse sample of children. This paper reports the results of CFAs establishing the multidimensionality of the scale and the unidimensionality of its subscales among a sample of 661 girls and boys aged 7–12 years, primarily African American and Anglo American. The pressure factor of the MMIS predicted the idealization of a thinner current (child) and future (adult) body both cross-sectionally and one year later for girls and for Anglo American children.  相似文献   
97.
P. Quéau 《Argumentation》1988,2(3):337-349
Linguistic rhetoric and argumentative reasoning are generally identified. Certain types of problems, however, make use of non-verbal systems of representation, and, among them, image. Image is not just matter but also form, and computer processing in AI makes it possible to grasp this form by linguistic means (logico-mathematical languages). The synthesis of animated images has made it possible to represent metamorphoses, the thought of the unexpected. The fact that language produces image (and conversely) does not fail to transform the standard ways of thinking about epistemology.
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98.
Guttman's assumption underlying his definition of “total images” is rejected: Partial images are not generally convergent everywhere. Even divergence everywhere is shown to be possible. The convergence type always found on partial images is convergence in quadratic mean; hence, total images are redefined as quadratic mean-limits. In determining the convergence type in special situations, the asymptotic properties of certain correlations are important, implying, in some cases, convergence almost everywhere, which is also effected by a countable population or multivariate normality or independent variables. The interpretations of a total image as a predictor, and a “common-factor score”, respectively, are made precise.  相似文献   
99.
Klein H  Shiffman KS 《Body image》2006,3(4):353-363
Relying upon a content analysis of one specific type of medium to which young people are exposed beginning at an early age, on a regular basis, and for many years (i.e., animated cartoons), the present study examines what types of messages are provided about being physically unattractive, physically attractive, and ordinary-looking. This research concerns itself with identifying the characteristics that tend to be associated with being good-looking or unattractive, and then discussing the implications of the findings. Results indicate that many variables were found to differ based on cartoon characters’ physical attractiveness, including gender, age, intelligence, body weight, emotional states experienced, prosocial behaviors, antisocial behaviors, and overall goodness/badness. Whenever differences were found, the overriding tendency was for cartoons to provide positive messages about being attractive and negative messages about being unattractive.  相似文献   
100.
Smolak L  Stein JA 《Body image》2006,3(2):121-129
This study examines the relationship of three sociocultural factors—media influence, peer teasing, and parent teasing/comments and three potential moderator variables—self-esteem, social comparison, and endorsement of male strength and athleticism—to drive for muscularity in middle school boys. There were 287 seventh and eighth grade boys who completed a questionnaire measuring these variables as well as body mass index (BMI) and pubertal status. Results indicated that media influence and male physical attributes endorsement were particularly important correlates of drive for muscularity. These findings have implications for programs designed to prevent body dissatisfaction among adolescent boys.  相似文献   
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