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111.
The torture of detainees at Abu Ghraib has been characterized as an isolated incident and blamed on a few “bad apples.” However, as similar reports of war crimes throughout Iraq continue to surface, it seems increasingly apparent that in the anxious post-9/11 context, the low-level agents who carried out such violence were designed to function in this way. This paper suggests that the U.S. military transformed ordinary soldiers into the cruel and ruthless guards at Abu Ghraib through the use of basic recruitment and training strategies, general authorizations for increased aggression and violence after 9/11, specific authorizations for more aggressive interrogations, a range of pressures and protections, and the dehumanization of prisoners. While the legitimate needs of an effective Army must be preserved, this paper offers several specific ways we might reform the U.S. military and prevent such abuses in the future.  相似文献   
112.
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect, aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social-cognitive models.  相似文献   
113.
Stephen C. Want   《Body image》2009,6(4):257-269
Experimental exposure to idealized media portrayals of women is thought to induce social comparisons in female viewers and thereby to be generally detrimental to female viewers’ satisfaction with their own appearance. Through meta-analysis, the present paper examines the impact of moderators of this effect, some identified and updated from a prior meta-analysis and some that have hitherto received little attention. Participants’ pre-existing appearance concerns and the processing instructions participants were given when exposed to media portrayals were found to significantly moderate effect sizes. With regard to processing instructions, a novel and counter-intuitive pattern was revealed; effect sizes were smallest when participants were instructed to focus on the appearance of women in media portrayals, and largest when participants processed the portrayals on a distracting, non-appearance dimension. These results are interpreted through a framework that suggests that social comparisons are automatic processes, the effects of which can be modified through conscious processing.  相似文献   
114.
美国《经济伦理杂志》主办的2005年经济伦理高峰会议,在纽约Helmsley会议中心召开,这次会议是首次将经济伦理和企业社会责任学术会议聚焦于新闻媒体。大会有代表性的主题发言主要有三个方面:1、《华尔街杂志》、《纽约时报》资深经济评论主笔对媒体曝光公司丑闻的辩护;2、假定的诚信与过分简单化报导的危险;3、经济伦理杂志抽样调查结果对新闻媒体表现的评价。  相似文献   
115.
Although viewing media body ideals promotes body dissatisfaction and problematic eating among women (e.g., extreme restraint/overeating), some argue that women only report such negative effects because they think that they are meant to (i.e., demand characteristics). Because restrained eaters are trying to lose weight, they might be vulnerable to such media exposure. However, because of demand characteristics, evidence is mixed. Therefore, we minimized demand characteristics and explored whether media body ideals would trigger restrained eaters to report negative (negative mood, weight dissatisfaction) or positive (positive mood, weight satisfaction) effects. We also hypothesized that this change (negative or positive) would encourage food intake. Restrained and unrestrained eaters (n = 107) memorized media or control images. Restrained eaters exposed to media images reported decreased weight satisfaction and increased negative mood, but their food intake was not significantly affected. Perhaps paying advertent attention to the images caused goal-related negative affect, which triggered restraint.  相似文献   
116.
ABSTRACT

Breaking away from a focus on the influence of individual characteristics on animal cruelty and guided by social disorganization theory, we investigated animal cruelty violations in block groups in a city in coastal Virginia. We discovered that block groups with higher levels of social disorganization, measured by economic disadvantage, ethnic heterogeneity, residential mobility, and family disruption, had higher levels of animal cruelty violations and reports of aggravated and simple domestic violence. The rates of animal cruelty violations were significantly correlated with aggravated domestic violence but not reports of simple domestic violence.  相似文献   
117.
A recent development in video games is that players can design and personalize their own in-game characters. It was predicted that this innovation could lead to elevations in the intensity of the psychological effects of video games. The present study confirmed this hypothesis, revealing that participants who played an aggressive video game using their own, personalized character exhibited higher levels of aggressive behavior than participants who played an aggressive game with a non-personalized character. The aggressive behavior levels of the own-character players also exceeded those of individuals who played a non-aggressive game, regardless of whether or not they used a personalized character. Process analyses revealed that participants playing a violent video game with a personalized game character experienced more arousal and self-activation than they did when playing with an impersonal, default game character, which in turn increased aggressive responses.  相似文献   
118.
Klein H  Shiffman KS 《Body image》2006,3(4):353-363
Relying upon a content analysis of one specific type of medium to which young people are exposed beginning at an early age, on a regular basis, and for many years (i.e., animated cartoons), the present study examines what types of messages are provided about being physically unattractive, physically attractive, and ordinary-looking. This research concerns itself with identifying the characteristics that tend to be associated with being good-looking or unattractive, and then discussing the implications of the findings. Results indicate that many variables were found to differ based on cartoon characters’ physical attractiveness, including gender, age, intelligence, body weight, emotional states experienced, prosocial behaviors, antisocial behaviors, and overall goodness/badness. Whenever differences were found, the overriding tendency was for cartoons to provide positive messages about being attractive and negative messages about being unattractive.  相似文献   
119.
Studies examining trends over time in mainstream magazines observe decreases in women's figure size, and increases in figure exposure and amount of diet/exercise content. Little is known, however, regarding the content of African American magazines. Utilizing methods from classic studies, this investigation examined content in Ebony, a magazine with wide African American readership, from 1969 to 2008. We included the full content of N = 462 issues, with a total of N = 539 cover images of women, of which N = 208 were full-body shots. Analyses indicated a curvilinear relationship between time and figure exposure, with a recent trend toward more full-body shots, similar to mainstream magazines. Contrary to previous studies, however, the majority of figures across time were average size, and a curvilinear relationship between time and diet/exercise content showed peak content in the early 1990s. Results are considered in context of research indicating African American women show less body dissatisfaction than other racial/ethnic groups.  相似文献   
120.
    
Whether exposure to violence in the virtual reality of the media has an impact on users’ aggressive behaviour has been a controversial issue in academic as well as public debate. This article summarises a programme of research conducted with adolescents in Germany that presents cross-sectional and longitudinal evidence for the association between violent media use and aggression. It provides experimental evidence in support of mediating variables, such as hostile attributional style, increased normative acceptance of aggression, and emotional desensitisation, which might explain the pathways from media violence use to aggression. In addition it presents the development and experimental evaluation of a theory-based intervention designed to reduce media violence use and decrease its link with aggressive behaviour. The findings are discussed in the context of a large international body of research that points to the causal role of violent media use as a risk factor for aggressive behaviour.  相似文献   
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