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41.
Henrik Lagerlund 《British Journal for the History of Philosophy》2013,21(4):587-603
In this paper, I argue that it is in the fourteenth century that the problem of the compatibility or unity of efficient and final causality emerges. William Ockham and John Buridan start to flirt with a mechanized view of nature solely explainable by efficient causality, and they hence push final causality into the human mind and use it to explain for example action, morality and the good. Their argumentation introduces the problem of how to give a unified account of the world, that is, how are nature and freedom compatible. In the paper, I set up the discussion by going through some of the problems associated with final causality in the seventeenth century and show that Ockham and Buridan's problems are similar. I then argue using a formulation from Leibniz's Monadology that the problems here traced should be seen as versions of the mind/body problem. 相似文献
42.
Eitan Gomberoff 《The International journal of psycho-analysis》2013,94(1):67-81
This paper explores the relationship between play and interpretative verbalization in child analysis. Through examination of a clinical case, the paper distinguishes between two different modes of interpretative interventions in play. It is the contention of the paper that the analyst’s capacity to tolerate tension and respond to the roles the child assigns him widens the area of play, facilitating a space for thinking through. Interpretation is formulated in two distinct ways: (a) interpreting from the context of the roles the analyst assumes within play, respecting the games and facilitating the patient’s understanding; (b) interpreting at a distance from play, on the one hand distinguishing the area of play, and on the other hand analyzing that which occurs verbally and non‐verbally. 相似文献
43.
Michela Sarlo Lorella Lotto Daniela Palomba Simona Scozzari Rino Rumiati 《International journal of psychology》2013,48(3):263-271
The present study aimed at investigating whether the way offers are framed in the Ultimatum Game (UG) affects behavioral and autonomic responses in men and women. The “I give you” and “I take” expressions were used as gain and loss frames, respectively. Skin conductance and heart rate were recorded as indices of autonomic activation in response to unfair, mid‐value, and fair offers. Acceptance rates were higher in men than in women under the gain frame. Moreover, men showed higher acceptance rates under the gain than under the loss frame with mid‐value offers, whereas women's choices were not affected by frame. On the physiological level, men produced differential autonomic response patterns during decision‐making when offers were presented under gain and loss framing. The “I take” frame, by acting as a loss frame, elicited in men the characteristic defensive response pattern that is evoked by aversive stimulation, in which increases in skin conductance are coupled with increases in heart rate. On the other hand, the “I give you” frame, by acting as a gain frame, elicited in men increases in skin conductance associated with prevailing heart rate deceleratory responses, reflecting a state of enhanced attention and orienting. In contrast, women's autonomic reactivity was not affected by frame, consistent with behavioral results. Phasic changes in heart rate were crucial in revealing differential functional significance of skin conductance responses under different frames in men, thus questioning the assumption that this autonomic measure can be used as an index of negative emotional arousal in the UG. 相似文献
44.
William S. Dockens III 《World Futures: Journal of General Evolution》2013,69(1-4):647-665
The result of using Eigen and Winkler's LIFE/DEATH GAME to integrate Rashevksy's social physics and Rapoport's mathematical game theory, synchrony removes the arbitrariness from problems of ethics. It focuses on the primary conflicts between strategies that optimize individual survival and those that optimize survival of groups. According to synchrony, cooperation is an optimal strategy, not because cooperation conforms to some ethical pattern, but because the evolution of our technical societies has made the alternatives to cooperation potentially lethal at all levels of human interaction. Eigen and Winkler offer hypercycles as a possible method of resolving problems that conventional wisdom has labeled “irreconcilable differences.” Combined with the findings of clinical psychologist Paul Meehl and cultural anthropologist Magoroh Maruyama, Eigen and Winkler's LIFE/ DEATH GAME indicates that a pattern of reasoning, called Alpha‐H, is not only a formidable obstacle to cooperation, it threatens contemporary societies with extinction through violent conflicts, social upheavals economic collapse or all three together. The Demotion of Alpha‐H argues that an inability to deal constructively with change and/or diversity is Alpha‐H's fatal flaw. And the removal of gender bias toward opponent processes reasoning is a crucial step toward correcting it. The key concept is the LIFE/DEATH GAME. 相似文献
45.
Applying regulatory focus theory to the context of social dilemma situations, the present research demonstrates that individual differences in vigilant, prevention‐focused self‐regulation predict the tendency to invest private resources to punish uncooperative interaction partners (costly punishment), a behaviour that typically has strong positive effects on the collective level of cooperation. Analyses further support the distinctiveness of the vigilance system proposed in regulatory focus theory (prevention focus) in comparison with general defensive inhibitory tendencies (measured with Carver and White's Behavioral Inhibition System scale). Results document that individual differences in prevention‐focused self‐regulation but not differences in general defensive inhibitory tendencies are positively related to costly punishment. In sum, the findings indicate that vigilant, prevention‐focused self‐regulation plays a crucial role in the context of sanctions that enforce cooperation. Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
46.
Decision reversals often imply improved decisions. Yet, people show a strong resistance against changing their minds. These are well‐established findings, which suggest that changed decisions carry a subjective cost, perhaps by being more strongly regretted. Three studies were conducted to explore participants' regret when making reversible decisions and to test the hypothesis that changing one's mind will increase post‐outcome regret. The first two studies employed the Ultimatum game and the Trust game. The third study used a variant of the Monty Hall problem. All games were conducted by individual participants playing interactively against a computer. The outcomes were designed to capture a common characteristic of real‐life decisions: they varied from rather negative to fairly positive, and for every outcome, it was possible to imagine both more and less profitable outcomes. In all experiments, those who changed their minds reported much stronger post‐outcome regret than those who did not change, even if the final outcomes were equally good (Experiments 2 and 3) or better (Experiment 1).This finding was not because of individual differences with respect to gender, tendency to regret, or tendency to maximize. Previous studies have found that those who change from a correct to wrong option regret more than those who select a wrong option directly. This study indicates that this finding is a special case of a more general phenomenon: changing one's mind seems to come with a cost, even when one ends up with favorable outcomes. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
47.
《European Journal of Developmental Psychology》2013,10(1):49-66
Infants' gaze following provides information about their understanding of others' perception and attention. Gaze following when the other looks in the presence (and absence) of visual obstacles can be especially informative. In the present study the gaze-following behaviour of 14- and 18-month-old infants was examined in opaque barrier, clear barrier, and non-barrier situations in order to investigate whether infants at this age understand the referential nature of looking. A hypothesis positing that infants grasp the referential nature of gaze would predict that infants would not follow gaze when the looker's gaze is blocked (as in an opaque barrier situation), but would follow gaze in both non-barrier and clear barrier situations. This hypothesis was contrasted with two other “leaner” interpretations predicting contrasting patterns of looking in the same situations. Results showed that both 18- and 14-month-old infants followed gaze as predicted by the richer, referential account. 相似文献
48.
《Quarterly journal of experimental psychology (2006)》2013,66(1):181-191
The present studies investigate the hypothesis that individuals who frequently report experiencing episodes of mind wandering do so because they under-invest attentional/executive resources in the external environment. Here we examined whether self-reported instances of mind wandering predict the magnitude of the “attentional blink” (AB) in a rapid serial visual presentation (RSVP) task, since a prominent view is that the AB derives from an over-investment of attention in the information stream. Study 1 demonstrates that subjective reports of mind wandering in a sustained attention task have a negative predictive relation with respect to the magnitude of the AB measured in a subsequent RSVP task. In addition, using the Spontaneous and Deliberate Mind Wandering Questionnaire in Study 2, we were again able to show that trait-level mind wandering in everyday life negatively predicts AB magnitude. We suggest that mind wandering may be the behavioural outcome of an adaptive cognitive style intended to maximize the efficient processing of dynamic and temporally unpredictable events. 相似文献
49.
Kumiko Murayama 《The Japanese psychological research》2002,44(1):45-50
This report dealt with a newly introduced method of drawing named, “Mind Image Drawings.” First, the subjects depicted images in their mind freely. Second, the subjects described their own pictures using three epithets. Third, the subjects added “I am” to these words, and read them aloud. Through these techniques, the subjects not only projected the unconscious side of their mind in the drawings, but also could obtain insight into their mind on the cognitive level. Last, the subjects judged their drawings using 17 semantic differential scales. The “originality factor,” the “evaluation factor,” and several types of “expressiveness factors” were extracted in the factor analyses of the scales. 相似文献
50.