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121.
Recently, Phillips [Am Soc Rev, 1983; 48:560–568] reported that the homicide rate increases on the third day after heavyweight championship prize fights. The present paper reports a reanalysis of Phillips's data using more sophisticated statistical techniques and examining several theoretically important variables not discussed by Phillips or his critics. Using a conservative analysis strategy, our results suggest that the increases in homicides reported by Phillips were not a methodological artifact as suggested by Baron and Reiss [Am Soc Rev 1985; 50:347–363, 372–376]. The homicide increases only occur on the first weekend or holiday after prize fights that receive the greatest publicity. 相似文献
122.
Diana Owen 《Political psychology》2000,21(1):161-177
The Clinton/Lewinsky scandal unfolded in an era of "new media" politics that presented fresh and often unanticipated challenges for presidential leadership. New media actors, such as call-in talk radio and TV hosts, tabloid journalists, and Internet gossip columnists, played a significant role in scandal politics. They influenced the framework within which stories were reported and perceived by the public. New media channels, in particular, framed the events leading up to the presidential impeachment in terms of dramatic, prime time–style entertainment. This entertainment news frame allowed citizens to compartmentalize their perceptions of President Clinton as a leader versus a private individual involved in a sex scandal. Media Politics can explain, at least in part, President Clinton's strong job performance evaluations in the midst of one of the most publicized political scandals of the century. 相似文献
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Xiaoyu Ge 《Aggressive behavior》2020,46(5):359-369
In this study, we propose that social media reduce users' moral sensitivity through the mediation of the perceived moral intensity of hostile comments, which leads to behavioral consequences for online shaming. Three separate studies were conducted to explore this statement. Study 1 (N = 160) compared moral sensitivity between participants in simulated social media situations and a control group. Study 2 (N = 412) tested the mediating role of perceived moral intensity through self-rated questionnaires. Study 3 (N = 295) examined the behavioral consequences of reduced moral sensitivity on online shaming by manipulating social media and perceived moral intensity. Across these three studies with their different methodologies, we found consistent support for our prediction that social media reduce users' moral sensitivity. Also, our findings shed light on perceived moral intensity as a mediator. As expected, less perceived moral intensity and less moral sensitivity (as serial mediators) induced by social media led to a higher tendency to participate in online shaming. In addition, our research suggests that the harmful effects of social media could be restricted by improving users' perceived moral intensity in the form of reminders. These findings provide novel insights into the underlying mechanism of cyberviolence on social media and also contribute to the literature on the antecedents and consequences of moral sensitivity. 相似文献
124.
With the increasing popularity of social media and web-based forums, the distribution of fake news has become a major threat to various sectors and agencies. This has abated trust in the media, leaving readers in a state of perplexity. There exists an enormous assemblage of research on the theme of Artificial Intelligence (AI) strategies for fake news detection. In the past, much of the focus has been given on classifying online reviews and freely accessible online social networking-based posts. In this work, we propose a deep convolutional neural network (FNDNet) for fake news detection. Instead of relying on hand-crafted features, our model (FNDNet) is designed to automatically learn the discriminatory features for fake news classification through multiple hidden layers built in the deep neural network. We create a deep Convolutional Neural Network (CNN) to extract several features at each layer. We compare the performance of the proposed approach with several baseline models. Benchmarked datasets were used to train and test the model, and the proposed model achieved state-of-the-art results with an accuracy of 98.36% on the test data. Various performance evaluation parameters such as Wilcoxon, false positive, true negative, precision, recall, F1, and accuracy, etc. were used to validate the results. These results demonstrate significant improvements in the area of fake news detection as compared to existing state-of-the-art results and affirm the potential of our approach for classifying fake news on social media. This research will assist researchers in broadening the understanding of the applicability of CNN-based deep models for fake news detection. 相似文献
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Madison R. Lord Ashley B. Batastini Colin J. Smith Michael J. Vitacco Tom Eddy 《Behavioral sciences & the law》2024,42(2):96-114
Violent rhetoric online is becoming increasingly relevant to the practice of forensic mental health assessment as examinee's virtual lives may transform into real-world acts of violence. With the rise of a diverse subculture of violent online communities, the aim of the present study was to inform how concerns with online sources of collateral data and racial/ethnic biases may influence determinations of violence potential. Using an experimental design, jury-eligible participants (N = 278) and forensic mental health experts (N = 78) were presented with mock Twitter (now referred to as X) posts that varied by data source (i.e., how information was accessed) and the examinee's race/ethnicity. Results showed no differences in participants' ratings of data credibility, how much weight they would place on the posts in a threat assessment, or how likely the examinee was to act violently against his intended target. Implications regarding the interpretation of social media evidence, relevant limitations, and future research are discussed. 相似文献
129.
This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy-face advantage). Results indicated that playing a violent video game led to a reduction in the happy face advantage. Implications of these findings are discussed with respect to the current models of aggressive behavior. 相似文献
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