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11.
The authors' purpose was to determine if participants adjusted their endpoint during a rapid aiming task in the context of changing rewards and whether participants needed consistent feedback to do so. Participants aimed to a target that was overlapped by a penalty region. Participants gained points for hitting the target but lost points for hitting the penalty region. The reward value associated with target contact either changed trial to trial, reducing consistent feedback (variable condition) or changed between blocks of trials (blocked condition) with the repetition of reward value within a block increasing the consistency of feedback. Participants adjusted their endpoints with changing reward value in the blocked but not variable condition indicating consistent feedback is needed to adjust endpoint to changing rewards.  相似文献   
12.
Previous research has linked the concept of number and other ordinal series to space via a spatially oriented mental number line. In addition, it has been shown that in visual scene recognition and production, speakers of a language with a left‐to‐right orthography respond faster to and tend to draw images in which the agent of an action is located to the left of the patient. In this study, we aim to bridge these two lines of research by employing a novel method that measures the spatial bias produced by transitive sentences that use a wide variety of abstract and concrete verbs. Across four experiments, participants read sentences and then responded to probe words appearing on either the left or right sides of the screen. Probe words consisted of agents, patients, other words in the sentence, or newly encountered words. We found consistent lateral biases to responding to agents and patients, which appears to be independent of order of mention in the sentence but which does reflect a correspondence between position in the sentence and role in the causal sequence of the action. Our results also show that this spatial bias is driven by the use of the hands in two different ways: The left hand shows a greater sensitivity to the spatial effect than the right hand, and vocal responses produce no spatial effect.  相似文献   
13.
When both hands perform concurrent goal-directed reaches, they become yoked to one another. To investigate the direction of this coupling (i.e., which hand is yoked to which), the temporal dynamics of bimanual reaches were compared with equivalent-amplitude unimanual reaches. These reaches were to target pairs located on either the left or right sides of space; meaning that in the bimanual condition, one hand's contralateral (more difficult) reach accompanied by the other hand's ipsilateral (easier) reach. By comparing which hand's difficult reach was improved more by the presence of the other hand's easier ipsilateral reach, we were able to demonstrate asymmetries in the coupling. When the cost of bimanual reaching was controlled for the contralateral reaching left hand's performance was improved, suggesting that the left hand is yoked to the right during motor output. In contrast, the right hand showed the greatest improvements for contralateral reaching in terms of reaction time, pointing toward a dominant role for the left hand in the processes prior to movement onset. The results may point toward a mechanism for integrating the unitary system of attention with bimanual coordination.  相似文献   
14.
The role of information in the processes underlying kinematic trajectory-formation was examined by manipulating the relation between effector space (movement of a hand-held stylus on a graphics tablet) and task space (movement of a cursor on a screen where targets were presented) in a precision aiming task with five different levels of task difficulty. Movement patterns were found to evolve as a function of the flow of information in task space, with participants (N = 13) producing more rapid and more fluent movements when the mapping between spaces included the softening-spring characteristics typical of behavioural patterns at higher levels of task difficulty. We conclude that the kinematic changes (movement time and pattern) observed when task difficulty increases result from informational influences. Information affects behavioural dynamics at the level of the parameters without affecting the underlying dynamical structure.  相似文献   
15.
The effect of unimanual practice of the non-preferred hand on manual asymmetry and manual preference for sequential finger movements was evaluated in right-handers before, immediately after, and 30 days following practice. The results demonstrate that unimanual practice induced a persistent shift of manual preference for the experimental task in most participants, but no significant correlation between manual asymmetry and manual preference was detected. These findings are explained by proposing that manual preference is influenced by a task-specific confidence developed from the recent history of differential use of the limbs, in interaction with a generalized confidence on a single hand for performance of motor skills.  相似文献   
16.
A General Factor of Personality (GFP) occupies the apex of the hierarchy in three prominent personality disorder inventories. On the Millon Clinical Multiaxial Inventory-III, a GFP accounted for 41% of the variance in two second-order factors, 31% of the variance in five first-order factors, and 26% of the variance in all 24 scales. On the Dimensional Assessment of Personality Pathology, a GFP accounted for 61% of the variance in six first-order factors and 36% of the variance in all 18 scales. In a cross-validation study of the Personality Assessment Inventory, a GFP accounted for 65% of the variance in two second-order factors, 47% of the variance in five first-order factors, and 27% of the variance in all 18 scales.  相似文献   
17.
In sign languages, the task of communicating a shape involves drawing in the air with one moving hand (Method One) or two (Method Two). Since the movement path is iconic, method choice might be based on the shape. In the present studies we aimed to determine whether geometric properties motivate method choice. In a study of 17 deaf signers from six countries, the strongest predictors of method choice were whether the shape has any curved edges (Method One), and whether the shape is symmetrical across the Y‐axis (Method Two), where the default was Method One. In a second study of ASL dictionary entries for which the movement path of the sign is iconic of an entity's shape, the same predictors surfaced. These tendencies are captured in the Lexical Drawing Principle, which is coherent with biological constraints on movement in general. Drawing in the air with two hands, however, is costly, both cognitively and biomechanically. Furthermore, it distinguishes signers from non‐signers, who draw shapes with only one hand. Signers assume this extra cost in the lexicon because of the enhanced iconicity the possibility of two hands offers; they assume it in drawing shapes in the air because they apply the same linguistic principle they use in the lexicon. Additionally, having a choice of methods allows the signer to benefit from over‐specification in providing redundant information about the shape, enhancing comprehensibility and resolving ambiguity.  相似文献   
18.
The authors examined the effects of the degree of impairment of the contralesional upper limb and the side of the hemispheric damage on ipsilesional upper limb performance in chronic stroke individuals. Right- and left-side stroke resulting in mild-to-severe impairment and healthy participants took part in simple and choice reaction time tasks involving aiming movements. The stroke individuals performed the aiming movements with the ipsilesional upper limb using a digitizing tablet to ipsi- or contralateral targets presented in a monitor. The global performance of the group with severe right hemispheric damage was worse than that of the other groups, indicating that the side of hemispheric damage and degree of motor impairment can adversely affect aiming movement performance.  相似文献   
19.
The authors investigated how visual information from the nondominant and dominant eyes are utilized to control ongoing dominant hand movements. Across 2 experiments, participants performed upper-limb pointing movements to a stationary target or an imperceptibly shifted target under monocular-dominant, monocular-nondominant, and binocular viewing conditions. Under monocular-dominant viewing conditions, participants exhibited better endpoint precision and accuracy. On target jump trials, participants spent more time after peak limb velocity and significantly altered their trajectories toward the new target location only when visual information from the dominant eye was available. Overall, the results suggest that the online visuomotor control processes that typically take place under binocular viewing conditions are significantly influenced by input from the dominant eye.  相似文献   
20.
The purpose of the present study was to determine whether the action system plays a role in determining which stimulus characteristics capture attention by assessing the interference effects caused by dynamic discontinuities that have similar attention-capturing properties, but different action affordances. Results revealed that offset distractors caused significant interference when onset targets were presented in a keypress task, but did not increase reaction times when the same onset targets were presented in a goal-directed aiming task. In contrast, onset distractors caused interference when offset targets were presented in both keypress and aiming tasks. This pattern of results suggests that the attentional set, and thus the properties of stimuli that capture attention, is modulated by the interaction between stimulus and response expectations.  相似文献   
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