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181.
ABSTRACT

In this study, I explored intended response to aggression among adolescents. I drew hypotheses from social identity theory, cost/benefit considerations, and social information processing model. I asked 217 Jewish and Muslim male adolescents in this study to assess their intended use of aggression in 12 hypothetical conflict situations (vignettes), in which I manipulated the opponent's religion, gender, acquaintance, and severity of aggression. I mainly found that male adolescents respond to aggression by same-religion opponents more moderately than to cross-religion aggression; their response is more moderate to cross-gender aggression than to same-gender aggression; response is more moderate to the aggression of familiar opponents than to that of unfamiliar ones; and response is less severe toward moderate than toward severe aggression.  相似文献   
182.
In a temporal double bisection task, animals learn two discriminations. In the presence of Red and Green keys, responses to Red are reinforced after 1-s samples and responses to Green are reinforced after 4-s samples; in the presence of Blue and Yellow keys, responses to Blue are reinforced after 4-s samples and responses to Yellow are reinforced after 16-s samples. Subsequently, given a choice between Green and Blue, the probability of choosing Green increases with the sample duration-the context effect. In the present study we asked whether this effect could be predicted from the stimulus generalization gradients induced by the two basic discriminations. Six pigeons learned to peck Green following 4-s samples (S(+)) but not following 1-s samples (S(-)) and to peck Red following 4-s samples (S(+)) but not following 16-s samples (S(-)). Temporal generalization gradients for Green and Red were then obtained. Finally, the pigeons were given a choice between Green and Red following sample durations ranging from 1 to 16 s. Results showed that a) the two generalization gradients had the minimum at the S(-) duration, an intermediate value between the S(-) and the S(+) durations, and the maximum at the S(+) as well as more extreme durations; b) on choice trials, preference for Green over Red increased with sample duration, the context effect; and c) the two generalization gradients predicted the average context effect well. The Learning-to-Time model accounts for the major trends in the data.  相似文献   
183.
EMOVAL: automatic evaluation the emotional valence and arousal of texts using a 5656 root-words metanorm. EMOVAL is an emotional valence and arousal analysis model of texts. EMOVAL draws from linguistic tradition the hypothesis that every word has a denotative aspect (“meaning”) and a connotative aspect (“affective halo”). It uses a meta-analysis of seven French norms and one English norm with the objective to characterize the emotional valence of texts, paragraphs, or sentences in a pleasant or unpleasant way. The meta-analysis indicates that the seven French norms data are highly correlated in between (0.82 to 0.99), and highly correlated with the Affectiv Norm for English Words (Bradley et Lang, 1999) (0.81 to 0.97). Arousal values taken from Affective Norm for English Words (ANEW) (Bradley et Lang, 1999) and the Leleu (1987) norm are significately correlated (0.55). The metanorm has 5656 words (nouns, verbs, adjectives, adverbs) characterized in valence (−1 to +1), and 3265 words characterized in arousal. These items are used by EMOVAL for valence judgments of texts. Two types of texts are proposed: the evaluation of the whole (702) or of extracts (110) of a corpus of sentences judged in a seven-point scale (−3 very unpleasant to +3 very pleasant) (Bestgen et al., 2004), and of 12 texts positively valenced (happiness and good surprise) and negatively valenced (fear, anger, disgust, sadness, and bad surprise). These two types of tests confirm the psychological pertinence of EMOVAL. Limits regarding the arousal dimension are discussed. The metanorm presented in this article can be obtained from the authors.  相似文献   
184.
LIWC is, originally, a text analysis program that counts words of English texts in psychologically meaningful categories. It provides an analysis (in percentage) for 80 dimensions of language (functional words, topics, punctuation). The goal of this methodological note is to present the French LIWC. This version respects the structure of the categories of the English version of the software and gives explanations about the user guide such the preparation of the to be analyzed texts. Then, we explain the decisions for translating the English dictionary into French. We emphasize the constraints imposed by the morphology of written French language and the difficulties encountered (elision of the article, elision of negation and of verbs’ tense). Presenting the translation problems allows understanding the modalities of construction of the dictionary and allows for a LIWC user to build a personalized dictionary in order to analyze contents more suited to the research needs. A qualitative comparison of dimensions obtained with both the French and English versions for 66 bilingual texts of various types and contents provides satisfactory results. A statistical comparison of 119 expressive writings produced by students from three university courses (Humanities, Sciences and Psychology) about a given event (success or failure to an exam) shows the validity of the French version for identifying the expressed contents. Thus, this tool should be efficient for undertaking research in different fields of psychology (health, work and education) concerning oral and written language produced in different contexts.  相似文献   
185.
Children typically follow a well-defined series of stages as they learn to draw, but the rate at which they progress through these stages varies from child to child. Some experts have argued that these individual differences in drawing development reflect individual differences in intelligence. Here we assessed the validity of a drawing test that is commonly used to assess children’s intellectual abilities. In a single study, 125 5- and 6-year-olds completed the Draw-A-Person: A Quantitative Scoring System (DAP:QSS) and the Wechsler Preschool and Primary Scale of Intelligence-Revised (WPPSI-R) or the Wechsler Abbreviated Scale of Intelligence (WASI). Although there was a statistically significant correlation between scores on the DAP:QSS and scores on the Wechsler tests, when the scores of individual children were examined, the DAP:QSS yielded a high number of false positives and false negatives for low intellectual functioning. We conclude that the DAP:QSS is not a valid measure of intellectual ability and should not be used as a screening tool.  相似文献   
186.
Creativity has received, and continues to receive, comparatively little analysis in philosophy and the brain and behavioural sciences. This is in spite of the importance of creative thought and action, and the many and varied resources of theories of mind. Here an alternative approach to analyzing creativity is suggested: start from the bottom up with minimally creative thought. Minimally creative thought depends non‐accidentally upon agency, is novel relative to the acting agent, and could not have been tokened before the time it is in fact tokened, relative to the agent in question. Thoughts that meet these three conditions—agency, psychological novelty, and modal—are what may be called cognitive breakthroughs. Even if such breakthroughs are not necessary to or definitive of richer creativity, they are indeed central to much of creativity. The minimal analysis provides a more workable explanandum for theories of creativity of varied motivation and method.  相似文献   
187.
Motor control research relies on theories, such as coordination dynamics, adapted from physical sciences to explain the emergence of coordinated movement in biological systems. Historically, many studies of coordination have involved inter-limb coordination of relatively few degrees of freedom. This study looked at the high-dimensional inter-limb coordination used to perform the golf chip shot toward six different target distances. This study also introduces a visualization of high-dimensional coordination relevant within the coordination dynamics theoretical framework. A specific type of Artificial Neural Network (ANN), the Self-Organizing Map (SOM), was used for the analysis. In this study, the trajectory of consecutive best-matching nodes on the output map was used as a collective variable and subsequently fed into a second SOM which was used to create visualization of coordination stability. The SOM trajectories showed changes in coordination between movement patterns used for short chip shots and movement patterns used for long chip shots. The attractor diagrams showed non-linear phase transitions for three out of four players. The methods used in this study may offer a solution for researchers from a coordination dynamics perspective who intend to use data obtained from discrete high-dimensional movements.  相似文献   
188.
The aim of the study was to train and test support vector machines (SVM) and self-organizing maps (SOM) to correctly classify gait patterns before, during and after complete leg exhaustion by isokinetic leg exercises. Ground reaction forces were derived for 18 gait cycles on 9 adult participants. Immediately before the trials 7–12, participants were required to completely exhaust their calves with the aid of additional weights (44.4 ± 8.8 kg). Data were analyzed using: (a) the time courses directly and (b) only the deviations from each individual’s calculated average gait pattern. On an inter-individual level the person recognition of the gait patterns was 100% realizable. Fatigue recognition was also highly probable at 98.1%. Additionally, applied SOMs allowed an alternative visualization of the development of fatigue in the gait patterns over the progressive fatiguing exercise regimen.  相似文献   
189.
In this paper we present a model for action preparation and decision making in cooperative tasks that is inspired by recent experimental findings about the neuro-cognitive mechanisms supporting joint action in humans. It implements the coordination of actions and goals among the partners as a dynamic process that integrates contextual cues, shared task knowledge and predicted outcome of others’ motor behavior. The control architecture is formalized by a system of coupled dynamic neural fields representing a distributed network of local but connected neural populations. Different pools of neurons encode task-relevant information about action means, task goals and context in the form of self-sustained activation patterns. These patterns are triggered by input from connected populations and evolve continuously in time under the influence of recurrent interactions. The dynamic model of joint action is evaluated in a task in which a robot and a human jointly construct a toy object. We show that the highly context sensitive mapping from action observation onto appropriate complementary actions allows coping with dynamically changing joint action situations.  相似文献   
190.
Peers influence children's social-emotional development and school engagement in important and unique ways. Recent research on peer social networks documents that children are affected by the nature of the school-based peer ecology, as well as by their personal peer experiences. Yet, little is known about how teachers affect the peer ecology, nor how teachers can promote positive peer influences in the school context. The four studies in this special section examine this issue. Together, they document the promise and the potential of studying the “invisible hand” of teacher influence on peer relations, and illustrate the need for further research in this area. This commentary considers the contributions of these papers for conceptualizing processes of transactional teacher and peer influence on student outcomes, and implications for interventions designed to reduce problem behaviors or increase school engagement. In addition, it considers the limitations of current knowledge and directions for future research.  相似文献   
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