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171.
LIWC is, originally, a text analysis program that counts words of English texts in psychologically meaningful categories. It provides an analysis (in percentage) for 80 dimensions of language (functional words, topics, punctuation). The goal of this methodological note is to present the French LIWC. This version respects the structure of the categories of the English version of the software and gives explanations about the user guide such the preparation of the to be analyzed texts. Then, we explain the decisions for translating the English dictionary into French. We emphasize the constraints imposed by the morphology of written French language and the difficulties encountered (elision of the article, elision of negation and of verbs’ tense). Presenting the translation problems allows understanding the modalities of construction of the dictionary and allows for a LIWC user to build a personalized dictionary in order to analyze contents more suited to the research needs. A qualitative comparison of dimensions obtained with both the French and English versions for 66 bilingual texts of various types and contents provides satisfactory results. A statistical comparison of 119 expressive writings produced by students from three university courses (Humanities, Sciences and Psychology) about a given event (success or failure to an exam) shows the validity of the French version for identifying the expressed contents. Thus, this tool should be efficient for undertaking research in different fields of psychology (health, work and education) concerning oral and written language produced in different contexts.  相似文献   
172.
Children typically follow a well-defined series of stages as they learn to draw, but the rate at which they progress through these stages varies from child to child. Some experts have argued that these individual differences in drawing development reflect individual differences in intelligence. Here we assessed the validity of a drawing test that is commonly used to assess children’s intellectual abilities. In a single study, 125 5- and 6-year-olds completed the Draw-A-Person: A Quantitative Scoring System (DAP:QSS) and the Wechsler Preschool and Primary Scale of Intelligence-Revised (WPPSI-R) or the Wechsler Abbreviated Scale of Intelligence (WASI). Although there was a statistically significant correlation between scores on the DAP:QSS and scores on the Wechsler tests, when the scores of individual children were examined, the DAP:QSS yielded a high number of false positives and false negatives for low intellectual functioning. We conclude that the DAP:QSS is not a valid measure of intellectual ability and should not be used as a screening tool.  相似文献   
173.
Creativity has received, and continues to receive, comparatively little analysis in philosophy and the brain and behavioural sciences. This is in spite of the importance of creative thought and action, and the many and varied resources of theories of mind. Here an alternative approach to analyzing creativity is suggested: start from the bottom up with minimally creative thought. Minimally creative thought depends non‐accidentally upon agency, is novel relative to the acting agent, and could not have been tokened before the time it is in fact tokened, relative to the agent in question. Thoughts that meet these three conditions—agency, psychological novelty, and modal—are what may be called cognitive breakthroughs. Even if such breakthroughs are not necessary to or definitive of richer creativity, they are indeed central to much of creativity. The minimal analysis provides a more workable explanandum for theories of creativity of varied motivation and method.  相似文献   
174.
Aged dogs exhibit a spectrum of cognitive abilities including a syndrome similar to Alzheimer's disease. A major impediment to research so far has been the lack of a quick and accurate test of visuospatial memory appropriate for community-based animals. We therefore report on the development and validation of the Canine Sand Maze. A 4.5-m-diameter circular pool was filled with a sand and powdered food reward mix to a depth of 10 cm. Dogs were given 4 habituation and 16 learning trials which alternated a food reward being half (control trials) or fully-buried (acquisition trials) in a fixed location. After a 90-min break, a probe trial was conducted. Cognitively normal, aged (> 8 years, n = 11) and young (1-4 years, n = 11), breed-matched dogs were compared. After correction for differences in control trials, average probe times were 2.97 and 10.81 s for young and aged dogs, respectively. In the probe trial, both groups spent significantly more time in the target quadrant but there was a trend for young dogs to cross a 1 m(2) annulus zone around the buried reward more frequently (2.6 times) than aged dogs (1.5 times). Test-retest reliability in a subset of young dogs (n = 5) was high. On the basis of these findings, the Canine Sand Maze is presented as a quick, sensitive and nonaversive tool for assessing spatial learning and reference memory in dogs.  相似文献   
175.
Motor control research relies on theories, such as coordination dynamics, adapted from physical sciences to explain the emergence of coordinated movement in biological systems. Historically, many studies of coordination have involved inter-limb coordination of relatively few degrees of freedom. This study looked at the high-dimensional inter-limb coordination used to perform the golf chip shot toward six different target distances. This study also introduces a visualization of high-dimensional coordination relevant within the coordination dynamics theoretical framework. A specific type of Artificial Neural Network (ANN), the Self-Organizing Map (SOM), was used for the analysis. In this study, the trajectory of consecutive best-matching nodes on the output map was used as a collective variable and subsequently fed into a second SOM which was used to create visualization of coordination stability. The SOM trajectories showed changes in coordination between movement patterns used for short chip shots and movement patterns used for long chip shots. The attractor diagrams showed non-linear phase transitions for three out of four players. The methods used in this study may offer a solution for researchers from a coordination dynamics perspective who intend to use data obtained from discrete high-dimensional movements.  相似文献   
176.
The aim of the study was to train and test support vector machines (SVM) and self-organizing maps (SOM) to correctly classify gait patterns before, during and after complete leg exhaustion by isokinetic leg exercises. Ground reaction forces were derived for 18 gait cycles on 9 adult participants. Immediately before the trials 7–12, participants were required to completely exhaust their calves with the aid of additional weights (44.4 ± 8.8 kg). Data were analyzed using: (a) the time courses directly and (b) only the deviations from each individual’s calculated average gait pattern. On an inter-individual level the person recognition of the gait patterns was 100% realizable. Fatigue recognition was also highly probable at 98.1%. Additionally, applied SOMs allowed an alternative visualization of the development of fatigue in the gait patterns over the progressive fatiguing exercise regimen.  相似文献   
177.
In this paper we present a model for action preparation and decision making in cooperative tasks that is inspired by recent experimental findings about the neuro-cognitive mechanisms supporting joint action in humans. It implements the coordination of actions and goals among the partners as a dynamic process that integrates contextual cues, shared task knowledge and predicted outcome of others’ motor behavior. The control architecture is formalized by a system of coupled dynamic neural fields representing a distributed network of local but connected neural populations. Different pools of neurons encode task-relevant information about action means, task goals and context in the form of self-sustained activation patterns. These patterns are triggered by input from connected populations and evolve continuously in time under the influence of recurrent interactions. The dynamic model of joint action is evaluated in a task in which a robot and a human jointly construct a toy object. We show that the highly context sensitive mapping from action observation onto appropriate complementary actions allows coping with dynamically changing joint action situations.  相似文献   
178.
Faulty inhibition is implicated in age-related working memory decline. ERP signs of selection and inhibition of items in working memory (WM) are, respectively, a cue-locked parietal positivity (~350 ms) and a probe-locked frontal negativity (~520 ms). To determine when in the older age range differences in selective and inhibitory processes might occur, ERPs were recorded in a WM task from 20 young (20–28), 20 young–old (60–70), and 20 old–old (71–82) adults. A 4-digit display was followed by a cue indicating which 2 of 4 digits were relevant. Proactive interference (PI), the reaction time difference between a matching and non-matching to-be-ignored digit was larger, relative to the young, in both older groups. Compared to the young, both the cue- and probe-locked activities were prolonged in the older groups. Although there were no topographic differences among the age groups, the prolonged PI and associated ERPs suggest a relative age-related deficit in inhibition.  相似文献   
179.
180.
在视觉搜索过程中,老年人是否可以在不同情境下调节自上而下和自下而上的加工水平尚不明确。为了探讨老化对认知灵活性的影响,研究采用空间线索范式,通过比较有效线索和无效线索来考察对线索的注意加工水平(注意捕获、注意抑制),通过比较目标相关和目标无关线索的注意加工水平来考察自上而下和自下而上的作用,通过改变分心物一致性来调控不同的目标凸显情境。结果发现,年轻组在目标非凸显时的空间线索效应高于目标凸显时,表明年轻人会依据目标凸显性调整自上而下的加工水平;但老年组却没有产生这种差异,其更依赖自上而下的加工,注意系统会对目标相关的线索进行注意捕获,对目标无关的线索进行注意抑制。结果表明,随着年龄的增长,认知控制的灵活性下降,表现出对自上而下加工较多的依赖;此外,老年人依然保留着注意捕获和注意抑制的能力,这对认知老化中抑制能力受损的观点提出了挑战。  相似文献   
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