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41.
近似数量加工是对大数目物体数量在不依赖逐个数数前提下的估计。行为学研究提示高数学焦虑人群近似数量加工能力下降, 但神经机制未明。本研究探讨高数学焦虑个体近似数量加工的神经机制, 比较高低数学焦虑脑电活动的差异:(1)行为上无显著组间差异; (2)高数学焦虑组的P2p成分波幅增加; (3) δ频段ERS及β频段ERD无显著数量比例效应, 而低数学焦虑组在上述指标的数量比例效应显著。本研究为高数学焦虑人群近似数量加工能力下降提供了电生理学的证据。  相似文献   
42.
本研究通过推理心理学研究中的“演绎”和“概率”两种实验范式设计对同一个班级的大学生参与者(实验一中N=57,实验二中N=43)进行先后两次有关条件推理的实验研究后,得出如下主要结果:(1)推理者在对不同的“纯形式条件命题本身的认可度”以及对由它们各自建构的同类型推理题的推理结果之间的作答反应模式之间的差异都很小且具有较高的一致性;(2)对由不同的“含具体内容的假言命题”本身的认可度之间以及由它们建构的同类型条件推理题的推理结果之间具有较大的差异性;(3)推理者对“演绎”和“概率”两种不同实验范式分别建构的内容近似的推进题进行推理时具有大致相同的作答反应趋势。由此可以推论推理者在“概率推理实验范式”中的作答或推理结果可以被视为只是对“演绎推理实验范式”的相应推理题给出“概率解”的心理加工过程。  相似文献   
43.
Research demonstrating that infants discriminate between small (e.g., 1 vs. 3 dots) and large numerosities (e.g., 8 vs. 16 dots) is central to theories concerning the origins of human numerical abilities. To date, there has been no quantitative meta‐analysis of the infant numerical competency data. Here, we quantitatively synthesize the evidential value of the available literature on infant numerosity discrimination using a meta‐analytic tool called p‐curve. In p‐curve the distribution of available p‐values is analyzed to determine whether the published literature examining particular hypotheses contains evidential value. p‐curves demonstrated evidential value for the hypotheses that infants can discriminate between both small and large unimodal and cross‐modal numerosities. However, the analyses also revealed that the published data on infants’ ability to discriminate between large numerosities is less robust and statistically powered than the data on their ability to discriminate small numerosities. We argue there is a need for adequately powered replication studies to enable stronger inferences in order to use infant data to ground theories concerning the ontogenesis of numerical cognition.  相似文献   
44.
IntroductionLevel 2 driving automation features, such as adaptive cruise control (ACC) combined with lane centering, primarily communicate their operating statuses through the instrument cluster. It remains unclear how interface-specific training and display content influence the ability to understand Level 2 activity in production vehicles.MethodsEighty participants viewed videos recorded from the driver’s point of view in a variety of driving scenarios with Level 2 activity displayed in the instrument cluster of a 2017 Mercedes-Benz E-Class. Half viewed one of two instrument cluster layouts (simple or complex), and half received an orientation to the interface before the experiment. After each video, they were asked about the scenario they had just seen. We then examined what information in the displays participants used to identify Level 2 activity and the usability of the displays.ResultsTraining improved recognition accuracy of when lane centering was temporarily inactive and understanding of why it was inactive. Neither training nor display content affected the ability to recognize when ACC had adjusted the vehicle’s speed or detected a vehicle ahead, or when ACC initially did not detect a lead vehicle and understanding of why it had not detected it. Both factors influenced which sources of information participants used to determine Level 2 activity. Recognition accuracy of system activity improved when participants used valid sources of information. Training, but not display content, improved lane centering usability, but not ACC usability.DiscussionBasic training improves detection of notifications that potentially require further driver action, but not of those that display persistent status information. Training does not result in full understanding of all system notifications or functional limitations, which reinforces the need for intuitive, salient communication about system behavior and its limitations.  相似文献   
45.
Driver distraction is a major cause of road crashes and has a great influence on road safety. In vehicles, one of the common distracting sources is navigation systems (NSs). The navigation system (NS) can distract the driver due to following directions and reading the provided information through its display. These tasks take the driver’s attention from the primary task of driving and may cause poor driving performance, increasing the risk of crashes. In this paper, the effect of the environment (i.e., urban areas and rural areas), the navigation system display (NSD) size, environmental illumination, and gender on young drivers between the ages of 18 and 29 years mental workload was investigated using a simulated driving experiment. To evaluate each driving condition, the NASA-TLX (NASA Task Load Index) workload assessment tool, and a distraction evaluation element, were introduced and used to assess the overall workload, the workload subscales and the distraction by the NSD. The assessment showed a higher perceived overall workload for urban areas and night driving as compared to a rural areas and daytime driving. Moreover, the results showed a greater perceived distraction by the NSD in urban areas compared to driving in rural areas. The subjects also felt distracted when using the small NS compared to using the large NS. The study concluded that urban areas driving, and night driving creates higher perceived workload than rural areas and daytime driving. Furthermore, small NSD leads to more perceived distraction than large NSD while driving. The NSD designers may utilize this research findings to optimize NSD designs to improve driving safety, performance and comfort. Moreover, this study contributes to our understanding of the effect of the NSD size on driving workload and distraction.  相似文献   
46.
A great deal of effort has been made to introduce trust models to assess trustworthiness within virtual societies. The great majority of them makes extensive use of direct experience as the main source of information, considering recommendation/reputation and inferential processes just later, as a secondary mechanism to refine trust assessment. In this kind of networks, unfortunately, direct experience might not always represent the best solution to assess trustworthiness. In fact, their highly dynamic structure promotes an increase of the average number of interconnections among agents. This in turn negatively affects the degree of knowledge the agents possess about each specific individual, i.e. direct experience. To date, however, it has not been said much about how to face these situations.It is fundamental to find an effective approach for trust assessment even in lack of direct experience, which is the central focus of this research. By the means of a multi-agent social simulation, we consider the situation in which an agent can just access indirect knowledge for trust assessment, namely recommendations of specific individuals or whole categories of individuals. Then, we compare the efficiency of these two approaches in order to identify when it is more convenient to rely on the first or on the second one. As expected, our results confirm that the dynamic nature of these networks strongly affects the role of categories. We modeled this feature introducing the “turnover” in the simulations, whereby the higher is the turnover the more convenient it is relying on categories. Besides this confirmatory result, our simulations highlight the higher degree of robustness of categories in the presence of unreliable recommenders. Such a result is even more significant if there is no available information about how reliable the recommenders are.The results we obtained are in accordance with the current literature and can be of important interest for the development of this sector.  相似文献   
47.
The objective of this study is to examine the influence of explicit (team reflexivity) and implicit (transactive memory) coordination processes on the perceived interventional effectiveness of specialized elite units (RAID) of the French national police. We test the hypothesis that transactive memory is a mediating process in the relationship between team reflexivity and perceived effectiveness. One hundred and three police-officers representing the seven French police special units replied to a questionnaire. The results show that perceived effectiveness is positively related to task reflexivity and transactive memory. The relationship between task reflexivity and perceived effectiveness is mediated by the integrated component of transactive memory (bootSE = 0.05, 95% BCa CI [0.004, 0.19]). The theoretical and practical implications are discussed with regard to the development of debriefing methods and teamwork training for the development of shared mental models.  相似文献   
48.
聚焦推理加工初期,研究通过指导语操控主观加工倾向,考察不同指导语条件下内容可信度和形式有效性对演绎推理结果的影响,检验内容和形式两类加工过程的启动加工动态变化性。结果表明,指导语条件显著影响推理初期加工。在无提示指导语和形式判定指导语条件下,推理结果受到了形式有效性和内容可信度的影响;内容判定指导语下只受到了内容可信度的影响。证明主观加工倾向影响了内容和形式的启动加工关系,支持了动态变化性的假设。  相似文献   
49.
Hedden T  Zhang J 《Cognition》2002,85(1):1-36
In reasoning about strategic interpersonal situations, such as in playing games, an individual's representation of the situation often includes not only information about the goals and rules of the game, but also a mental model of other minds. Often such mental models involve a hierarchy of reflexive reasoning commonly employed in social situations ("What do you think I think you think..."), and may be related to the developmental notion of 'theory of mind'. In two experiments, the authors formally investigate such interpersonal recursive reasoning in college-age adults within the context of matrix games. Participants are asked to predict the moves of another player (experimenter's confederate) in a two-choice, sequential-move game that may terminate at various stages with different payoffs for each player. Participants are also asked to decide optimally on their own moves based on the prediction made. Errors concerning the prediction, or translation of those predictions into decisions about one's action, were recorded. Results demonstrate the existence of a "default" mental model about the other player in the game context that is dynamically modified as new evidence is accumulated. Predictions about this other player's behavior are, in general, used consistently in decision-making, though the opponent tends to be modeled, by default, to behave in a myopic fashion not anticipating the participant's own action.  相似文献   
50.
The purpose of this study was to determine the effects of teacher feedback delivered via a public address system on the off-task behavior of elementary-school physical education students. A multiple baseline design across three classes was used in this investigation. Results indicated a consistent decline in off-task behavior when the public address feedback system was used.  相似文献   
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