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21.
The paper presents the formalism of an intelligent decision-making system based on multi-agent neurocognitive architectures, which has an architectural similarity to the human brain. An invariant of the organizational and functional structure of the intellectual decision-making process based on the multi-agent neurocognitive architecture is developed. An algorithm for teaching intelligent decision-making systems based on the self-organization of the invariant of multi-agent neurocognitive architectures is presented. Using this algorithm, an intelligent agent was trained and the architecture of the learning process was built on the basis of an invariant of neurocognitive architecture. Further research is related to training an intelligent agent in more complex behavior and expanding the capabilities of an intelligent decision-making system based on multi-agent neurocognitive architectures.  相似文献   
22.
Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework.  相似文献   
23.
Irrigation practices can be advanced by the aid of cognitive computing models. Repeated droughts, population expansion and the impact of global warming collectively impose rigorous restrictions over irrigation practices. Reference evapotranspiration (ET0) is a vital factor to predict the crop water requirements based on climate data. There are many techniques available for the prediction of ET0. An efficient ET0 prediction model plays an important role in irrigation system to increase water productivity. In the present study, a review has been carried out over cognitive computing models used for the estimation of ET0. Review exhibits that artificial neural network (ANN) approach outperforms support vector machine (SVM) and genetic programming (GP). Second order neural network (SONN) is the most promising approach among ANN models.  相似文献   
24.
物质成瘾是一种涉及生理、心理和环境等多因素的复杂现象, 但是当前基于生物还原论的解释对物质成瘾现象整体性的理解和康复研究造成了阻碍。网络理论聚焦于心理障碍变量之间相互作用形成的反馈环路, 从整体视角为研究物质成瘾提供了新的理论框架。将网络理论应用于物质成瘾的研究中将有利于:(1)理解症状之间的相互关系和影响; (2)理解症状网络的整体性和系统性动态变化过程; 以及(3)将多层次和多水平因素整合到统一的理论框架中。从网络理论视角来理解物质成瘾, 也将对未来的干预和治疗提供了理论支持。目前, 网络理论仍处于言语模型阶段, 未来需要进一步提出更具体、可验证的统计模型, 以完善对于物质成瘾机制的了解, 更加有效地推进物质成瘾的治疗与恢复。  相似文献   
25.
程浩  张亚利  姚雪  张向葵 《心理科学进展》2021,29(10):1796-1807
运用元分析方法探讨自恋与行为抑制/激活系统的关系。经过文献检索和筛选, 纳入原始文献19篇, 包含25个独立样本, 共7702名被试。根据同质性检验结果, 选用随机效应模型。结果发现, 自恋与行为抑制系统存在中度负相关(r = -0.27, 95% CI为[-0.34, -0.21]), 自恋测量工具在两者间起显著的调节作用; 自恋与行为激活系统存在高度正相关(r = 0.46, 95% CI为[0.40, 0.52]), 被试类型在两者间起显著的调节作用。自恋与行为抑制/激活系统的密切关系支持了自恋的主体性理论和人格强化敏感性理论。  相似文献   
26.
毛伙敏  刘琴  吕建相  牟毅 《心理科学进展》2021,29(12):2161-2171
个体学习符号分数的一个关键是能对其数值形成准确表征。现有研究假设符号分数表征的认知基础是人类自婴幼儿期就具有的非符号数量表征(如表征两个集合各自的数量, 或两个数量的比例)。其证据包括表征非符号数量(尤其是非符号数量比例关系)和表征符号分数在行为和大脑神经活动层面上都表现出相关性。然而要说明非符号数量表征是符号分数表征的认知基础, 还需更多研究表明两者在数量概念上的独特相关和因果联系, 并阐明符号分数表征形成的认知机制。  相似文献   
27.
28.
This article explores “remembrance” as the first part of a planned three-part paper titled “Remembrance, Righteousness and Reparations,” intended as a conceptual framework and spirit guide of accompaniment for the World Council of Churches’ pilgrimage of healing, justice, and peace. This first part focuses on remembrance to counter the dis-membering, trauma, and woundedness inflicted by systems of acts of White supremacy, racism, patriarchy, and male privilege. Parts two and three of this paper offer righteousness and reparations as additional conceptual frameworks and spirit guides: righteousness to recentre and deepen our understanding of justice in a world fraught with human suffering, violence, and evil; and reparations to covenant and bind a process of truth-telling, reckoning, and reconciliation in the face of the consequences and legacies of the transatlantic slave trade system upon people of African descent.  相似文献   
29.
As shown in our previous paper (‘Regression I. Experimental approaches to regression’, JAP, 65, 2, 345-65), the common mechanism of regression can be described as reversible dedifferentiation, which is understood as a relative increase of the proportion of low-differentiated (older) systems in actualized experience. Experimental data show that regression following disease (chronic tension headache) is followed by adaptation and an increase in system differentiation in that experience domain which contains systems responsible for that adaptation. The results of mathematical modelling support the idea that reversible dedifferentiation can be one of the mechanisms for increasing the effectiveness of adaptation through learning. Reversible dedifferentiation, which is phenomenologically described as regression, is a general mechanism for restructuring the organism-environment interactions in situations where behaviours that were effective in the past become ineffective. Reversible dedifferentiation has evolved as a component of adaptation when new behaviours are formed and large-scale modifications in the existing behaviours are required in the face of changes in the external and/or internal environment. Thus, the authors believe that this article provides evidence for Jung’s view that regression is not only a ‘return’ to past forms of thinking, affects and behaviour, but that regressive processes provide a significant impetus for psychological growth and development.  相似文献   
30.
In this study with within-subject design, the “be-creative effect” was investigated using three instructions in figural divergent-thinking tasks: Besides a be-fluent instruction, a be-creative instruction, and a be-creative instruction combined with strategies were applied. In addition, reasoning ability as part of fluid intelligence, self-reported creative ideation, current motivation after reading the instructions, and task-related interest were assessed. Multilevel analysis applying random-intercept-constant-slope models found significant main effects of the instructions on creative performance and fluency. Both be-creative instructions yielded a rise in creative performance in divergent thinking tasks with additional improvement due to supporting strategies. The be-fluent instruction enhanced the quantity of ideas but decreased creative performance. Task-related interest turned out to be a better predictor of creative performance than the self-estimated expected interest prior to working on the task. Moreover, the relationship of creative performance and reasoning ability was moderated by instruction, with no relationship with a be-fluent instruction and small to moderate positive effects with both instructions emphasizing creative ideas.  相似文献   
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