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71.
In this article, I further analyze the notion of the effectiveness of argumentative strategies, introduced in Jovičić, 2001. The most relevant achievements of the theories of reasonable discussion and the theories of persuasion are called to mind with the aim of explaining the mechanism of the argumentative effectiveness. As a result, a procedure for evaluating the effectiveness of argumentative strategies is suggested.  相似文献   
72.
Recent advances in neurosciences and cognitive sciences show us that the human neocortex is not a slave to the experiences from our perception and that the memories stored in hippocampus are goal weighted during the replay of the experiences for the purpose of re-learning from them. Temporal difference reinforcement learning systems that use neural networks as function approximators rely on an experience replay memory structure similar to the hippocampus. We bring forward this similarity and present a novel way of using a goal weighted prioritization of the memory that is biologically inspired. Furthermore, we introduce a novel prioritization criteria called Variety of Experience Index, or VEI, for weighting the selection of the experiences that are stored in the replay memory. Weighting the experiences based on two different extremes of VEI can behaviourally modify the agent’s learning process, generating different types of learning agents that exhibit different personality traits along the dimension of Openness to Experience.  相似文献   
73.
The conception of appropriate models of information retrieval is a crucial step for the actual growth and development of the web. In addition to traditional information retrieval techniques, nowadays search engines have adopted methods for taking into account the social network deriving from the pattern of interconnections. Using different arguments, it has been shown that this is very effective in practice. In this paper we subscribe that point of view, but state also that social networks based ranking schemes operating on the whole web, like Google’s , prevent small communities to become visible on the Web, regardless of the quality of the information. Hence, we strongly advocate the development of new cognitive models of the whole process of information retrieval which are capable of facing this problem. We give a picture of distributed architectures which incorporates topic-based intelligent agents and personal agents for capturing the user’s profile.  相似文献   
74.
Extensive use of unmanned aerial vehicles (UAVs) in recent years has induced the rapid growth of research areas related to UAV production. Among these, the design of control systems capable of automating a wide range of UAV activities is one of the most actively explored and evolving. Currently, researchers and developers are interested in designing control systems that can be referred to as intelligent, e.g. the systems which are suited to solve such tasks as planning, goal prioritization, coalition formation, etc. and thus guarantee high levels of UAV autonomy. One of the principal problems in intelligent control system design is tying together various methods and models traditionally used in robotics and aimed at solving such tasks as dynamics modeling, control signal generation, location and mapping, path planning, etc. with the methods of behavior modeling and planning which are thoroughly studied in cognitive science. Our work is aimed at solving this problem. We propose layered architecture—STRL (strategic, tactical, reactive, layered)—of the control system that automates the behavior generation using a cognitive approach while taking into account complex dynamics and kinematics of the control object (UAV). We use a special type of knowledge representation—sign world model—that is based on the psychological activity theory to describe individual behavior planning and coalition formation processes. We also propose path planning methodology which serves as the mediator between the high-level cognitive activities and the reactive control signals generation. To generate these signals we use a state-dependent Riccati equation and specific method for solving it. We believe that utilization of the proposed architecture will broaden the spectrum of tasks which can be solved by the UAV’s coalition automatically, as well as raise the autonomy level of each individual member of that coalition.  相似文献   
75.
People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real-world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory-based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye-tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.  相似文献   
76.
This paper examines whether ecological speed information describing ongoing driving maneuvers during automated driving enhances the hedonic quality and driving safety immediately after a driving takeover. Visualizing maneuvers and trajectories has already proven effective. However, planned acceleration and deceleration in an automated vehicle have not yet been investigated. Therefore, this paper assesses how an automated vehicle’s speed control information might be presented by an ecological interface. Besides a possible increase in the hedonic quality, this information might enhance safe behavior of the human driver when it comes to a takeover. To assess these two aspects, 43 drivers participated in a dynamic driving simulator study. Using a within-subject design, two scenarios were used to compare an ecological interface, dynamically visualizing speed changes, to a conventional pop-up interface, using pop-up icons to visualize speed changes. The experimental results indicate that ecological feedback and conventional pop-up feedback do not differ regarding the hedonic quality, which was reflected by the state anxiety, usefulness, and satisfaction with the overall human-machine interface (HMI). Nonetheless, the post-hoc questionnaire on situational awareness showed a significantly lower rating for the ecological interface which may be the result of a more automatic and subconscious processing of the information given. Analyzing the takeover performance, the initial takeover time was comparably low for both interfaces. However, concerning safety, the ecological interface significantly enhanced the lateral control after takeover, and the drivers looked at the vehicle mirrors significantly earlier. In conclusion, the results show that the information given by the ecological interface may help drivers cope with a sudden takeover in a faster and more controlled way. Future applications of these findings might serve to enhance the acceptance and safety of semi-autonomous vehicles by implementing ecological interfaces.  相似文献   
77.
The long-term effects on driver behaviour and acceptance of a seatbelt reminder system were examined in an on-road study. The system was capable of detecting seatbelt use in all seating positions and produced a two-stage visual and auditory warning if occupants were unrestrained. The effects of this system were evaluated alone and in combination with two other intelligent transport systems: intelligent speed adaptation and a following distance warning system. Twenty-three fleet car drivers drove an instrumented vehicle (SafeCar) for at least 16,500 km as part of their everyday driving. The results revealed that driver and passenger interaction with the seatbelt reminder system led to large and significant decreases in the percentage of trips where occupants were unbelted, in the percentage of total driving time spent unbelted, and in the time taken to fasten a seatbelt in response to system warnings. The seatbelt reminder system was rated by drivers as being useful, effective and socially acceptable, and led to a decrease in drivers’ subjective workload. These results were found even though the baseline pre-exposure seatbelt wearing compliance rates among participants were high.  相似文献   
78.
We investigate a hybrid system for autonomous exploration and navigation, and implement it in a virtual mobile agent, which operates in virtual spatial environments. The system is based on several distinguishing properties. The representation is not map-like, but based on sensorimotor features, i.e. on combinations of sensory features and motor actions. The system has a hybrid architecture, which integrates a bottom-up processing of sensorimotor features with a top-down, knowledge-based reasoning strategy. This strategy selects the optimal motor action in each step according to the principle of maximum information gain. Two sensorimotor levels with different behavioural granularity are implemented, a macro-level, which controls the movements of the agent in space, and a micro-level, which controls its eye movements. At each level, the same type of hybrid architecture and the same principle of information gain are used for sensorimotor control. The localisation performance of the system is tested with large sets of virtual rooms containing different mixtures of unique and non-unique objects. The results demonstrate that the system efficiently performs those exploratory motor actions that yield a maximum amount of information about the current environment. Localisation is typically achieved within a few steps. Furthermore, the computational complexity of the underlying computations is limited, and the system is robust with respect to minor variations in the spatial environments.  相似文献   
79.
Various arguments have been provided for drawing non-humans such as animals and artificial agents into the sphere of moral consideration. In this paper, I argue for a shift from an ontological to a social-philosophical approach: instead of asking what an entity is, we should try to conceptually grasp the quasi-social dimension of relations between non-humans and humans. This allows me to reconsider the problem of justice, in particular distributive justice. Engaging with the work of Rawls, I show that an expansion of the contractarian framework to non-humans causes an important problem for liberalism, but can be justified by a contractarian argument. Responding to Bell’s and Nussbaum’s comments on Rawls, I argue that we can justify drawing non-humans into the sphere of distributive justice by relying on the notion of a co-operative scheme. I discuss what co-operation between humans and non-humans can mean and the extent to which it depends on properties. I conclude that we need to imagine principles of ecological and technological distributive justice.  相似文献   
80.
许百华  顾丽萍 《心理科学》2007,30(6):1521-1523
电子商务是一种以信息网络为载体的新的经济运作模式。本文介绍了电子商务网站智能型虚拟代理的概念与用途,概述了电子商务网站在设置与使用虚拟代理时需要考虑的人机工程学问题,其中包括可信任度、中介性能、可靠、灵活性、增值服务和娱乐性等。最后,对这一新兴领域的研究趋势作了展望。  相似文献   
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