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81.
The conception of appropriate models of information retrieval is a crucial step for the actual growth and development of the web. In addition to traditional information retrieval techniques, nowadays search engines have adopted methods for taking into account the social network deriving from the pattern of interconnections. Using different arguments, it has been shown that this is very effective in practice. In this paper we subscribe that point of view, but state also that social networks based ranking schemes operating on the whole web, like Google’s , prevent small communities to become visible on the Web, regardless of the quality of the information. Hence, we strongly advocate the development of new cognitive models of the whole process of information retrieval which are capable of facing this problem. We give a picture of distributed architectures which incorporates topic-based intelligent agents and personal agents for capturing the user’s profile.  相似文献   
82.
Modern cosmology raises two significant questions that potentially relate to theology: does the universe have a beginning, and why is the universe so apparently fine tuned for life? In a significant paper, Mark McCartney and David Glass ask whether science can explain away, or at least explain away in part, such features of the universe in cosmology and other sciences that may alternatively invite a theological explanation. In this paper I argue that two proposals made by cosmologists fail to explain away the universe's beginning, and that science is powerless to explain away the more fundamental question as to why there is a universe at all. I argue similarly that scientific, or quasi-scientific, proposals such as the multiverse fail to explain away the fine tuning.  相似文献   
83.
Extensive use of unmanned aerial vehicles (UAVs) in recent years has induced the rapid growth of research areas related to UAV production. Among these, the design of control systems capable of automating a wide range of UAV activities is one of the most actively explored and evolving. Currently, researchers and developers are interested in designing control systems that can be referred to as intelligent, e.g. the systems which are suited to solve such tasks as planning, goal prioritization, coalition formation, etc. and thus guarantee high levels of UAV autonomy. One of the principal problems in intelligent control system design is tying together various methods and models traditionally used in robotics and aimed at solving such tasks as dynamics modeling, control signal generation, location and mapping, path planning, etc. with the methods of behavior modeling and planning which are thoroughly studied in cognitive science. Our work is aimed at solving this problem. We propose layered architecture—STRL (strategic, tactical, reactive, layered)—of the control system that automates the behavior generation using a cognitive approach while taking into account complex dynamics and kinematics of the control object (UAV). We use a special type of knowledge representation—sign world model—that is based on the psychological activity theory to describe individual behavior planning and coalition formation processes. We also propose path planning methodology which serves as the mediator between the high-level cognitive activities and the reactive control signals generation. To generate these signals we use a state-dependent Riccati equation and specific method for solving it. We believe that utilization of the proposed architecture will broaden the spectrum of tasks which can be solved by the UAV’s coalition automatically, as well as raise the autonomy level of each individual member of that coalition.  相似文献   
84.
Walking with its average speed of 5 km/h was for a very long period the primary mode of moving and engaging with the immediate material environment for humans. However, over the past half-century, the socio-technical systems of automobility as well as other forms of non-human powered mobility have changed the ways in which cities are experienced. Most recently, however, the pedestrian mode has been reprioritised resulting in a shift of emphasis, particularly in European cities, toward recognising the destructive forces of automobility. This shift has been accompanied by a variety of pedestrian reprioritisation strategies including the pedestrianisation of city streets as well as restricted vehicular access to particular inner city zones at prescribed times. The challenge for many cities is how to legitimately change mindsets, from automobility to walking. This paper explores the reprioritisation of urban walking not as ‘infrastructure’ or an ‘intervention’ but as transitory, ‘floating life’ across space and time. We conceptualise walking as a multi-sensorial, effective, and mobile engagement with the material environment. In doing so, we ask how the ‘floating life’ of pedestrianism may be reflected upon as part of the so-called ‘mobilities turn’ and in particular how theories of materiality, embodiment, design and experience interlink with walking. In this paper walking as a pedestrian is therefore a particular quality of mobility. The way in which we ‘inhabit’ the city is significant when we walk, and turning to walking as ‘floating life’ pays attention to this underemphasised ontological dimension.  相似文献   
85.
This paper examines whether ecological speed information describing ongoing driving maneuvers during automated driving enhances the hedonic quality and driving safety immediately after a driving takeover. Visualizing maneuvers and trajectories has already proven effective. However, planned acceleration and deceleration in an automated vehicle have not yet been investigated. Therefore, this paper assesses how an automated vehicle’s speed control information might be presented by an ecological interface. Besides a possible increase in the hedonic quality, this information might enhance safe behavior of the human driver when it comes to a takeover. To assess these two aspects, 43 drivers participated in a dynamic driving simulator study. Using a within-subject design, two scenarios were used to compare an ecological interface, dynamically visualizing speed changes, to a conventional pop-up interface, using pop-up icons to visualize speed changes. The experimental results indicate that ecological feedback and conventional pop-up feedback do not differ regarding the hedonic quality, which was reflected by the state anxiety, usefulness, and satisfaction with the overall human-machine interface (HMI). Nonetheless, the post-hoc questionnaire on situational awareness showed a significantly lower rating for the ecological interface which may be the result of a more automatic and subconscious processing of the information given. Analyzing the takeover performance, the initial takeover time was comparably low for both interfaces. However, concerning safety, the ecological interface significantly enhanced the lateral control after takeover, and the drivers looked at the vehicle mirrors significantly earlier. In conclusion, the results show that the information given by the ecological interface may help drivers cope with a sudden takeover in a faster and more controlled way. Future applications of these findings might serve to enhance the acceptance and safety of semi-autonomous vehicles by implementing ecological interfaces.  相似文献   
86.
We present three studies exploring 2- to 4-year-olds’ imitation on witnessing a model whose questionable tool use choices suggested her untrustworthiness. In Study 1, children observed the model accidentally select a physically optimal tool for a task and then intentionally reject it for one that was functionally nonaffordant. When asked to perform the task for her, children at all ages ignored the model’s intentional cues and selected the optimal tool. Study 2 found that when the model’s nonaffordant tool choice was emphasized by claims about its design, 3-year-olds increased imitation. They also imitated, as did 2-year-olds, when the model selected a suboptimal rather than nonaffordant tool. The 4-year-olds consistently avoided imitation. Study 3 replicated these findings with new tools and participants. Additional measures indicated that knowledge about artifact design predicted children’s tendency to ignore the model. These results shed light on developmental trends in the social and cognitive functions of imitation.  相似文献   
87.
The long-term effects on driver behaviour and acceptance of a seatbelt reminder system were examined in an on-road study. The system was capable of detecting seatbelt use in all seating positions and produced a two-stage visual and auditory warning if occupants were unrestrained. The effects of this system were evaluated alone and in combination with two other intelligent transport systems: intelligent speed adaptation and a following distance warning system. Twenty-three fleet car drivers drove an instrumented vehicle (SafeCar) for at least 16,500 km as part of their everyday driving. The results revealed that driver and passenger interaction with the seatbelt reminder system led to large and significant decreases in the percentage of trips where occupants were unbelted, in the percentage of total driving time spent unbelted, and in the time taken to fasten a seatbelt in response to system warnings. The seatbelt reminder system was rated by drivers as being useful, effective and socially acceptable, and led to a decrease in drivers’ subjective workload. These results were found even though the baseline pre-exposure seatbelt wearing compliance rates among participants were high.  相似文献   
88.
89.
Two studies investigated the relative importance of information about intended design and current use on judgments about the function (Experiment 1) or category (Experiment 2) of novel artifacts in preschool children and adults. Adults assigned function and name on the basis of information about design across all conditions, while children’s decisions about function dissociated from decisions about category. Function judgments (in both 4 and 6-year-olds) were neutral between design and current use, both when the current use was idiosyncratic (e.g. performed by just one agent) and conventional (performed by many people; Experiment 1). By contrast, where category judgments were required for the very same objects (Experiment 2), children named according to design intentions - but only if the alternate function was idiosyncratic. Judging function and assigning category are thus cognitive tasks that draw on different information across development, a fact that should be captured by theories of developing artifact concept structure.  相似文献   
90.
This paper examines a set of metaphors for describing, understanding and characterising the Mobile Internet. The metaphors are a result of extensive user studies in the US, Hong Kong and Europe in the late 2006 and early 2007. In these studies, we explored the user experience related to the Mobile Internet through in-depth contextual interviews with over 40 users, including a group in the US, which was deprived of their standard Internet PC access for several days. Our analysis of the collected data resulted in six metaphors that can be used as powerful creative tools in designing Mobile Internet applications.  相似文献   
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