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71.
    
Video clips may be an effective format for presenting complex stimuli in preference assessments. In this preliminary study, we evaluated the correspondence between preference hierarchies generated from preference assessments that included either toys or videos of the toys. The top-ranked item corresponded in both assessments for 5 of the 6 participants, and the top- and bottom-ranked items corresponded for 4 participants. The implications of these results for future research on video preference assessments are discussed.  相似文献   
72.
    
The present study replicates and extends previous research on the use of video modeling (VM) with voiceover instruction to train staff to implement discrete-trial instruction (DTI). After staff trainees reached the mastery criterion when teaching an adult confederate with VM, they taught a child with a developmental disability using DTI. The results showed that the staff trainees' accurate implementation of DTI remained high, and both child participants acquired new skills. These findings provide additional support that VM may be an effective method to train staff members to conduct DTI.  相似文献   
73.
    
This study examined the link between experiencing multiple types of child maltreatment and intentions to control emotion during charged discussions with intimate partners in adulthood, and whether the link is mediated by intensity of negative emotions. Using video recall, 97 couples rated their levels of emotions and intentions to control emotion during charged discussions with partners. Number of types of child maltreatment reported was linked with effort to control emotion, and the relationship was partially mediated by intensity of participants’ feelings of hostility. For men, the link was also partially mediated by self-reported sadness and anxiety. Findings underscore the importance of attending to abuse survivors’ experiences of and attempts to manage intense emotions in treatment, particularly in couples therapy.  相似文献   
74.
This teaching case illustrates the innovative application of an instructional technology modality, the WebQuest, in family therapy training. It describes what a WebQuest involves, and how it can be used as a tool for developing critical thinking and application of contemporary marriage and family therapy (MFT) theory to social and global issues. The authors discuss the results of the survey and focus groups conducted to assess the value of this assignment from the students’ perspectives. Results indicate that its application in a family therapy theories course fostered students’ awareness of global issues impacting family life, integration of family therapy theories to serve children and families, creativity in developing their own intervention models, and ability to discuss and integrate knowledge from different knowledge bases and perspectives.  相似文献   
75.
Extensive evidence exists demonstrating the benefits of repeated readings (RR) interventions at increasing students’ fluency on intervention passages. Few studies however have examined the extent to which repeatedly reading one passage improves students’ reading fluency on similar passages. Using an alternating treatment design, we examined the extent to which two interventions resulted in improvements in students’ fluency on generalization passages. While both interventions incorporated RR, one intervention involved students reading one passage four times and the other involved students reading two similar passages each twice. Intervention effects were evaluated by having students read a generalization passage prior to and following intervention implementation. Results indicate that both interventions were effective in increasing students reading fluency on generalization passages. For 3 participants the RR intervention produced greater gains in fluency on the generalization passages, while data for the remaining 3 participants are inconclusive. Implications of these findings for practice and for better understanding application of the instructional hierarchy to the development of reading interventions are discussed.
Scott P. ArdoinEmail:
  相似文献   
76.
    
Integrating the dualistic model of passion in the recovery literature, the present study investigates how playing video games after work hours can facilitate recovery from work stress. We predicted that passion for gaming would relate to gaming more hours in the evening. Next, we hypothesized that playing video games in the evening would relate to (a) feeling recovered the next morning through psychological detachment and (b) feeling vigorous the next morning through mastery experiences while gaming. We further hypothesized that harmonious passion would strengthen, and obsessive passion would weaken the links between gaming hours and (a) psychological detachment and (b) mastery. In total, 65 employees filled in short questionnaires in the mornings and evenings of at least five workdays (total n = 502). Results of multilevel hierarchical regression analyses supported the proposed mediation model, indicating that playing video games indeed helps replenish energy resources during leisure time. Findings additionally showed that gaming also predicted feeling recovered in the morning through mastery experiences. Players with a harmonious passion may benefit more from playing video games; harmonious (but not obsessive) passion strengthened the relationship between gaming and mastery experiences.  相似文献   
77.
    
We conducted two studies to investigate how cultural differences based on country of origin influence the selection process in an asynchronous video interview (AVI) context. We drew upon the GLOBE cultural value dimensions and individual measures of prejudice to examine if raters evaluate job applicants who are more culturally dissimilar to them more negatively than culturally similar applicants. Professionals with hiring experience from the United Kingdom were recruited via the Prolific platform and asked to watch and evaluate pre-recorded video responses from five culturally diverse applicants. Results across both studies were only somewhat consistent with the GLOBE framework. For instance, raters did demonstrate a strong preference for Canadian and South African interviewees over other countries. Right-wing authoritarianism and social dominance orientation were non-significant in moderating how evaluations were assigned; however, ethnocentrism levels did modestly impact evaluations in Study 2. This research is the first to investigate how cultural factors can impact the selection process in an AVI context. As the number of organizations that rely on virtual interviews increases and globalization makes it likely for applicants and interviewers to be from different cultural backgrounds, our research is highly relevant in understanding the impact of these elements on hiring decisions.  相似文献   
78.
Marte Meo video guidance uses filmed interaction of the actual parent–infant dyad in the guidance of caregivers. Exploring the challenges that therapists meet in the guidance of parent–infant dyads may illuminate important aspects of the method itself as well as the therapists’ role and requirements. This could lead to method development and improved practice, but is hitherto little addressed. In this paper, we explore how skilled therapists experience and handle challenging or failing guidance processes with parent–infant dyads. We analyzed interviews with 13 Marte Meo therapists/supervisors using team-based reflexive thematic analysis. Four main themes were identified: promoting relational growth in a coercive context, building an alliance that feels safe for the parents, looking at positive moments in difficult lives, and handling intense feelings as a therapist. Our findings show that therapists experience specific therapeutic and ethical challenges with a vulnerable subgroup of parent–infant dyads where child protective issues arise, where caregivers’ insecurities impede the therapeutic relationship, and where caregivers have unsolved relational or mental health problems. The therapists’ role becomes pivotal and demanding with regard to the therapeutic alliance, the therapeutic interventions in the guidance process, and their own need for regulation, supervision, and structure. Identification of these vulnerable dyads early in the process could facilitate a better adaptation and practice of video guidance. Our findings suggest a need for supporting structures, clinical supervision, and training that address these challenges.  相似文献   
79.
    
This study evaluated the use of video modeling and video modeling plus video feedback to enhance four adolescents' performance of a dance movement. Intervention was evaluated in a multiple baseline across participants design. This study found that video modeling enhanced performance from baseline, but the addition of video feedback produced further increases. For one participant, improvement was dependent on the perspective of the video model. Implications of these findings and suggestions for future research are discussed.  相似文献   
80.
    
Combining information across different sensory modalities is of critical importance for the animal's survival and a core feature of human's everyday life. In adulthood, sensory information is often integrated in a statistically optimal fashion, so that the combined estimates of two or more senses are more reliable than the best single one. Several studies have shown that young children use one sense to calibrate the others, which results in unisensory dominance and undermines their optimal multisensory integration abilities. In this study we trained children aged 4–5 years with action‐like mini games, to determine whether it could improve their multisensory as well as their visuo‐spatial skills. Multisensory integration abilities were assessed using a visuo‐haptic size discrimination task, while visuo‐spatial attention skills were investigated using a multiple object tracking task (MOT). We found that 2‐weeks training were sufficient to observe both optimal multisensory integration and visuo‐spatial enhancements selectively in the group trained with action‐like mini games. This plastic change persisted up to 3 months, as assessed in a follow‐up. Our novel findings reveal that abilities that are commonly known to emerge in late childhood can be promoted in younger children through action‐like mini games and have long‐lasting effects. Our data have clinical implications, in that they suggest that specific trainings could potentially help children with multisensory integration deficits.  相似文献   
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