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211.
Crash avoidance technologies have potential to mitigate collisions, and actual crash reductions have been identified for some systems. This study measured observed on-off rates of these technologies as an indicator of use, with a focus on lane maintenance systems (i.e., designed to keep vehicles within lanes by warning, braking, and/or steering) and studied factors that might increase their acceptance and use. Vehicles from nine manufacturers fitted with lane maintenance systems were observed at service departments during 2016. Systems were turned on in 51% of 983 vehicles. The activation rate was higher for systems with braking/steering interventions and vibrating warnings and decreased with total mileage. Large proportions of front crash prevention (93%), blind spot monitoring (99%), rear cross-traffic alert (97%), and driver monitoring alert (90%) systems were enabled, and most optional settings were set to factory defaults. Owner surveys linked to observations showed that drivers who had lane maintenance systems turned off believed warnings were distracting and unnecessary compared with drivers whose systems were on.  相似文献   
212.
Despite the increase in the use of interactive technological devices, little is known about the impact that play context has on the production of spatial language by parents. To investigate whether there is differential parental spatial input afforded by play contexts with their preschoolers, 34 children (20 girls, 14 boys) and their primary caregivers engaged in 30‐min 3‐dimensional (3D) spatial play using blocks and puzzles and virtual 2‐dimensional (2D) spatial play using an iPad® in 2 separate home visits. There were no significant differences in the average amount of spatial talk and the number of spatial categories used by parents in both 3D and 2D play contexts. However, the amount of parental spatial talk decreased significantly with older preschoolers using the iPad®. In the 3D play contexts, parents produced more words related to spatial dimensions, location and directions, and continuous amount than in the 2D play contexts. However, in the 2D play contexts, they produced more words associated with orientations and transformations as well as deictics than in the 3D play contexts. Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input by supporting parents and caregivers with best practices.

Highlights

  • The present study examines the differences in parental spatial talk when using traditional versus technology‐based learning tools with their preschoolers.
  • Two 30‐min home observations of parent–child dyads playing blocks and puzzles versus spatial apps on an iPad®. No significant differences in the amount of parental spatial talk and the number of spatial categories in both play contexts were found.
  • Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input.
  相似文献   
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宫腔镜技术是现代妇科微创技术,宫腔镜技术的产生和发展是技术目的和技术手段矛盾发展的结果,宫腔镜技术的具体应用过程体现了马克思主义哲学原理的作用。以马克思主义哲学为指导,可使我们在对待宫腔镜应用中的具体问题时,高瞻远瞩,安全、有效地对患者实施诊治,同时,提高自己的综合素质。  相似文献   
216.
A number of people have suggested that there is a link between information integration and consciousness, and a number of algorithms for calculating information integration have been put forward. The most recent of these is Balduzzi and Tononi’s state-based Φ algorithm, which has factorial dependencies that severely limit the number of neurons that can be analyzed. To address this issue an alternative state-based measure known as liveliness has been developed, which uses the causal relationships between neurons to identify the areas of maximum information integration. This paper outlines the state-based Φ and liveliness algorithms and sets out a number of test networks that were used to compare their accuracy and performance. The results show that liveliness is a reasonable approximation to state-based Φ for some network topologies, and it has a much more scalable performance than state-based Φ.  相似文献   
217.
In a 13-week field study conducted in The Netherlands, participants were provided with daily rewards – monetary and in-kind, in order to encourage them to avoid driving during the morning rush-hour. Participants could earn a reward (money or credits to keep a Smartphone handset), by driving to work earlier or later, by switching to another mode or by teleworking. The collected data, complemented with pre and post measurement surveys, were analyzed using longitudinal techniques and mixed logistic regression. The results assert that the reward is the main extrinsic motivation for discouraging rush-hour driving. The monetary reward exhibits diminishing sensitivity, whereas the Smartphone has endowment qualities. Although the reward influences the motivation to avoid the rush-hour, the choice how to change behavior is influenced by additional factors including education, scheduling, habitual behavior, attitudes, and travel information availability.  相似文献   
218.
The effects of subunit formation on adult listeners' ability to notice changes in a continuous spectral gradient of sound were studied. Results of this experiment support the idea that the auditory system processes information differently within a unit, and that this processing does not occur unless the perceptual system detects unit boundaries. In this experiment, silences were inserted into a continuously changing sound to cause the formation of short units. Listeners noticed the change earlier in conditions with silences inserted than in to conditions where the transition was either unbroken or broken by loud noise bursts. Results are discussed in terms of two processes, one that accentuates stimulus properties present at moments of onset and offset, and a second that uses onsets and offsets to signal the beginnings and ends of units and reduces the change perceived within units.  相似文献   
219.
Lately, a number of referee decisions appear to have reignited the debate over the need to bring more in-game officiating technology into soccer. The fallacies behind the arguments for the inclusion of technology to aid game officials can be narrowed down to those behind current arguments for or against goal-line technology. Both the proponents and opponents of these arguments appear to overemphasise the role of referees to the point of claiming that if refereeing errors could be eliminated in goal-line situations, then the most deserving team would most of the time be expected to win the contest. While we firmly believe that the game of soccer would benefit immensely from infallible officiating, we intend to show that these arguments are founded upon a number of inconspicuous assumptions. First, they assume that goal-line situations can be shown to affect the outcomes of games more than all other game situations. This can easily be shown to be a myth, since goals can be scored from all areas of the playing field. In addition, winning a soccer game, obviously, involves more than just scoring goals. Second, these arguments seem to support the view that referee decisions affect the outcomes of games more than decisions made by players, coaches and managers. This is merely a myth, since one can show that, in light of Cesar Torres's insights, referee involvement in game is limited to regulating situations that demand that the game be restored to its constitutive actualisation. Third, most arguments for goal-line technology tend to support the erroneous view that technology can actually eliminate most ‘crucial’ human mistakes from sport and, thus, ensure fairness of game outcomes. Such a myth can easily be refuted by reference to numerous cases of inconclusive slow-motion video replays in soccer. Therefore, this paper aims at arguing that, instead of reinforcing the scapegoating of referees and overemphasising the importance of isolated referee decisions to the point of attributing victory or defeat to these ‘crucial’ decisions, both sides of the goal-line technology debate need to put forth compelling arguments which go beyond the current misguided search for referee infallibility.  相似文献   
220.
The information gain model argues that participants select alternatives with a larger expected value of information gain. The present study investigated risk aversion in information seeking to examine whether the expected value always determines information-seeking behaviour. For this investigation, we used a scale method selection task in which participants were required to select one of two scales for weighing coins in order to find an underweight coin. Two experiments showed that participants more frequently selected the alternative that provided information gain without risk, although its expected information gain was smaller. This finding indicates the presence of risk aversion in information seeking, suggesting that information-seeking behaviour is affected by risk associated with obtaining information gain.  相似文献   
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