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41.
People's beliefs about their own past personality development are associated with current and future self-concepts. Here, we report on 2 studies designed to elucidate the way people think about retrospective changes to their own personality. We found that incremental theories of personality were associated with greater perceived retrospective personality change and that perceived retrospective personality change was associated with the belief that specific volitional and situational causes were involved. In addition, we found that across all Big-5 personality traits and agency, higher current standing (in the socially desirable direction) was positively associated with greater perceived retrospective personality change. This research demonstrates how people vary in their beliefs about retrospective personality change.  相似文献   
42.
Integrating the achievement motive literature and motivational intensity theory, we expected the implicit achievement motive (nAch) to directly determine effort mobilization when task difficulty is unclear. However, nAch should interact with task difficulty in determining effort mobilization when task difficulty is clear. Participants worked on an easy versus difficult memory task (Study 1) or a clear versus unclear arithmetic task (Study 2). We used the Picture-Story-Exercise to assess nAch and pre-ejection period (PEP) to operationalize effort. As predicted, PEP reactivity was strong in the difficult-high-nAch condition and in the unclear-high-nAch condition but low in the other three conditions. Supporting motivational intensity theory, our results showed that nAch requires difficult or unclear task conditions to exert a noticeable impact on effort.  相似文献   
43.
Within-group differences amongst gamers must be considered when studying the psychological correlates of gameplay. A conceptual framework, whereby gaming may be treated as a means to other ends—such as coping with boredom or bonding with friends—or as an end in itself, was the basis upon which the Gaming Styles Questionnaire was developed. Factor analysis and criterion-group validity, based on data obtained from a heterogeneous sample of gamers, offered support to a continuum of gamers, ranging from those for whom gaming is a means to other ends to those for whom gaming is an end in itself. Although age did not correlate with gaming style, men’s endorsement of gaming as an end in itself was stronger than women’s.  相似文献   
44.
This study addressed why women have greater representation in some STEM (science, technology, engineering, and mathematics) fields compared to others by linking two theoretical approaches, people–thing orientation (PO, TO) and role congruity theory, which emphasizes occupation goal affordances associated with traditionally feminine and masculine roles. Vocational interest and goal affordance ratings (having a positive social impact, family, and occupation status) for occupations characterized as working with people or things were assessed in 1848 students (42% female; 81% white non-Hispanic) majoring in biology (gender balanced), non-biology STEM (male-dominated), and female-dominated health fields. Participant PO and TO interests were also collected. Results indicated that non-biology STEM majors showed lower PO and higher TO interests than biology and health majors. Non-biology STEM majors also endorsed PO and TO interests at similar levels, but the other two major groups indicated higher PO than TO. People Jobs were perceived to more likely afford goals related to family and positive social impact; whereas Thing Jobs were perceived to more likely afford status goals. Interest in People Jobs was similar for women in both STEM major groups. Female non-biology STEM majors were equally interested in People and Thing Jobs; whereas biology majors preferred People Jobs. PO, TO, and goal affordance ratings independently predicted interest in People and Thing Jobs, and gender accounted for very little additional variance. Taken together, the findings point to the importance of using both person–thing orientation and role congruity theory when explaining varied gender representations in different STEM fields.  相似文献   
45.
Syntactic priming in language production is the increased likelihood of using a recently encountered syntactic structure. In this paper, we examine two theories of why speakers can be primed: error‐driven learning accounts (Bock, Dell, Chang, & Onishi, 2007; Chang, Dell, & Bock, 2006) and activation‐based accounts (Pickering & Branigan, 1999; Reitter, Keller, & Moore, 2011). Both theories predict that speakers should be primed by the syntactic choices of others, but only activation‐based accounts predict that speakers should be able to prime themselves. Here we test whether speakers can be primed by their own productions in three behavioral experiments and find evidence of structural persistence following both comprehension and speakers’ own productions. We also find that comprehension‐based priming effects are larger for rarer syntactic structures than for more common ones, which is most consistent with error‐driven accounts. Because neither error‐driven accounts nor activation‐based accounts fully explain the data, we propose a hybrid model.  相似文献   
46.
We present a schizophrenia patient who reports “seeing rain” with attendant somatosensory features which separate him from his surroundings. Because visual/multimodal hallucinations are understudied in schizophrenia, we examine a case history to determine the role of these hallucinations in self-disturbances (Ichstörungen). Developed by the early Heidelberg School, self-disturbances comprise two components: 1. The self experiences its own automatic processing as alien to self in a split-off, “doubled-I.” 2. In “I-paralysis,” the disruption to automatic processing is now outside the self in omnipotent agents. Self-disturbances (as indicated by visual/multimodal hallucinations) involve impairment in the ability to predict moment-to-moment experiences in the ongoing perception-action cycle. The phenomenological approach to subjective experience of self-disturbances complements efforts to model psychosis using the computational framework of hierarchical predictive coding. We conclude that self-disturbances play an adaptive, compensatory role following the uncoupling of perception and action, and possibly, other low-level perceptual anomalies.  相似文献   
47.
Working memory has long been thought to be closely related to consciousness. However, recent empirical studies show that unconscious content may be maintained within working memory and that complex cognitive computations may be performed on-line. This promotes research on the exact relationships between consciousness and working memory. Current evidence for working memory being a conscious as well as an unconscious process is reviewed. Consciousness is shown to be considered a subset of working memory by major current theories of working memory. Evidence for unconscious elements in working memory is shown to come from visual masking and attentional blink paradigms, and from the studies of implicit working memory. It is concluded that more research is needed to explicate the relationship between consciousness and working memory. Future research directions regarding the relationship between consciousness and working memory are discussed.  相似文献   
48.
运用两种程序分别测量了青少年的内隐自尊与外显自尊。内隐自尊由内隐联想测验测量,外显自尊由三项自尊量表测量。研究结果表明:在不同年龄阶段与不同性别的青少年中内隐自尊普遍存在;无论是内隐自尊还是外显自尊都不存在显著的性别差异;内隐自尊无显著的年龄差异;外显自尊存在显著的年龄差异,其中高中生比初中生和大学生有更低的外显自尊;内隐自尊与外显自尊之间无显著相关。  相似文献   
49.
IAT范式下自尊内隐性的再证明   总被引:4,自引:0,他引:4  
该研究用IAT测量了被试的内隐自尊,并通过操纵被试在不同的认知负荷条件下进行外显自我评价来考察外显自我评价和内隐自尊之间的关系。得到的结论是,在低认知负荷条件下进行外显自我评价时,外显自我评价和内隐自尊没有表现出一致性;在高认知负荷条件下进行外显自我评价时,外显自我评价和内隐自尊表现出一致性。该研究在IAT范式下表明了内隐自尊和外显自尊的分离,内隐自尊具有无意识性和自动化的特点。  相似文献   
50.
The present paper reviews a set of studies designed to investigate different aspects of the capacity for processing Western music. This includes perceiving the relationships between a theme and its variations, perceiving musical tensions and relaxations, generating musical expectancies, integrating local structures in large-scale structures, learning new compositional systems and responding to music in an emotional (affective) way. The main focus of these studies was to evaluate the influence of intensive musical training on these capacities. The overall set of data highlights that some musical capacities are acquired through exposure to music without the help of explicit training. These capacities reach such a degree of sophistication that they enable untrained listeners to respond to music as "musically experienced listeners" do.  相似文献   
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